Latest Comments by stss
Dota 2 updated to support the Vulkan API
24 May 2016 at 2:37 pm UTC Likes: 1
24 May 2016 at 2:37 pm UTC Likes: 1
Just tried it out in a full game. Crashed twice, and seemed to have a short period when first loading the game each time where the textures would flicker a bit. But it would stop after a minute or two.
Performance is still lower than OpenGL as the article said, but still very much playable.
I look forward to seeing how much it improves.
Performance is still lower than OpenGL as the article said, but still very much playable.
I look forward to seeing how much it improves.
Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
18 May 2016 at 8:42 pm UTC
18 May 2016 at 8:42 pm UTC
Quoting: bubexelWhen they will implement vulkan on it? any clue?It's already been implemented in UE4, so I guess it's just a matter of waiting for UT to update to the right engine version.
Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
18 May 2016 at 7:20 am UTC Likes: 1
18 May 2016 at 7:20 am UTC Likes: 1
I just tried running it with the option __GL_THREADED_OPTIMIZATIONS=1 and it really helps improve performance, and even seems to have gotten rid of some weird texture artifacts I was seeing before. It was mentioned in this thread
https://www.epicgames.com/unrealtournament/forums/showthread.php?19980-Can-performance-be-improved&p=226701 [External Link]
In one particularly bottlenecking area of Outpost23 this option gave me about a 10FPS boost without the -opengl4 option, and about 15FPS boost with it.
__GL_THREADED_OPTIMIZATIONS=1 ./UE4-Linux-Shipping UnrealTournament -opengl4
I wonder if this can be used in other UE4 games.
https://www.epicgames.com/unrealtournament/forums/showthread.php?19980-Can-performance-be-improved&p=226701 [External Link]
In one particularly bottlenecking area of Outpost23 this option gave me about a 10FPS boost without the -opengl4 option, and about 15FPS boost with it.
__GL_THREADED_OPTIMIZATIONS=1 ./UE4-Linux-Shipping UnrealTournament -opengl4
I wonder if this can be used in other UE4 games.
Unreal Tournament on Linux, checking up on the progress by Epic Games and how to get it running on Linux
18 May 2016 at 2:56 am UTC
18 May 2016 at 2:56 am UTC
This latest version has given a huge improvement to FPS for me. Although strangely it started giving me stuttering problems too.
GOL Plays: The Culling, a look at how this battle royale survival game runs on Linux
8 May 2016 at 12:07 am UTC
8 May 2016 at 12:07 am UTC
I just wanted to report back after trying some actual online matches, that I also notice very smooth gameplay, even though my performance is still very low.
It's interesting to me because usually if you're getting a maximum of about 25FPS you would expect it to go all over the place and experience stuttering, but I get none of that. It stays fairly steady right between 20-25FPS even in the middle of action which surprisingly makes the game playable still if you're patient enough for your eyes to adjust to the low framerate.
I'm using an NVidia GTX 760
It's interesting to me because usually if you're getting a maximum of about 25FPS you would expect it to go all over the place and experience stuttering, but I get none of that. It stays fairly steady right between 20-25FPS even in the middle of action which surprisingly makes the game playable still if you're patient enough for your eyes to adjust to the low framerate.
I'm using an NVidia GTX 760
User Editorial: A different approach to calculating the popularity of Linux gaming on Steam
3 May 2016 at 1:08 am UTC
3 May 2016 at 1:08 am UTC
This still doesn't account for SteamOS users though, right?
Murdering folks in The Culling, early Linux & SteamOS port report and some quick thoughts
30 Apr 2016 at 6:24 pm UTC
30 Apr 2016 at 6:24 pm UTC
I played the tutorial and a practice match with probably around 15-20 average FPS with everything on lowest settings (GTX 760, 8GB RAM, Intel i7 920). Menus are also pretty buggy.
It seems like a really fun game though, I wish I got better performance. I'll probably still try to play some online matches.
I think there's still a good deal of room for performance improvements in the Unreal Engine 4. I get the feeling that Epic is keeping up Linux compatibility with features and visuals, but haven't really focused too much effort on Linux performance yet. But I could easily be wrong about that.
It seems like a really fun game though, I wish I got better performance. I'll probably still try to play some online matches.
I think there's still a good deal of room for performance improvements in the Unreal Engine 4. I get the feeling that Epic is keeping up Linux compatibility with features and visuals, but haven't really focused too much effort on Linux performance yet. But I could easily be wrong about that.
Steam Controller on Linux part 2, more thoughts & more issues
19 Apr 2016 at 8:16 am UTC
19 Apr 2016 at 8:16 am UTC
I've been able to do quite well with the gyroscope in FPS games.
I always set the gyroscope to only be active whenever your right thumb is on the touchpad, that way you always have both modes simultaneously, and give the gyro a low sensitivity (which is used while shooting at a target), and the touchpad itself has a higher sensitivity.
It definitely takes some getting used to since you usually want to rotate the joystick to strafe sideways as you're rotating the camera but since your controller has rotated it feels really weird.
But once you get the hang of it this setup is surprisingly effective.
I always set the gyroscope to only be active whenever your right thumb is on the touchpad, that way you always have both modes simultaneously, and give the gyro a low sensitivity (which is used while shooting at a target), and the touchpad itself has a higher sensitivity.
It definitely takes some getting used to since you usually want to rotate the joystick to strafe sideways as you're rotating the camera but since your controller has rotated it feels really weird.
But once you get the hang of it this setup is surprisingly effective.
Some early The Talos Principle Vulkan benchmarks
13 Apr 2016 at 11:04 pm UTC
But my experience on Linux has always been that you can rapidly switch back and forth to other applications or desktops no matter how demanding the game is, even when running the game in fullscreen at a lower resolution than your desktop. It's actually faster for me to pull up a steam page by switching desktops and opening it in firefox than it is for me to pull it up in the overlay.
Does windows still have hangups when alt+tabbing out of a game? It would be great if valve could just get rid of the overlay entirely, since I think a lot of the design decisions are tied into that (like having steam render its own windows on the desktop)
13 Apr 2016 at 11:04 pm UTC
Quoting: GuestThe steam overlay is pretty bad for performance, and is really a hack job more than anything else. Plus, it has to work across the board - so it's using an ancient version of OpenGL, not even running in the same context as the application. So it's no surprise that it impacts performance so much.Is the steam overlay even necessary anymore? I remember when I still played steam games on a windows partition it was useful because using alt+tab from a fullscreen game would freeze for quite a while before you'd get the desktop. I think this was the motivation behind steam developing the overlay in the first place.
But my experience on Linux has always been that you can rapidly switch back and forth to other applications or desktops no matter how demanding the game is, even when running the game in fullscreen at a lower resolution than your desktop. It's actually faster for me to pull up a steam page by switching desktops and opening it in firefox than it is for me to pull it up in the overlay.
Does windows still have hangups when alt+tabbing out of a game? It would be great if valve could just get rid of the overlay entirely, since I think a lot of the design decisions are tied into that (like having steam render its own windows on the desktop)
Valve shoots down Itch stores attempt to get their client on Steam
13 Apr 2016 at 4:08 am UTC Likes: 1
13 Apr 2016 at 4:08 am UTC Likes: 1
I don't think you can say anything about valve "squashing competition" or anything like that. It just simply doesn't make any sense to digitally distribute a digital distribution platform.
I don't even think the Itch.io team would really want people launching it through steam. I'm sure if they could take the advertisement and publicity they get from steam without actually having their software on steam then they would take that deal, and so would probably anyone interested in it.
Maybe one day steam will just sell advertising slots for applications that don't want (or need) to be put on steam. When that day comes and steam denies competition, then I'll be shocked. But what they've done here is completely reasonable.
I don't even think the Itch.io team would really want people launching it through steam. I'm sure if they could take the advertisement and publicity they get from steam without actually having their software on steam then they would take that deal, and so would probably anyone interested in it.
Maybe one day steam will just sell advertising slots for applications that don't want (or need) to be put on steam. When that day comes and steam denies competition, then I'll be shocked. But what they've done here is completely reasonable.
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Proton Experimental updated to fix the EA app again on SteamOS / Linux
- Four FINAL FANTASY games have arrived on GOG in the Preservation Program
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck