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Latest Comments by Bogomips
Get out together in Escape Simulator, a game with 'highly interactive' escape rooms
17 Sep 2021 at 8:16 am UTC Likes: 2

Tested it yesterday, works fine, the rooms are a little cramped but it's fine (at least for 2 people). The online coop went smoothly. It has a Wii vibe.

Puzzles are interesting but not too complicated (at least in the demo) and you can test the 3 locations.
So, if the price is right (:happy:) I will buy it.

1047 Games raise $100 million to continue Splitgate development
14 Sep 2021 at 6:02 pm UTC

I hope they will find good UI/UX engineers…

Surviving Mars gets a needed hotfix clearing up Below and Beyond
13 Sep 2021 at 9:38 pm UTC

Here no debug window anymore but the game is still not displayed, only sounds in the background, even with the fullscreen parameter set to 0 in the .lua file.

Steam has turned 18 years old and PC gaming has never been the same since
13 Sep 2021 at 9:39 am UTC Likes: 5

30 September, 2003 for me and the first thing I did was add my Half-Life/Orange Box CD keys :)

Take-Two filed a lawsuit against the reverse-engineered GTA III and Vice City developers
3 Sep 2021 at 9:33 am UTC Likes: 11

It would be nice to have people understanding video games in those big corporations, nowadays it is just a line of ROI in a spreadsheet but never the fault of the studio when a game is completely broken…

And sure wait 20 years to say a remaster is coming because it seems money can be made again with no risk because lots of people worked on it already and the numbers seems to be good (but nothing will really be done).

That's why I like indie games.

Linux continues to remain above 1% on the Steam Hardware Survey
2 Sep 2021 at 11:38 am UTC

What does "English only" means?

Is it for the OS locale, or the steam language set or the country registered with the steam account?

Quoting: nenoroand 0.001% Gentoo
Probably the only one who uses gentoo and plays games on it...

I just hope Valve switches for gentoo for steam OS hue hue hue
Debian based systems in the top 5 is enough for me :tongue:

Splitgate Season 0 launches with a new Contamination game mode, new map and more
26 Aug 2021 at 7:47 am UTC

Quoting: PinballWizardI can't seem to get this game to work in linux; it crashes on start-up.
I haven't tested that update but for me the game crashed 4 times with UE4 errors the first time I tried. Then everything went fine since and I don't remember doing anything more than launching the game from the binary (portalwars) that failed because no steam network was available, so maybe settings were updated and relaunching from steam did the trick, I don't know.

What I don't like in this game is the impossibility to opt out of the mix between controllers and keyboard/mouse input devices. And I don't mean PC vs console, I mean keyboard/mouse vs controllers.

Happy Birthday to Linux, 30 years strong
25 Aug 2021 at 11:31 am UTC Likes: 17

I feel a little bit old right now… :huh:

I started looking at Linux with Mandrake and Red Hat distros.

Debian 11 "bullseye" is officially out now
15 Aug 2021 at 4:47 pm UTC Likes: 2

Quoting: t3gIf you are a gamer, it is still better to stick with with Ubuntu/Pop_OS or Manjaro due to the udpated kernels and work into MESA that you will miss from Debian being locked down for 2 more years. You can always go with the Testing or SID branch though. If you want that bleeding edge, may as well just do Manjaro.
As a gamer I have not really encountered much problems with Debian stable. It is just a preference because I tend to use Debian on my servers.

But yes it is not a bleeding edge platform but every two years it is really nice to only be 8 month late on the Linux scene :P

Didn't last long: Back 4 Blood no longer working on Linux with Proton
15 Aug 2021 at 12:29 pm UTC Likes: 2

Needing an anti cheat solution in itself is sad. But instead of relying on a third party solution game developers could build a cheat aware code from the start.

An example of what I mean is, in a FPS, why send the position of all the players to a client, when it could be sent only when in the FOV (visible by the client camera). Back in CS:S it was resource intensive server side because it was a third party addon.

But I fully understand that it is time consuming and out of the mind of studios (I have few friends in the industry and sometimes decisions from above are complete nonsense for the developers like reusing game engine from other games that are absolutely not built for the task).