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Latest Comments by Bogomips
A fully transparent Steam Deck mod is on the way
6 Jun 2023 at 5:27 pm UTC Likes: 4

Quoting: PenglingI maintain that clear plastic is still 90s-cool, and I'll not hear otherwise. :tongue:



Though this is cool to see, in a sense it's a pity that there's not also an official option for something like this - I think that a translucent "smoke" colourway would look really smart on the Deck!
It's prison-cool, because every electronic equipment needs to be in a transparent case to prevent inmates stashing things in them.

Nintendo Switch emulator yuzu gets a huge performance boost
13 May 2023 at 12:51 pm UTC Likes: 6

Quoting: MadWolf
Quoting: Redhacker2
Quoting: legluondunetThe gap between today's consoles and working emulators is narrowing. We had never known an emulator that emulates a console still on sale. I don't think it's ethical to publicly release an emulator of a console that's still on sale, in my view, developers should at least wait for the end of life of a console. Nintendo is an innovative company and produces user-friendly games, switch emulators must be costing them a lot of money.
Emulators don't cost them anything. Anyone who pirates wasn't going to buy the game to begin with for the most part, nor were they going to buy the console.

To play legally, you both require an actual hackable switch's key and your own dumps from a hacked switch.

Also, Nintendo is one of the most anti-consumer companies to exist in the gaming industry right now.
"Anyone who pirates wasn't going to buy the game to begin with" That depends if the pirate is an ethical pirate one that downloads the game and plays it to see if it is worth buying and if it is a good game they buy it

IMHO the AAA game industry's actions make people pirate the games not having demos to test the game or the DRM being so S**t the pirates get the better experience or the cost of the games selling a digital game at the same price as a physical copy of the game or closing down the digital shops
Indeed, who remembers the no-cd patch to be able to play your own game without putting the f*****g CD in the player making the sound of a plane ready to take off…

Same for audio CDs, I had to rip them to be able to listen music on my PC. Those people do not understand anything because the standard human behaviour is to take shortcuts, easiest path.


Combat Master is a cheesy indie free to play Call of Duty
3 May 2023 at 7:30 am UTC

Played only 10 minutes with bots (and I think people joined the "server") the UI of different settings is awful but it could be a nice fast paced FPS if it is easy to play with friends.

I you are used to FPS on PC you will easily win 100 % of the time at the moment.

The latest Steam Survey had a huge surge of Simplified Chinese
13 Apr 2023 at 7:31 pm UTC Likes: 3

Quoting: gradyvuckovicI have some theories and opinions on why Linux isn't particular popular in non-English speaking countries.

It's because, in my opinion, the experience for Non-English speaking users on Linux isn't particularly great.

Aside from often lackluster translations available for software on Linux, and the OSes themselves, and even the distro websites, or OS manuals, the bigger issue is that the UX on Linux is still not quite at the point where someone could sit down at a Linux OS desktop PC and figure out every issue through navigating a GUI alone. It's not that completely self explanatory. It's still necessary to go online for help, and often the answers will be on Reddit, or Github, or some online forum, etc, and all of it in English.

And it's often the case that there's no where to go online to ask for help because most of the Linux communities are English-only. Either through enforced rules forbidding people from using languages other than English or simply because no one in the communities happens to speak a language other than English, or at least few enough speak non-English languages to make finding help online basically a non-starter.

I just don't think multilanguage support on Linux seems to be a particularly high priority and so it's not surprising to me at all that the userbase numbers in non-English speaking countries is so low.

English is spoken by less than 1 in 5 people on the planet, as long as multilanguage support on Linux remains lackluster, I think that's going to keep holding back growth in non-English markets.
Microsoft is not really better at translating things either, the main 3 causes seem to be:
- Automatic translations (AI based).
- Out of context translations (Strings are just provided in a plain document).
- Translators don't understand a technical thing that they translate (Not in the computer science field).

(I have translated a few projects myself so I know a little bit how it works and yes the main culprit is cost reduction).

The second point is also true, it is way easier to find help online in English depending on the community behind it especially for uncommon tricky situations.

All this pains me so much that all my systems/games/software in general are in English but of course using local units and layouts.

Asus announce the ROG Ally gaming handheld
4 Apr 2023 at 11:17 am UTC Likes: 2

When you think that cosmetic LEDs are useless enough, their is always a new challenger.

Counter-Strike 2 from Valve releasing Summer 2023, Limited Test starts today
22 Mar 2023 at 7:28 pm UTC Likes: 2

Volumetric smokes could be really nice but I am curious to know how it will interact with incendiaries/molotovs.

Counter-Strike 2 is reportedly a real thing and coming soon
6 Mar 2023 at 11:00 am UTC

Quoting: LinasCounter-Strike holds strong because it is a time-tested formula that has been refined to perfection. If Valve wants to add or change the core mechanics, they would be taking a risk of not being received positively and driving the fans away. Making it a completely separate game would allow them much more freedom to do what they want. I just hope it does not become another Battlefield of Duty.
Agreed for Counter-Strike, but not so sure about CS:GO :wink:
A real work around built-in cheat detection/prevention and not just incorporating third party tech would be nice though (and also friendly fire everywhere!).

Valve tricks Dota 2 cheaters and then bans 40,000 of them
23 Feb 2023 at 9:22 pm UTC Likes: 1

Quoting: STiAT
Quoting: BogomipsI fully understand the challenge also the other way around, when I had a CS:S server (for 8 years) me and a friend developed a ton of plugins to manage and blacklist cheaters and make their life a nightmare by monitoring them. We also had a remote client console with alerts when nobody from the team was playing. It was fun too see them rage quit because everything was logged so when reconnecting with the same IP or SteamId everything was put back (K/D ratio, money, names), network stats were also monitored when choke and latency where out of thresholds the player was slowed down automatically.
Fun part is, when I turned 18 I actually started to work for a server provider and took the other route as well. We provided customers with tools to monitor players and know who they watch when they're online. Without client side tools it's damn hard to accurately detect them though without a human watching. We had automatic ban too, but that failed a few times too. I had an example of a really good player which I got the proof by watching him play. He really played as if he'd see and aim through walls, though it was his playstyle to start attacking through corners by sound, and sometimes by chance since he knew players would camp there and sniper through walls. He was just a really good player, but I can confirm - the performance he had was not because of cheats because I watched him play live on a LAN, my software identified him as a cheater though.

Software can fail as much as people can. Unless you're on the client as Valve seems to have managed. Then you can be pretty accurate if you know what you're targeting.
Yep indeed, that's why every sessions were recorded and stored to be played back and analyzed frame by frame when in doubt. In the first place we were banned from a lot of servers ourselves for no valid reasons and treated like cheaters, but when you only play a few maps 3h a day every day you become really good on those maps ($2000$). But we play for fun only, I have some friends that were in somewhat known team but it's very boring, making strats and training in wire frame is not fun at all.
The best anticheat we used was very resource intensive server side, but the idea was simple, every client POV was computed to only send other players positions when visible, so every frame was processed to send coordinates accordingly.

Valve tricks Dota 2 cheaters and then bans 40,000 of them
23 Feb 2023 at 7:00 pm UTC Likes: 2

Quoting: STiATWhile i actually developed cheating software (wallhacks, aimbots etc.), I never released any to the public and never really used them besides testing them.

It was a technical challenge, and actually a very interesting one for me in my younger years (was about 14-16 years old back then, since that the cheating software and anti cheat came a long way and it would be a lot more complicated today). Yes, we still learned assembler and learned how memory actually works back in the days :D.

Using them isn't fun though, not today and wasn't back then (besides that they worked, that they did work actually was fun to me as a proof of concept :D). Multiplayer is about measuring your skills against others, having an unfair advantage isn't a challenge, and isn't actually fun.

But I guess some people just want to be on the scores lacking skills and don't mind. I am rather happy to celebrate any good play I do fairly than using cheats. Even though, getting fewer by the year, I'm close to my 40th birthday and those youngsters just .. have very fast reactions. Compared to me anyway :D. I soon will need "i'm a dad" opponents to come out on top. Are there leagues for that? :D.
I fully understand the challenge also the other way around, when I had a CS:S server (for 8 years) me and a friend developed a ton of plugins to manage and blacklist cheaters and make their life a nightmare by monitoring them. We also had a remote client console with alerts when nobody from the team was playing. It was fun too see them rage quit because everything was logged so when reconnecting with the same IP or SteamId everything was put back (K/D ratio, money, names), network stats were also monitored when choke and latency where out of thresholds the player was slowed down automatically.

Counter-Strike: Global Offensive keeps breaking player records
20 Feb 2023 at 2:53 pm UTC

Quoting: GuestI raged again and purged it from the hard drive. People are so toxic on MM. And the 'casual' mode is a joke, i don't understand why you can't choose the maps like in mm i'd much rather play vertigo with the same 10 people than being forever stuck on mirage... I clock in around 1k hours over the 10 years (well more like 6 years since the port was crap for like 4-5 years after i bought it so i never touched it) In addition to no friendly fire being able to walk through players is also a big problem, since half the time you die trying to peek and shoot while teammates walk through you. The community server browser is crap too - dont know how they managed to fuck that up since it was working just fine even in 1.6. To me it would be more fun than source but not nearly as good as 1.6. I feel the community was far less toxic a few years back, not everybody was super serious and there were less griefers. If there were more active servers i think i'd still rather play 1.6.
I know the feeling, I pre-ordered it and followed closely the dev updates but when I finally first tried it I was so disappointed that it took me at least 2 years to try again and I play mostly with the same friends since 1999.