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Latest Comments by mrdeathjr
Wine 9.7 released with ARM improvements
20 Apr 2024 at 7:55 pm UTC Likes: 2

Quoting: Linux_Rocks
(A continuation of the last GIF. My kinda lady too. lol)
maybe try unify gifs, must be interesting

:smile:

Tomb Raider 1 open source engine TR1X adds a 60FPS mode
10 Apr 2024 at 5:00 pm UTC Likes: 1

In my case run ok with zink and 60fps option is nice



:smile:

Wine 9.6 released with more Direct2D effects work, support for RSA OAEP padding in BCrypt
5 Apr 2024 at 9:56 pm UTC Likes: 9

Quoting: GuestMy one problem with wine is that I have a few problems with getting it to run games with disks. I have a lot of retro games that I would enjoy playing, except you need a disk drive.
in my case use this (very usefull)

https://cdemu.sourceforge.io/ [External Link]

and work a virtual cd/dvd drive on linux, similar to daemon tools or virtual clone drive on windows (acetone dont work like a virtual drive)

something more cdemu work like a virtual drive and have this too:

https://cdemu.sourceforge.io/about/vhba/

VHBA module provides a Virtual (SCSI) HBA, which is the link between userspace daemon and linux kernel.
and this

https://cdemu.sourceforge.io/about/gcdemu/ [External Link]

gcdemu work very similar to daemon tools gui app on windows

:smile:

Windows compatibility layer Wine 9.5 released
23 Mar 2024 at 4:52 pm UTC Likes: 7

​This wine version solve a nasty bug posted by me, related with mouse capture in virtual desktop

#56435 capture mouse dont work in virtual desktop (work on wine 9.3)

in mercenaries 2​ mouse input work very good, in before test dont work completly ok, now dont need some force commands to retain mouse in virtual desktop





and recently launched alpha protocol in gog stay work ok in my case too



​:smile:

DXVK version 2.3.1 released with more efficient shader code generation on NVIDIA GPUs
22 Mar 2024 at 11:08 pm UTC Likes: 1

I finish build wine 9.5 and dxvk 2.3.1 seems work ok until now in my case





but :cry: d8vk still dont merged but all tasks seems completed

:smile:

GOG revives Alpha Protocol along with a Spring Sale
22 Mar 2024 at 11:04 pm UTC Likes: 1

In my case i finish build wine 9.5 at a simple seek runs ok



:smile:

Wine 9.4 brings updated vkd3d, initial OpenGL support in the Wayland driver
10 Mar 2024 at 2:01 pm UTC

Quoting: Avehicle7887Did this game used to crash even with LAA patch applied?
yeah with flag give less crashes but still have crashes in blue lagoon, dont be possible explore all area without crashes

:smile:

Wine 9.4 brings updated vkd3d, initial OpenGL support in the Wayland driver
9 Mar 2024 at 5:43 pm UTC Likes: 3

this wine version as talked before give a huge update for 32bit games and this affect stability

normally wine shows suddenly crashes in various 32bit games but with VK_EXT_map_memory_placed, this problem has been resolved in various games in my case

avatar (movie based) the videogame

in before tests this game show suddenly crashes and sometimes freezes in blue lagoon, normally dont be possible explore all blue lagoon at begins because show suddenly crashes in any moment

but now with lastest mesa and wine-git (now 9.4) dont show any crash in around 4 hours of gameplay



:smile:

FlatOut: Ultimate Carnage updated with Steam Deck support and no more DRM
7 Mar 2024 at 6:44 pm UTC Likes: 3

Yeah gfwl is a huge cancer in various old games

Only needs appear in GOG

:smile:

Wine pulls in code to eliminate a Vulkan performance issue for wow64
6 Mar 2024 at 1:35 pm UTC

I found another improvement this time in avatar (movie based) the videogame

in before tests this game show suddenly crashes and sometimes freezes in blue lagoon, normally dont be possible explore all blue lagoon at begins because show suddenly crashes in any moment

but now with lastest mesa and wine-git dont show any crash in around 4 hours of gameplay



:smile: