Latest Comments by mrdeathjr
SILENT HILL 2 gets a big update with Steam Deck performance improvements
21 Oct 2024 at 11:37 pm UTC Likes: 1
21 Oct 2024 at 11:37 pm UTC Likes: 1
My igpu vega 7 are similar to steamdeck igpu however steam deck igpu is rdna2 and run to 1.6ghz
Almost forget my igpu stay oc to 2.3ghz
Respect steamdeck cpu is zen 2 too equal than my ryzen 4600g however steamdeck cpu stay to 3.5ghz and my cpu stay to 4.3ghz
back to patch 1.04 seems more smoother and my save game + and mods stay working
HZB is interesting option could give improvement when you have a weak gpu
:smile:
Almost forget my igpu stay oc to 2.3ghz
Respect steamdeck cpu is zen 2 too equal than my ryzen 4600g however steamdeck cpu stay to 3.5ghz and my cpu stay to 4.3ghz
back to patch 1.04 seems more smoother and my save game + and mods stay working
HZB is interesting option could give improvement when you have a weak gpu
:smile:
Wine 9.20 expands DirectPlay and more formats supported in D3DX9
19 Oct 2024 at 11:44 am UTC Likes: 5
19 Oct 2024 at 11:44 am UTC Likes: 5
This wine version solve require DXVK_HUD=devinfo,fps,version,api DXVK_FRAME_RATE=60 DXVK_LOG_LEVEL=none DXVK_CONFIG_FILE=/home/linuxdesktopx64/dxvk.conf WINEDEBUG=-all wine explorer /desktop=shell,1024x768 Appetizer.exe for show wine taskbar in virtual desktop
and now back to:
DXVK_HUD=devinfo,fps,version,api DXVK_FRAME_RATE=60 DXVK_LOG_LEVEL=none DXVK_CONFIG_FILE=/home/linuxdesktopx64/dxvk.conf WINEDEBUG=-all wine Appetizer.exe
In other things reframework mod work in my case (no more black bars)
silent hill 2 remake with mods are funny
:smile:
and now back to:
DXVK_HUD=devinfo,fps,version,api DXVK_FRAME_RATE=60 DXVK_LOG_LEVEL=none DXVK_CONFIG_FILE=/home/linuxdesktopx64/dxvk.conf WINEDEBUG=-all wine Appetizer.exe
In other things reframework mod work in my case (no more black bars)
silent hill 2 remake with mods are funny
:smile:
Nazi Zombies: Portable is a free and open source Call of Duty: Zombies demake
7 Oct 2024 at 3:21 pm UTC Likes: 2
7 Oct 2024 at 3:21 pm UTC Likes: 2
In my case run ok using zink
:smile:
:smile:
Wine 9.19 released bringing improvements for Wayland, Unicode and DirectPlay
7 Oct 2024 at 1:29 pm UTC
7 Oct 2024 at 1:29 pm UTC
And with this wine run this:
Also same lollipop chainsaw repop* have d3d11 renderer for use it must be add -dx11
*both games are unreal engine 5
With regular settings dont pass 17fps, with my modified settings up to around 27-28fps
Also allow change values using hex editor like HxD,
change 39 8E E3 3F value for this AB AA AA 3F
after this black bars are completly removed in my case and appear like this:
at simple seek still using my custom settings, i think need around Radeon 760M overclocked (ddr5 7200mhz) or Radeon 780M on igp side for see around 60fps performance
:smile:
Also same lollipop chainsaw repop* have d3d11 renderer for use it must be add -dx11
*both games are unreal engine 5
With regular settings dont pass 17fps, with my modified settings up to around 27-28fps
on Engine.ini add this linesAs default appear with black bars in my machine
[SystemSettings]
r.AmbientOcclusionLevels=0
r.BloomQuality=0
r.DefaultFeature.AntiAliasing=0
r.DepthOfFieldQuality=0
r.fog=0
r.MaxAnisotropy=8
r.MotionBlurQuality=0
r.PostProcessAAQuality=0
r.SceneColorFringeQuality=0
r.ShadowQuality=0
and on GameUserSettings i have this values, this file must be changed to read only for prevent game change values
[ScalabilityGroups]
sg.ResolutionQuality=100
sg.ViewDistanceQuality=1
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.GlobalIlluminationQuality=0
sg.ReflectionQuality=3
sg.PostProcessQuality=0
sg.TextureQuality=3
sg.EffectsQuality=0
sg.FoliageQuality=3
sg.ShadingQuality=1
Also allow change values using hex editor like HxD,
change 39 8E E3 3F value for this AB AA AA 3F
after this black bars are completly removed in my case and appear like this:
at simple seek still using my custom settings, i think need around Radeon 760M overclocked (ddr5 7200mhz) or Radeon 780M on igp side for see around 60fps performance
:smile:
Wine 9.19 released bringing improvements for Wayland, Unicode and DirectPlay
6 Oct 2024 at 9:11 am UTC
:smile:
6 Oct 2024 at 9:11 am UTC
Quoting: ShmerlClipboard is still broken in Wine Wayland.this is dont only broken thing on wayland, have many things to solve
:smile:
Wine 9.19 released bringing improvements for Wayland, Unicode and DirectPlay
5 Oct 2024 at 10:31 pm UTC Likes: 4
Other issue and on this stay very interested is how Mike Blumenkrantz and Joshua Ashton work can improve lacking things on wayland
https://www.supergoodcode.com/My-Wayland-Your-Wayland-Our-Wayland/ [External Link]
https://www.phoronix.com/news/Mesa-frog-fifo-v1-MR [External Link]
Another thing is winesync aka NTSync but in kernel 6.12 dont stay maybe for kernel 6.13 or 6.14, in both cases this seems appear in someplace of 2025
Almost forget in my case since wine 9.17 (new wow64) trials in sky dont begin but now with 9.19 stay working again
cinematics work too, begin cinematic (this cinematic stay in avi)
i stay using remi bernon ffmpeg implementation
another thing i update ffmpeg from:
https://launchpad.net/~ubuntuhandbook1/+archive/ubuntu/ffmpeg7 [External Link]
and run newer titles like this without esync (esync dont seem stay in wine new wow64 aka ./configure --enable-archs=i386,x86_64)
:smile:
5 Oct 2024 at 10:31 pm UTC Likes: 4
Quoting: whizseAs for Wine development, I'm mostly looking forward to Wayland support being finished and made default, and the progress of winesync.
Quoting: iodAlso waiting for generally better Wayland support because old XWayland games set the fullscreen resolution incorrectly.Wine devs seems hard working on wayland however needs more time
Other issue and on this stay very interested is how Mike Blumenkrantz and Joshua Ashton work can improve lacking things on wayland
https://www.supergoodcode.com/My-Wayland-Your-Wayland-Our-Wayland/ [External Link]
https://www.phoronix.com/news/Mesa-frog-fifo-v1-MR [External Link]
Another thing is winesync aka NTSync but in kernel 6.12 dont stay maybe for kernel 6.13 or 6.14, in both cases this seems appear in someplace of 2025
Almost forget in my case since wine 9.17 (new wow64) trials in sky dont begin but now with 9.19 stay working again
cinematics work too, begin cinematic (this cinematic stay in avi)
i stay using remi bernon ffmpeg implementation
another thing i update ffmpeg from:
https://launchpad.net/~ubuntuhandbook1/+archive/ubuntu/ffmpeg7 [External Link]
and run newer titles like this without esync (esync dont seem stay in wine new wow64 aka ./configure --enable-archs=i386,x86_64)
:smile:
Wine 9.19 released bringing improvements for Wayland, Unicode and DirectPlay
5 Oct 2024 at 10:55 am UTC Likes: 6
5 Oct 2024 at 10:55 am UTC Likes: 6
This wine version add more work related remi bernon ffmpeg implementation, in my case tomb raider angel of darkness cinematics (mpeg format) stay work
sadly wmv+audio still dont work in my case
:smile:
sadly wmv+audio still dont work in my case
:smile:
DXVK 2.4.1 brings improvements for launchers, more robust D3D8, lots of game fixes for Linux
26 Sep 2024 at 6:05 pm UTC Likes: 1
Back to test another progress of memory rework part 1 and 2 appear in CarX Street
2.4.1
Memory Rework
in this title vram usage down around 200mb with similar gpu usage but fps up around 5-6fps
:smile:
26 Sep 2024 at 6:05 pm UTC Likes: 1
Quoting: Avehicle7887Yeah in lower specs seems show more improvementsQuoting: mrdeathjrAt simple seek vram usage down around 200mbI guess your mileage may vary depending on the game. For low end GPUs this can mean a night and day difference.
:smile:
I have a separate system with a 2GB RX 560. Many games are playable (if you temper your expectations), however performance tanks hard once it reaches the 2GB VRAM usage mark.
Back to test another progress of memory rework part 1 and 2 appear in CarX Street
2.4.1
Memory Rework
in this title vram usage down around 200mb with similar gpu usage but fps up around 5-6fps
:smile:
DXVK 2.4.1 brings improvements for launchers, more robust D3D8, lots of game fixes for Linux
26 Sep 2024 at 5:19 pm UTC Likes: 1
26 Sep 2024 at 5:19 pm UTC Likes: 1
Testing lastest master (memory rework part 1 and 2 merged) show this:
2.4.1
Lastest Master
At simple seek vram usage down around 200mb
:smile:
2.4.1
Lastest Master
At simple seek vram usage down around 200mb
:smile:
DXVK 2.4.1 brings improvements for launchers, more robust D3D8, lots of game fixes for Linux
26 Sep 2024 at 12:34 pm UTC Likes: 2
https://github.com/doitsujin/dxvk/commits/refs/heads/memory-rework-pt2/ [External Link]
Im very interested because doutsujin write this:
https://github.com/doitsujin/dxvk/pull/4293 [External Link]
26 Sep 2024 at 12:34 pm UTC Likes: 2
Quoting: BlistoNote that the memory referred to in the reworks is mostly video memory.and huge work seems very active today in
https://github.com/doitsujin/dxvk/commits/refs/heads/memory-rework-pt2/ [External Link]
Im very interested because doutsujin write this:
https://github.com/doitsujin/dxvk/pull/4293 [External Link]
Slightly higher memory usage again, but also 20% higher frame rate:smile:
Source: i.imgur.com
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