Latest Comments by mrdeathjr
Wine 11.2 released with optimizations in PDB loading, support for MSVC constructors
9 Feb 2026 at 12:14 pm UTC Likes: 5
9 Feb 2026 at 12:14 pm UTC Likes: 5
this wine version work ok with moguri mod and vanilla launcher in my case (tested some time ago and show message about .net 4.8)
resident evil hd remaster with ai texture mod work ok in my case
in other issues divinity 2 dont crash however cinematics work partially in my case with cinematics before main menu, using h264+mp3 magic (maybe more later try something, if remember good for other cinematics main problem stay related to audio, cinematics without audio track maybe work)
😄
resident evil hd remaster with ai texture mod work ok in my case
in other issues divinity 2 dont crash however cinematics work partially in my case with cinematics before main menu, using h264+mp3 magic (maybe more later try something, if remember good for other cinematics main problem stay related to audio, cinematics without audio track maybe work)
😄
Vulkan-based translation layer D7VK officially expands to include Direct3D 5 support
9 Feb 2026 at 12:10 pm UTC Likes: 9
9 Feb 2026 at 12:10 pm UTC Likes: 9
In my case 1.3 version begin work (1.2 dont run in many apps)
if anyone have trouble enable direct3d with mortal kombat 4, in my case are needed uninstall nglide first
😄
if anyone have trouble enable direct3d with mortal kombat 4, in my case are needed uninstall nglide first
😄
Wine 11.1 arrives as the first development build of 2026
27 Jan 2026 at 1:33 am UTC Likes: 3
27 Jan 2026 at 1:33 am UTC Likes: 3
This wine version in my case work with mesa driver from today aka vulkan 1.4.340
however is only a vulkan version, new extensions like VK_EXT_descriptor_heap dont appear stay ready for now
in my case gain around 10min, before need around 30min and now need around 20min for compiling:
https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine [External Link]
older option:
./configure --enable-archs=i386,x86_64
newer option:
./configure --enable-archs=i386,x86_64 --disable-tests
😀
however is only a vulkan version, new extensions like VK_EXT_descriptor_heap dont appear stay ready for now
in my case gain around 10min, before need around 30min and now need around 20min for compiling:
https://gitlab.winehq.org/wine/wine/-/wikis/Building-Wine [External Link]
older option:
./configure --enable-archs=i386,x86_64
newer option:
./configure --enable-archs=i386,x86_64 --disable-tests
😀
Vulkan 1.4.340 released with new extension to improve DirectX performance on Linux
23 Jan 2026 at 7:56 pm UTC Likes: 4
23 Jan 2026 at 7:56 pm UTC Likes: 4
Lastest mesa add 1.4.340
however VK_EXT_descriptor_heap dont appear stay ready, as QwertyChouskie cited:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39483 [External Link]
this merge request maybe are needed too
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39477 [External Link]
and before merge request recommend have merge this first:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37286 [External Link]
this extension seems need time for stay ready
😀
however VK_EXT_descriptor_heap dont appear stay ready, as QwertyChouskie cited:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39483 [External Link]
this merge request maybe are needed too
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39477 [External Link]
and before merge request recommend have merge this first:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37286 [External Link]
this extension seems need time for stay ready
😀
D7VK version 1.2 brings more Direct3D 6 improvements and a little Direct3D 5 too
16 Jan 2026 at 3:32 am UTC Likes: 4
16 Jan 2026 at 3:32 am UTC Likes: 4
In my case d7vk begin to work however with version 1.2 dont work (crashes and freezes) however with 1.1 run some things
Harry Potter and the Sorcerer Stone
Rayman 2
Resident Evil 3
Other titles tested, some entry others dont: toy story 2, emperors new groove, disney hercules, harry potter and the chamber of secrets, divine divinity, empire earth, dungeon siege, fifa 2001 and others
In my case use new wow64 and for this in my case need add this overrides on 32bit libraries on wine located on:
Harry Potter and the Sorcerer Stone
Rayman 2
Resident Evil 3
Other titles tested, some entry others dont: toy story 2, emperors new groove, disney hercules, harry potter and the chamber of secrets, divine divinity, empire earth, dungeon siege, fifa 2001 and others
In my case use new wow64 and for this in my case need add this overrides on 32bit libraries on wine located on:
[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\DllOve rrides]Also have this overrides on 64bit libraries on wine:
"d3d10"="native"
"d3d10_1"="native"
"d3d10core"="native"
"d3d11"="native"
"d3d8"="native"
"d3d9"="native"
"ddraw"="native,builtin"
"dxgi"="native"
[HKEY_CURRENT_USER\Software\Wine\DllOverrides]😀
"d3d10"="native"
"d3d10_1"="native"
"d3d10core"="native"
"d3d11"="native"
"d3d12"="native"
"d3d12core"="native"
"d3d8"="native"
"d3d9"="native"
"ddraw"="native,builtin"
"dxgi"="native"
Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
13 Jan 2026 at 4:46 pm UTC Likes: 8
13 Jan 2026 at 4:46 pm UTC Likes: 8
This wine version in my case after 1 year of wine 10 give some interesting data like:
-compiled wine up around 900mb more in my case around 5.3gb with wine 10 and 6.2gb with wine 11
-files up too around 33.363 with wine 10 and now 35.531 with wine 11
Using NTsync work ok for many titles in my case, however using kernel 6.17 need activate ntsync module using this:
Another interesting issue appear when you have active vulkan renderer (chain value) using this on wine registry
Some thing more this key must be stay in both wine registry directories in my case:
Also using mangohud show renderer as damavand (wined3d appear with default renderer)
😀
-compiled wine up around 900mb more in my case around 5.3gb with wine 10 and 6.2gb with wine 11
-files up too around 33.363 with wine 10 and now 35.531 with wine 11
Using NTsync work ok for many titles in my case, however using kernel 6.17 need activate ntsync module using this:
sudo modprobe ntsync
for verify if ntsync stay active can use lsmod, remember using lsmod after wine stay opened
if appear good ntsync must be appear in list with a number, this number dont be appear in 0 if appear in 0 dont stay active
Another interesting issue appear when you have active vulkan renderer (chain value) using this on wine registry
rendererWith this setting in my case appear radv renoir as graphic adapter, this dont appear with default renderer
│ │ [Select what backend to use for wined3d. Valid options are:
│ │ gdi
│ │ gl
│ │ vulkan
│ │ The "gdi" option (and its alias "no3d") mostly exists for legacy or test reasons.
│ │ As of Wine 5.1, gl is the default and vulkan is still work in progress,
│ │ so don't expect great results with it yet.]
Some thing more this key must be stay in both wine registry directories in my case:
HKEY_CURRENT_USER\Software\Wine\Direct3D and too in HKEY_CURRENT_USER\Software\Wow6432Node\Wine\Direct 3D
Also using mangohud show renderer as damavand (wined3d appear with default renderer)
😀
Windows compatibility layer Wine 11 gets a first Release Candidate
9 Dec 2025 at 1:01 pm UTC Likes: 2
9 Dec 2025 at 1:01 pm UTC Likes: 2
This wine version give a curious bug with transformers the game in my case, appear a some white borders (also appear without mangohud)
:smile:
:smile:
Wine 10.20 released with upgraded vkd3d
1 Dec 2025 at 7:14 pm UTC Likes: 2
1 Dec 2025 at 7:14 pm UTC Likes: 2
This wine version works with mangohud 0.8.2 released today in my case, test new dx_api option appear in upper left
in other thing in my case with wine 10.19 some titles dont start (previously working on wine 10.18) case f1 race stars, sonic all stars racing transformed back to work and plus bullet witch dont run in my case in several wine versions but now back to work (curiously dx_api option in dx11 title in my case appear like DX?)
bullet witch is a special case because cinematics stay in wmv3 with audio in wmapro (very problematic video format for playback in wine) in my case encode some cinematics with h264 magic (encode in h264+ audio in mp3)
other issue of this game stay related to audio, in my case need some dlls as native using winecfg however on new wow64, 32bit app profile stay in:
HKEY_CURRENT_USER\Software\Wow6432Node\Wine
and in my case appear like this:
Red Faction Guerilla Steam Edition (d3d9 - xactengine3_2 - xaudio2_2) - Sonic and Sega All Stars Racing Transformed
:smile:
in other thing in my case with wine 10.19 some titles dont start (previously working on wine 10.18) case f1 race stars, sonic all stars racing transformed back to work and plus bullet witch dont run in my case in several wine versions but now back to work (curiously dx_api option in dx11 title in my case appear like DX?)
bullet witch is a special case because cinematics stay in wmv3 with audio in wmapro (very problematic video format for playback in wine) in my case encode some cinematics with h264 magic (encode in h264+ audio in mp3)
other issue of this game stay related to audio, in my case need some dlls as native using winecfg however on new wow64, 32bit app profile stay in:
HKEY_CURRENT_USER\Software\Wow6432Node\Wine
and in my case appear like this:
[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\AppDef aults\witch.exe]Also before cited situation occur in some titles in my case like:
[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\AppDef aults\witch.exe\DirectSound]
"EAXEnabled"="N"
[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\AppDef aults\witch.exe\DllOverrides]
"d3d9"="native"
"xactengine3_7"="native"
"xaudio2_7"="native"
[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\AppDef aults\witch.exe\FileOpenAssociations]
"Enable"="Y"
[HKEY_CURRENT_USER\Software\Wow6432Node\Wine\AppDef aults\witch.exe\X11 Driver]
"GrabFullscreen"="Y"
Red Faction Guerilla Steam Edition (d3d9 - xactengine3_2 - xaudio2_2) - Sonic and Sega All Stars Racing Transformed
:smile:
MangoHud performance overlay for Linux v0.8.2 released
28 Nov 2025 at 4:54 pm UTC Likes: 3
28 Nov 2025 at 4:54 pm UTC Likes: 3
With this mango hud release can test new dx_api option using silent hill f from gog:
dx11 (curiously in left upper screen appear like dx?)
other thing dont use all screen area and performance seems something similar than clair obscure when use dx11 mode (dx12 give more fps than dx11)
dx12 (appear dx12 in left upper screen)
try edit with HxD for remove black bars but dont work in my case
:smile:
dx11 (curiously in left upper screen appear like dx?)
other thing dont use all screen area and performance seems something similar than clair obscure when use dx11 mode (dx12 give more fps than dx11)
dx12 (appear dx12 in left upper screen)
try edit with HxD for remove black bars but dont work in my case
:smile:
MangoHud performance overlay for Linux v0.8.2 released
28 Nov 2025 at 4:12 pm UTC Likes: 2
:smile:
28 Nov 2025 at 4:12 pm UTC Likes: 2
Quoting: Liam DaweNot entirely sure what you're trying to say, the release is tagged and available right now [External Link].yeah them put release and other files once i finish write (around 2 min after)
:smile:
Source: i.postimg.cc
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