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Latest Comments by mrdeathjr
Wine 11.5 released with support for Syscall User Dispatch on Linux
23 Mar 2026 at 12:02 pm UTC Likes: 2

โ€‹This wine version use more space than 11.4, 11.5 once stay compiled use 4.1gb (around 32400 files) meanwhile 11.4 use 3.5gb (around 30100 files) in my case



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D7VK version 1.6 gets improved vertex processing and VSync handling
23 Mar 2026 at 12:01 pm UTC Likes: 6

โ€‹this dxvk version in my case work with some old titles like this:

earthworm jim 3d







also this game need executable hex edit for fix font issue: in my case replace this value in hex E8 B3 0F 01 00 8B F4 6A FF for 66 90 89 E6 68 FF FF FF 00

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If you miss GPU-Z on Linux check out the new GPU-T
17 Mar 2026 at 12:27 pm UTC Likes: 3

very interesting app

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D7VK version 1.5 brings Direct3D 3 support via Vulkan on Linux
12 Mar 2026 at 11:28 am UTC Likes: 12

โ€‹This d7vk is very impressive with d3d3 titles and others in my case:

MotoRacer 2 DX3



StarWars Shadows of Empire DX5



Radeon ARK Demo DX7



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Wine 11.4 released with DirectSound and MSXML improvements
9 Mar 2026 at 11:16 pm UTC Likes: 1

Quoting: mr-victory
Quoting: mrdeathjrOpen <path-to-game>\rlmfc.dll in a hex editor.
Go to offset 0x256ED.
Replace 83 E0 0F with 90 90 90.โ€‹
Replace with NOPs? It is so funny when it works imo
yeah in some texts talk about this issue affects ryzen because game dont detect mmx instruction (rare?)

in other related news d7vk update readme file with this (maybe next release stay closer) :

D7VK

A Vulkan-based translation layer for Direct3D 7, 6, 5 and 3 which allows running 3D applications on Linux using Wine. It uses DXVK's D3D9 backend as well as Wine's DDraw implementation (or the windows native DDraw) and acts as a proxy between the two, providing a minimal D3D7/6/5/3-on-D3D9 implementation.

Note that D3D retained-mode applications are not supported, since the project only aims to implement immediate-mode.

FAQ

Will D7VK work with every game out there?

Sadly, no. DDraw and older D3D is a land of highly cursed API interoperability, and applications that for one reason or another mix and match D3D7/6/5/3 with DDraw and/or with GDI are not expected to work properly in all cases. If games provide alternative renderers, based on Glide or OpenGL, I strongly recommend you use those, together with nGlide where applicable.

If you're wondering about the current state of a certain game, a good starting point would be checking the issue tracker.

Wait, what? There's D3D6/5/3 support in my D7VK! How did it get there?
After looking over the D3D6/5 SDK documentation, they turned out to be somewhat approachable, so I have implemented both. Thanks to CkNoSFeRaTU we also support D3D3, along with execute buffer driven rendering, and thus have achieved full D3D (immediate-mode) coverage of the DDraw world.

Mind you, support for D3D7 still remains the main goal of the project. From a features and general compatibility standpoint, expect D3D6/5/3 to fare somewhat worse than D3D7, because, as I've said before: the further we stray from D3D8/9, the further we stray from the divine.

Why not spin off a D6VK, a D5VK and a D3VK, or rename the project?
All APIs prior to D3D8 fall under the cursed umbrella of DDraw, so it makes absolutely no sense to split things up. As for any renaming, that won't happen, since the project's main focus remains unchanged.

What happened to D3D1, D3D2 and D3D4?

D3D1 never existed, because the first release of DirectX didn't include a 3D component. Direct3D was added in DirectX 2 and was left mostly unchanged in DirectX 3, so D3D3 and D3D2 are interchangable terms, with a mostly historical distinction. DirectX 4 was never released, and the prototyped D3D4 implementation was restructured into what ultimately became D3D5.

DLL dependencies

Listed below are the DLL requirements for using DXVK with any single API.

d3d7: ddraw.dll
d3d6: ddraw.dll
d3d5: ddraw.dll
d3d3: ddraw.dll
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Wine 11.4 released with DirectSound and MSXML improvements
8 Mar 2026 at 8:51 pm UTC Likes: 3

Quoting: mr-victory
Quoting: mrdeathjrThis wine version
Huh?
dont appear now, wait a moderator approve post

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Wine 11.4 released with DirectSound and MSXML improvements
8 Mar 2026 at 8:10 pm UTC Likes: 3

โ€‹This wine version in my case work using some old titles like:

Radeon ARK Demo D7VK DX7



Nightmare Creatures D7VK DX5



Max Payne D8VK DX8



for max payne need this for prevent jpeg error, similar to some old 3dmarks

https://www.pcgamingwiki.com/wiki/Max_Payne [External Link]
Open <path-to-game>\rlmfc.dll in a hex editor.
Go to offset 0x256ED.
Replace 83 E0 0F with 90 90 90.
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D7VK version 1.4 brings further enhancements for older Direct3D via Vulkan
25 Feb 2026 at 1:16 pm UTC Likes: 6

This D7VK version solve various issues case black squares around character on divine divinity in my case



Also testing 3DMark 2000 (with some patches like normal patch, 3DMark2000mmxcheckswitch and 3DM2kRyzenFix for run on wine, this patches stay on vogons: https://www.vogons.org/viewtopic.php?t=33579 [External Link])









Results are impressive around 50% more performance than wined3d in my case

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Wine 11.3 released with vkd3d and Mono upgrades
23 Feb 2026 at 3:20 pm UTC Likes: 3

Quoting: legluondunet@ID:1059;mrdeathjr
Hello, I tried to play Spider-man 2000, only one big issue: game crahes or loose keyboard + mouse after Alt-Tab, can you reproduce with this recent Wine release?
in my case alt+tab work in menus, cinematics and on game



however i use virtual desktop with mesa 26.1-dev, almost forget i use X no wayland and desktop effects aka compositors stay disabled in my case too

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Wine 11.3 released with vkd3d and Mono upgrades
23 Feb 2026 at 12:44 pm UTC Likes: 2

This wine version in my case work ok with some olds pc titles like:







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