Latest Comments by mrdeathjr
Wine Staging 2.12 released with Direct3D 10/11 improvements and better Mesa support
16 July 2017 at 3:16 pm UTC

Quoting: scix
Quoting: mrdeathjrIn this wine version nier automata works (FAR dont work for now)

Looking at the video, the missing bullet bug is still there. There should be large round pink bullets being fired at around 9:50 and 12:58, among other places. You can see that it's being fired by the reddish glow around the enemy, but no bullet can be seen.

Square enix must be show update for resolve various issues present in NieR Automata but until now nothing

Hopefully in future maybe this can change

^_^

Wine Staging 2.12 released with Direct3D 10/11 improvements and better Mesa support
14 July 2017 at 1:48 pm UTC

Quoting: rkfgSo hard to distinguish between the game designer's "glitches" and the genuine Wine ones...

Sadly game devs dont added more graphic options (until now), if them could be add global illumination option can be helpfull for more machines

For be very recently title runs very well, other titles with minor graphics shows more bugs case strider

Resuming game is playable and at least in test game is stable

^_^

Wine Staging 2.12 released with Direct3D 10/11 improvements and better Mesa support
13 July 2017 at 7:11 pm UTC

In this wine version nier automata works (FAR dont work for now)

View video on youtube.com

In video after 28min audio is corrupted (posible relation with ffmpeg with pulse ?)

Trackmania turbo shows huge performance boost and correct road bugs (some minor bugs in sky remains)

Lastest test (dont be possible recording at 48fps because game stay around 40fps)

https://www.youtube.com/watch?v=eVxKUchSGoA

And now with wine 2.12 staging, game runs above 55fps (recording at 48fps)

View video on youtube.com

Without forget Assassins Creed IV runs good and stable (between 25 to 30fps in island) but in habana stay around 20 to 25fps

View video on youtube.com

^_^

Wine 2.12 released with performance improvements for async I/O and more
9 July 2017 at 7:05 pm UTC

Quoting: adamhm
Quoting: mrdeathjrIn this wine version max payne 1 stay more stable (in last test game crash if dont have GLSL=disabled in wine registry)

Max Payne 2 stay more stable too (in last test game crash if dont have GLSL=disabled in wine registry)

And fix skin light too

I've fully played through both of those games in Wine before on my old system (i7-2600k, GTX 750Ti with proprietary drivers, Wine Staging with CSMT enabled) without any apparent stability issues (I also used ThirteenAG's widescreen fixes the last time I played them)... Max Payne had some odd stuttering in certain areas though and I had to disable the "Pixel Shader Skins" option in MP2 to work around the lighting issue. Aside from that both were pretty much install + play.

Normally staging have other patchs compared with vanilla

Respect max payne stability errors have relation with csmt, actually dont show this thankfully much csmt code stay in vanilla now

And pixel shader skin has been solved too

^_^

Wine 2.12 released with performance improvements for async I/O and more
9 July 2017 at 1:34 am UTC Likes: 1

In this wine version max payne 1 stay more stable (in last test game crash if dont have GLSL=disabled in wine registry)

View video on youtube.com

Max Payne 2 stay more stable too (in last test game crash if dont have GLSL=disabled in wine registry)

View video on youtube.com

And fix skin light too

^_^
​​​​​​​

Wine Staging 2.11 released with GTA 5 and The Witcher 3 fixes, also improved Unity game support
5 July 2017 at 9:21 pm UTC

Another title works in this staging version is

View video on youtube.com

System Specs Used in Test

Nvidia Drivers 384.47 (run package from nvidia drivers homepage)

Xubuntu 16.04 x64 - Kernel 4.8.0-34 generic (ubuntu mainline) - CPUFreq: Performance

CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus

MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)

GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)

MAINBOARD: MSI H81M E33

^_^

NVIDIA 384.47 beta driver released, includes a fix for newer Feral titles
3 July 2017 at 1:27 am UTC Likes: 1

In this drivers version performance remains equal, case native apps like as half life 2 or PPSSPP 1.41

View video on youtube.com

View video on youtube.com

On wine side, dinasty warriors 8 xtreme legends have huge boost but possible relation with wine than drivers

In wine 2.2 with nvidia drivers 378.13 game stay around 40 to 45fps for this reason dont be possible recording at 48fps (without forget when recording at 48fps reduce fps performance)

https://www.youtube.com/watch?v=UtcRTYB_-Ts

And now using wine 2.11 with nvidia drivers 384.47

View video on youtube.com


For both tests stay using same hardware:


Xubuntu 16.04 x64 - Kernel 4.8.0-34 generic (ubuntu mainline) - CPUFreq: Performance

CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus

MEMORY: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)

GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)

MAINBOARD: MSI H81M E33

^_^

Wine Staging 2.11 released with GTA 5 and The Witcher 3 fixes, also improved Unity game support
28 June 2017 at 1:01 pm UTC Likes: 1

In staging patches appears some interesting patches by Nils Kuhnhenn, however dont approved by sebastian lackner

This is some information about this patches:

QuoteImproves heap allocation performance by balancing free lists and improving common bottlenecks.

Fixes Guild Wars 2 FPS decrease when it is running for a longer period of time and can almost double the FPS in big fights (World Bosses, WvW, etc...) by reducing the overhead of the memory allocator from ~30% CPU time to ~2%.

Don't use the "ntdll-Heap_FreeLists" patch from wine-staging when using this one (they have conflicting changes).
Author: Nils Kuhnhenn

And this related csmt

QuoteRequires: CSMT patches.

Can reduce CPU usage when using the CSMT patchset by up to 50% or sometimes even more.

Whether this translates into an FPS increase or an improvement in responsiveness depends on your OS and hardware (and game).
Author: Nils Kuhnhenn

^_^

Wine 2.11 released
27 June 2017 at 12:53 am UTC

Another interesting progress appears in WRC 5 (in WRC 4 car paint appears correctly specially notorious in vw polo and hyundai i20)

View video on youtube.com

With wine 2.0rc2 (last test) game runs around 30fps (for this reason dont be possible recording at 48fps)

View video on youtube.com

But now with wine 2.11 game runs around 55fps (for this reason now is possible recording at 48fps)

View video on youtube.com

System Specs Used in Both Test

CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus

MEMORY: 8GB DDR3 1333 (2x4) Patriot value (128 bit dual channel: 21.3 gb/s)

GPU: Gigabyte Nvidia Geforce GTX 1050 OC (GP107 14nm: 640 Shaders / 40 TMUS / 32 ROPS) Windforce 2GB DDR5 7000Mhz 128Bit (110Gb/s)

MAINBOARD: MSI H81M E33

^_^