Latest Comments by mrdeathjr
NVIDIA 381.22 driver released with lots of bug fixes and newer Vulkan support
10 May 2017 at 10:16 pm UTC
10 May 2017 at 10:16 pm UTC
For now wine still running similar to 381.09, xfce desktop works without issues
View video on youtube.com
^_^
View video on youtube.com
^_^
Wine 2.7 is out with shader improvements for Direct3D 11
9 May 2017 at 12:04 am UTC
9 May 2017 at 12:04 am UTC
Another interesting issue afects trackmania turbo and ori and the blind forest in DX11 mode
In before wine versions trackmania turbo runs around 30fps
https://www.youtube.com/watch?v=B9flSvd6qJ8
And now with wine 2.7 runs this
View video on youtube.com
Ori and the Blind Forest in Before wine version
https://www.youtube.com/watch?v=0sXc-ud9NEw
And now with wine 2.7 runs this
View video on youtube.com
^_^
In before wine versions trackmania turbo runs around 30fps
https://www.youtube.com/watch?v=B9flSvd6qJ8
And now with wine 2.7 runs this
View video on youtube.com
Ori and the Blind Forest in Before wine version
https://www.youtube.com/watch?v=0sXc-ud9NEw
And now with wine 2.7 runs this
View video on youtube.com
^_^
Wine 2.7 is out with shader improvements for Direct3D 11
1 May 2017 at 3:07 pm UTC
Thanks to winetricks for make more simple things for regular user, is more important most users can used wine
CSMT register dont affect performance for now, but can usefull for solve flickering problem in some titles
^_^
1 May 2017 at 3:07 pm UTC
Quoting: JudasIscariotYou can actually use winetricks as Austin English implemented the ability to turn CSMT off and on in the registry. Here's the initial commit:
https://github.com/Winetricks/winetricks/commit/3f50cf9e6b142b1ed31739f7b7f14bfd07ce7ae0
and the follow-up commit to correct a bug within the initial commit:
https://github.com/Winetricks/winetricks/commit/35eb15ff45656165dff5e9e173ec5d162144ee2c
Here's how the CSMT on/off setting looks in winetricks:
Thanks to winetricks for make more simple things for regular user, is more important most users can used wine
CSMT register dont affect performance for now, but can usefull for solve flickering problem in some titles
^_^
Wine 2.7 is out with shader improvements for Direct3D 11
30 April 2017 at 4:11 am UTC Likes: 2
30 April 2017 at 4:11 am UTC Likes: 2
In this wine version add more d3d11 work as them added arb_tesselation_shader extension and other things case make blits asynchronous by default
View video on youtube.com
Some interesting case is bayonetta, runs better in this wine version and flickering is reduced considerably compared with 2.6 vanilla
View video on youtube.com
However make work in wine vanilla is a bit tricky: need have virtual desktop in same desktop resolution
You must know in which order stay each option of main menu for can change values without see main menu in some cases
In other things donat enikeev csmt patch is rejected (this patch add csmt option to graphics tab in wine cfg, usefull if user dont know much about registry)
^_^
View video on youtube.com
Some interesting case is bayonetta, runs better in this wine version and flickering is reduced considerably compared with 2.6 vanilla
View video on youtube.com
However make work in wine vanilla is a bit tricky: need have virtual desktop in same desktop resolution
You must know in which order stay each option of main menu for can change values without see main menu in some cases
In other things donat enikeev csmt patch is rejected (this patch add csmt option to graphics tab in wine cfg, usefull if user dont know much about registry)
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
14 April 2017 at 4:54 pm UTC
14 April 2017 at 4:54 pm UTC
In this wine version solve some bugs case ducktales remastered, before appears corrupted graphics specially characters
View video on youtube.com
But in other things steam stay affected if you dont use dwrite as native or disable, steam dont begins
Another side effect of before situation is steam overlay dont work in this version, using native dont show overlay
In CSMT related as other said dont stay completly implemented, this is confirmed for stefan dosinger in phoronix forums
However using CSMT in wined3d registry as dword with 1 value solve certain problems case flickering in senran kagura shinovi versus, bayonetta
View video on youtube.com
Maybe other titles can be affected
^_^
View video on youtube.com
But in other things steam stay affected if you dont use dwrite as native or disable, steam dont begins
Another side effect of before situation is steam overlay dont work in this version, using native dont show overlay
In CSMT related as other said dont stay completly implemented, this is confirmed for stefan dosinger in phoronix forums
QuoteNote that there are still some parts missing compared to my old code.
In particular, resource maps are still synchronous, so most games won't see a performance gain yet.
It's coming, please be patient :-) .
The existing code is likely to help with games that needed StrictDrawOrdering=enabled already.
However using CSMT in wined3d registry as dword with 1 value solve certain problems case flickering in senran kagura shinovi versus, bayonetta
View video on youtube.com
Maybe other titles can be affected
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 April 2017 at 11:57 pm UTC
Maybe but at simple seek test various titles and performance remains equal
However in henri verbeet multi-threaded command stream implementation commit appears more information about performance issue
^_^
13 April 2017 at 11:57 pm UTC
Quoting: GuestQuoting: mrdeathjrHoly shit works (need for speed hot pursuit show both cores at 99%, normaly only use 1 core to 99%)Nice!
Do you think this will fix WOW only using 1 core too?
Maybe but at simple seek test various titles and performance remains equal
However in henri verbeet multi-threaded command stream implementation commit appears more information about performance issue
Quotehttps://source.winehq.org/git/wine.git/commit/e97ed10d09a94cae9bd449f297813a0f0722a378
wined3d: Introduce a multi-threaded command stream implementation.
The primary purpose of this patch is to serialise draws
from multiple threads, without the overhead of extra flushes
that "StrictDrawOrdering" imposes.
With additional work, offloading state processing and driver
overhead to a separate thread may also allow for improved
performance in some applications, but that's not a goal of this patch.
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 April 2017 at 9:20 pm UTC Likes: 2
Holy shit works (need for speed hot pursuit show both cores at 99%, normaly only use 1 core to 99%)
In my case add CSMT in wined3d as dword as your said with 1 in value
Many thanks
Update: in hot pursuit use both cores at 99% but performance remains equal
^_^
13 April 2017 at 9:20 pm UTC Likes: 2
Quoting: ShmerlYep, that's it. It should be like this:
csmt_on.reg
REGEDIT4
[HKEY_CURRENT_USER\Software\Wine\Direct3D]
"csmt"=dword:1
And I removed that staging dll redirect. It's pointless with this.
Holy shit works (need for speed hot pursuit show both cores at 99%, normaly only use 1 core to 99%)
In my case add CSMT in wined3d as dword as your said with 1 in value
Many thanks
Update: in hot pursuit use both cores at 99% but performance remains equal
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 April 2017 at 8:01 pm UTC
Many games are usable in actual wine, any games when minimum stay above 40fps is acceptable for most users yeah is dont ideal but is playable
And have support, in my case personally devs solved various bugs sended and many other bugs posted for other users
However nine is usefull in certain scenarios when have lower cpu for example case amd kabini - beema - mullins plataform or intel atom (gpu driver suck compared amd), in this case still dont have support is only way run games acceptable
Back to csmt dont be out until henri verbeet finish csmt work related
But in lastest releases more and more work are added, this reasons give to think about could be a little chance of csmt release
But no appear any definitive notice about that, until today when them surprised with this wine release, one day before regular release (normally appears friday)
^_^
13 April 2017 at 8:01 pm UTC
Quoting: m0nt3Yeah, I know. But the performance advantage of gallium-nine is jaw dropping.Was playing Diablo 3 with my friend who has ryzen and a 1080 and my ryzen and rx 480 was getting double the fps about 70 vs 140. I get 70-90 FPS in crysis 1. Gallium-nine has just really impressed me. Even play CoD4 multiplayer online. I remember get nothing but graphical glitches and crashes in CoD 4 a handful of years ago. Come a long way.
It is great to see this in mainline finally, been a long time coming.
Many games are usable in actual wine, any games when minimum stay above 40fps is acceptable for most users yeah is dont ideal but is playable
And have support, in my case personally devs solved various bugs sended and many other bugs posted for other users
However nine is usefull in certain scenarios when have lower cpu for example case amd kabini - beema - mullins plataform or intel atom (gpu driver suck compared amd), in this case still dont have support is only way run games acceptable
Back to csmt dont be out until henri verbeet finish csmt work related
But in lastest releases more and more work are added, this reasons give to think about could be a little chance of csmt release
But no appear any definitive notice about that, until today when them surprised with this wine release, one day before regular release (normally appears friday)
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 April 2017 at 7:27 pm UTC Likes: 1
Yes nine is faster but without support*, compatibility and other things dont give most change
*this maybe dont change according wine devs
Mainline wine have complete support, compatibility, works in all hardware, all type of drivers, all supported systems, ports with wine case topware titles and other things
^_^
13 April 2017 at 7:27 pm UTC Likes: 1
Quoting: m0nt3gallium-nine is a lot faster, well at least for DX9 titles and those on open source drivers.
Wonder if there are plans for vulkan in the future, that should be interesting.
Yes nine is faster but without support*, compatibility and other things dont give most change
*this maybe dont change according wine devs
Mainline wine have complete support, compatibility, works in all hardware, all type of drivers, all supported systems, ports with wine case topware titles and other things
^_^
Wine 2.6 released and it finally brings in the multi-threaded command stream for Direct3D
13 April 2017 at 7:15 pm UTC Likes: 1
Wine 2.6 give many interesting issues in DX11 related as precompile shaders for compute shaders (tomb raider DX11 could be afffected by this)
And other things
^_^
13 April 2017 at 7:15 pm UTC Likes: 1
Quoting: ShmerlFinally. The Witcher 3 with 2.5 staging hasn't improved much (I just tested it). I'll wait for 2.6 staging to catch up for more tests.
Wine 2.6 give many interesting issues in DX11 related as precompile shaders for compute shaders (tomb raider DX11 could be afffected by this)
And other things
^_^
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