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Latest Comments by mrdeathjr
Wine 3.4 released with more Vulkan support
17 Mar 2018 at 11:32 pm UTC

Quoting: ThunderbirdDoom works fine in Vulkan mode on Wine 3.4.

The way Vulkan I implemented Vulkan is different from wine-staging.

The functionality is within what Vulkan calls an 'ICD', which is winevulkan.dll.

You need to install the Windows vulkan loader vulkan-1.dll to use winevulkan.

See full instructions on my github: https://github.com/roderickc/wine-vulkan [External Link].

We are working on making this all easier in newer versions.
Very impressive work and wine devs stay approved many patches in lastest weeks (compared with december when wine devs dont accept vulkan patches)

^_^

Wine 3.4 released with more Vulkan support
17 Mar 2018 at 8:01 pm UTC Likes: 4

In this wine version sonic all stars transformed shows big improvement compared last test

Wine 2.15

https://www.youtube.com/watch?v=HVEGssNA1QA [External Link]

And now

https://www.youtube.com/watch?v=t4llgZ6pIvk [External Link]

Another titles works with this wine is

Grand Theft Auto San Andreas + Mods + Cleo

View video on youtube.com

Street Fighter X Tekken

View video on youtube.com

Blodrayne 1

https://www.youtube.com/watch?v=L-YD97pUVpg [External Link]

Blodrayne 2

View video on youtube.com

^_^

Wine 3.3 is out with a start on Vulkan support, D3D multi-threaded command stream is on by default
3 Mar 2018 at 3:38 pm UTC

Quoting: te_lanusWonder if it is possible to disable Direct3D multi-threaded command stream now with Wine 3.3, as there is one or two games that doesn't like it
Yeah as your said various titles give troubles with csmt

However wine entry registry stay avalaible, winetricks as other said or if you use vanilla can add donat enikeev patch for winecfg

https://mega.nz/# [External Link]!XNkBVDgA!nhjqiDlzfxw7VhY8OVTpNXzZtYmoLZm6wNVkfX6ueZs

^_^

Wine 3.3 is out with a start on Vulkan support, D3D multi-threaded command stream is on by default
3 Mar 2018 at 10:17 am UTC

Quoting: legluondunetHello Mrdeathjr,

Rayman Origins doesn't need directx installed anymore? It works now without native dll?
Hi

I use steam version of rayman origins and steam installs directx

However dont need configure any native dll for this game*

*In other cases is needed configure native dll on winecfg
^_^

Wine 3.3 is out with a start on Vulkan support, D3D multi-threaded command stream is on by default
2 Mar 2018 at 10:14 pm UTC Likes: 5

This wine version needs new dependency: LibSDL2.0-dev

Also add part of colenbrander vulkan work, another items dont be approved for now

This is some titles working in this wine version

View video on youtube.com

View video on youtube.com

View video on youtube.com

^_^

Wine 3.2 released with gamepad improvements and more Direct3D work
17 Feb 2018 at 6:40 pm UTC

Quoting: tpau
Quoting: KimyrielleWhich gaming relevant patches are in Staging that didn't yet make it to the main branch?
ECDSA Cert Patchseries and the NTDLL Patches that allow the Blizzard App and Anti-Cheat System to work for WoW and Overwatch (probably the rest of the franchises too)
And many others allow run many games specially DX10-11 titles

Without forget origin, uplay patches and others

^_^

Wine 3.2 released with gamepad improvements and more Direct3D work
17 Feb 2018 at 10:48 am UTC

Quoting: YoRHa-2BHID Gamepad support means that we don't need to use dumbxinputemu etc. anymore? If that's the case, great news.
In teory yes however i said before dont have all code now

In next wine if devs approve aric stewart work could recognize xbox gamepads with own names thanks to add xbox gamepads pids

Maybe in next two weeks aric stewart can add pids of playstation gamepads

^_^

Wine 3.2 released with gamepad improvements and more Direct3D work
17 Feb 2018 at 10:43 am UTC

Quoting: ziabiceDoes anyone know what's the situation with Gallium Nine, will it be rebased on Wine vanilla?
I dont think so

Wine devs sometime ago cited dont have any interest in support double implementation

In same situation could be put dxvk

However in last point wine stay working in vkd3d (for now dx12)

Maybe them can change in future to vulkan* because this api runs in all hardware with all type of drivers

*Thanks to dxvk project for probe vulkan possibilities

^_^

Wine 3.2 released with gamepad improvements and more Direct3D work
17 Feb 2018 at 1:02 am UTC Likes: 3

For them asking staging situation in this topic find more information

https://bugs.winehq.org/show_bug.cgi?id=44406 [External Link]

This is some information posted today

Sveinar Søpler 2018-02-16 09:41:49 CST

There are enourmous amounts of changes from 2.x -> 3.x, so rebasing wine staging from last-known 2.21 -> 3.1 is a huge undertaking.

If staging should have stayed "alive" in its previous form, this would have been needed to be rebased each git-master i guess, cos the changes from 2.21 -> 3.1 (current dev) is very large.

Its a real shame that none from winehq-dev spits out any public message, cos what is going on now is that there will be 2-3-4+ ppl/groups all doing their own rebases.. possibly to varying degrees.

The documentation on the staging repository is there.. in the history of commits, so if it would be of use, one should cherry pick "important" patches, and get those in. Doing the whole patch-set is... well.. too daunting imo.

Kudos to everyone lending a hand tho! :)

Comment 12 Henri Verbeet 2018-02-16 10:20:46 CST

If it's any consolation, the Staging people haven't told us anything either. Clearly that's not ideal.

I'd suggest people interested in picking up the Staging patches coordinate on the wine-devel mailing list and the #winehackers IRC channel, but ultimately that's of course up to individual people.

Comment 13 Luke Short 2018-02-16 17:50:50 CST

It was expressed a few months ago at WineConf 2017 that, moving forward, the idea is to work on cleaning up the hacky patches from Wine-Staging and get them into the official Wine project faster.

If you keep track of the wine-devel mailing list you will already notice that a lot of patches have already been cleaned up and integrated.

With the Wine 3.0 release, Alexandre even gave the greenlight to integrate the long-awaited command stream multi-threading (CSMT) patches.

https://www.youtube.com/watch?v=AokFgDSLMWU [External Link]

Comment 14 Zebediah Figura 2018-02-16 18:36:12 CST

The suggestion was made, and some people (mostly Vincent, more recently also Alistair among others) have been trying to do so.

That said, none of the Staging people attended the last conference (and indeed they've been radio-silent since early November, before the conference began), so it's not really the case that the agreed-upon intent is now to get rid of Staging.
^_^

Wine 3.2 released with gamepad improvements and more Direct3D work
16 Feb 2018 at 10:28 pm UTC Likes: 5

In this wine version add csmt as default (must be disable depending app)

James Bond 007 Blood Stone

With wine 2.1

https://www.youtube.com/watch?v=TBdC6C4Pyyg [External Link]

And now

View video on youtube.com

Samurai Warriors 4 II

With wine 2.3

https://www.youtube.com/watch?v=npb2112xhsE [External Link]

And now (curiously in test require d3dx9_43 as built-in for run and other case devenum, qedit and quartz as native for cinematics)

View video on youtube.com

Spiderman Shattered Dimensions

With wine 2.2

https://www.youtube.com/watch?v=2CPO-LUfMz0 [External Link]

And now

View video on youtube.com

Add multisample textures but dont stay clear if inmutable storage stay ready according jozef kucia said

Xinput shows improvements (Aric Stewart work) but lack code but next wine stay very interesting

winebus.sys: map SDL GameControllers if requested



winebus.sys: Implement SDL Haptic for controller vibration
In other things quartz as native works better allow cinematics in fullscreen (virtual desktop mode tested) in before version are needed put as built in and need push in taskbar for game reentry and show cinematics

And in tests WINEDEBUG=-all,+fps works better for fps counter than steam fps overlay

^_^