Latest Comments by mrdeathjr
Rise of the Tomb Raider announced for Linux, port from Feral Interactive
13 Feb 2018 at 11:53 am UTC Likes: 9
13 Feb 2018 at 11:53 am UTC Likes: 9
Very good
And now try convince squeenix from give more 3rd person titles case: nier automata - just cause 3 and if is possible sleeping dogs
^_^
And now try convince squeenix from give more 3rd person titles case: nier automata - just cause 3 and if is possible sleeping dogs
^_^
AMD's first Ryzen Desktop APUs with Vega graphics are now available
13 Feb 2018 at 1:45 am UTC
However needs dual channel memory aka 2 sticks of ram and good memory frecuency aka 3200mhz (more expensive)
In other thing maybe when them have next gpu arquitecture (2020-2021) no more gcn*, maybe igpu improve so much
^_^
13 Feb 2018 at 1:45 am UTC
Quoting: WJMazepasView video on youtube.com2200G have better price than 2400G however this apus is for lite gaming aka 720p
I liked this video. This guy tested a lot of games, power comsuption and more.
I think that the performance is really good, but it suffers a bit in some games in 1080p.
However needs dual channel memory aka 2 sticks of ram and good memory frecuency aka 3200mhz (more expensive)
In other thing maybe when them have next gpu arquitecture (2020-2021) no more gcn*, maybe igpu improve so much
*Actually them needs many shaders to make similar geforce performance (gpu performance with same quantity of vram and bus) case:
Geforce GT 1030: 384 shaders
Radeon RX 550: 640 shaders
Vega 11: 704 shaders
Without forget more shaders needs more space aka bigger gpu and other issues related case tdp
^_^
Wine 3.1 is now available to kick off another development cycle
3 Feb 2018 at 12:26 pm UTC
If something happend to main developer, project could be have many chances be freezing, forgoten or in last situation closed
In this situation wine is better, because in graphics area have more people case: henri verbeet - jozef kucia - matteo bruni - paul gofman - stefan dosinger
However if something happend to jozef kucia practically d3d10/11 and vkd3d could be suffer same destiny
^_^
For disgrace sebastian lackner is major contributor in staging in many areas specially graphics and many hacks to allow run different apps
^_^
3 Feb 2018 at 12:26 pm UTC
Quoting: TheRiddickHe ded...Yeah this is a main problem of many open source projects when 1 person make almost work case: nine - dxvk and others
But probably more likely he found a girlfriend and....,
This is what happens when only one person maintains a branch.
A common problem for Linux projects like this.
If something happend to main developer, project could be have many chances be freezing, forgoten or in last situation closed
In this situation wine is better, because in graphics area have more people case: henri verbeet - jozef kucia - matteo bruni - paul gofman - stefan dosinger
However if something happend to jozef kucia practically d3d10/11 and vkd3d could be suffer same destiny
^_^
Quoting: tpauWine-Staging has more than one person working on it.Yeah staging have more people but michael muller dont contribute in quantity niether same areas
Michael Müller is also part of the team.
Rebasing all the patches might take some time.
For disgrace sebastian lackner is major contributor in staging in many areas specially graphics and many hacks to allow run different apps
^_^
Wine 3.1 is now available to kick off another development cycle
3 Feb 2018 at 12:46 am UTC
Sebastian lackner dont send any new patch since october 2017
What happend with sebastian lackner ?
^_^
3 Feb 2018 at 12:46 am UTC
Quoting: ziabiceNews about WINE Staging? It is dead?Very good question
Sebastian lackner dont send any new patch since october 2017
What happend with sebastian lackner ?
^_^
Wine 3.1 is now available to kick off another development cycle
2 Feb 2018 at 11:00 pm UTC Likes: 6
2 Feb 2018 at 11:00 pm UTC Likes: 6
In this wine version various titles works or still works case
Zwei Arges Adventure (cinematics dont work, indeo codec)
View video on youtube.com
Monster Moonpiece (devenum and quartz native still required for cinematics)
View video on youtube.com
God Eater Resurrection (devenum and quartz native still required for cinematics and alsa mode still required too)
View video on youtube.com
Collin Mac Rally 2003 (winegstreamer as disable still needed)
https://www.youtube.com/watch?v=O1u-HqeIuyg [External Link]
Collin Mac Rally 2004 (winegstreamer as disable still needed)
https://www.youtube.com/watch?v=zc7K9BL0-6M [External Link]
^_^
Zwei Arges Adventure (cinematics dont work, indeo codec)
View video on youtube.com
Monster Moonpiece (devenum and quartz native still required for cinematics)
View video on youtube.com
God Eater Resurrection (devenum and quartz native still required for cinematics and alsa mode still required too)
View video on youtube.com
Collin Mac Rally 2003 (winegstreamer as disable still needed)
https://www.youtube.com/watch?v=O1u-HqeIuyg [External Link]
Collin Mac Rally 2004 (winegstreamer as disable still needed)
https://www.youtube.com/watch?v=zc7K9BL0-6M [External Link]
^_^
Microsoft is rumoured to be looking to buy Valve, EA and others
30 Jan 2018 at 10:11 pm UTC
30 Jan 2018 at 10:11 pm UTC
If M$ buy valve then linux gaming could be stay more closer to death without forget china entry hurts linux gaming on steam
Could be begins of GFWL returns
Hopefully valve dont consider this
^_^
Could be begins of GFWL returns
Hopefully valve dont consider this
^_^
The big Wine 3.0 release is now officially available
19 Jan 2018 at 8:56 pm UTC
I as commented before this is test with virtual memory usage
View video on youtube.com
Very well my settings works in your case
Normally shadows and light effects case postprocess are sensitive on wine
^_^
19 Jan 2018 at 8:56 pm UTC
Quoting: Avehicle7887The very oldest version I have is 1.8 staging.Hi
I'm trying mrdeathjr's settings as I write this, Will run some tests and edit this post.
EDIT:
Tried the game with mrdeathjr's settings (3.0rc6) = kept to 3.7 to 3.8 Virtual Mem usage, finished 2 races, this keeps confirming my suspicion that the higher the graphics detail, the more is likely to crash.
I as commented before this is test with virtual memory usage
View video on youtube.com
Very well my settings works in your case
Normally shadows and light effects case postprocess are sensitive on wine
^_^
The big Wine 3.0 release is now officially available
19 Jan 2018 at 5:55 pm UTC
Once finish upload video put link here
This link have my grid configuration maybe can test
https://mega.nz/# [External Link]!3MNzBYBb!CwyChpcbbwsU-pOE70cx0UrqoQyRaFV-CDNX3uq4VOA
Almost forget i disable postprocess effects (i dont like it) renaming effects.xml to effects.disable and effects_override.xml to effects_override.disable in postprocess folder in game directory
^_^
19 Jan 2018 at 5:55 pm UTC
Quoting: Avehicle7887I use MATE desktop, just tried 32bit only Wine - game crashes at first race. Could you please record a video with a window showing the Virtual Memory usage as you play?Hi i finish test but dont pass 3.8 to 3.9gb of virtual memory and race finish without issues
EDIT:
I've tested the game on my laptop: Debian 9 running Xfce, Intel HD Graphics. Game behaves exactly as on my desktop and runs out of memory just as fast.
Once finish upload video put link here
This link have my grid configuration maybe can test
https://mega.nz/# [External Link]!3MNzBYBb!CwyChpcbbwsU-pOE70cx0UrqoQyRaFV-CDNX3uq4VOA
Almost forget i disable postprocess effects (i dont like it) renaming effects.xml to effects.disable and effects_override.xml to effects_override.disable in postprocess folder in game directory
^_^
The big Wine 3.0 release is now officially available
19 Jan 2018 at 3:02 pm UTC
In my case works but use custom settings showed in video and use windows xp as windows to imitate in wine cfg
However i use xfce but do you use gnome ?
Do you report this behavior to wine devs aka bug?
And with other settings game still crash?
Seeking video error cited openal ?
In my case use wine 32 bit compiled* with all dependencies satisfied with openal needs:
*In your case seems use build complete WOW64, i use only i386
Only manage 2 prefixes, one for older apps 32bits aka wine i386 and other for 64bit apps aka wine64
Maybe can try with only i386 wine
^_^
19 Jan 2018 at 3:02 pm UTC
Quoting: Avehicle7887Just tested Race Driver: GRID, as I suspected setting the graphics details to high is just as crash happy as always.Good date, in skyrim reports same issue with many mods (in my case only tests a few and works ok)
It seems the way WINE works, it causes a higher virtual memory usage compared to Windows and once 32bit games reach the 4GB Virtual memory usage they crash.
If anyone has any idea what am I doing wrong I would love to solve this mystery, here's a video showing the issue:
https://drive.google.com/file/d/12ImU1RuMSGF9Jpen964cHntRVG9gJ-l5/view?usp=sharing [External Link]
As you can see, the game has only been active for 13 mins then crashed due to out of memory.
In my case works but use custom settings showed in video and use windows xp as windows to imitate in wine cfg
However i use xfce but do you use gnome ?
Do you report this behavior to wine devs aka bug?
And with other settings game still crash?
Seeking video error cited openal ?
In my case use wine 32 bit compiled* with all dependencies satisfied with openal needs:
*In your case seems use build complete WOW64, i use only i386
Only manage 2 prefixes, one for older apps 32bits aka wine i386 and other for 64bit apps aka wine64
Maybe can try with only i386 wine
^_^
The big Wine 3.0 release is now officially available
19 Jan 2018 at 12:42 pm UTC
*Will be more or less RX 550 and this gpu stay in GT 1030 level, and before gpus is 50% more slower than GTX 1050 and GTX 1050ti stay upper
RTG have serious troubles in consume** area compared with nvidia and sadly in igpu consume cost so much to RTG
**If GT 1030 with 50% shaders minor, 50% minor memory bus, 30w of consume and have same more or less same performance of RX 550 with almost double quantity of shaders and have around 55w of consume
Without forget more important apu ryzen 2200G only have 8 CUs aka 512 shaders, with actual information will be slower than RX 550
See before information could be really difficult to rtg have a igpu with GTX 1050 non ti level, RX 550 level is very possible
Another interesting comparision will be this vega 56 have 3584 shaders and have close than geforce gtx 1070ti with 2432 shaders
Closing before information appears vega needs so much shaders (around 33% more) compared with pascal
Sadly amd dont offer 1024 shaders igpu with ryzen 2200G, with 1024 shaders could be try compete with non ti GTX 1050***
However DDR5 128bit at 7000Mhz aka 110/gbs will be difficult to compete, especially in titles with intensive memory use
Respect drivers them have many things to do: compatibility, freezing, complete opengl set support including azdo extensions with conformant tests, lack of gui, more support for prevent amd cards dont supported or some errors case broken shaders dont fix, observer doors and others
For now many nvidia users stay waiting rtg can improve but in hardware side volta is closer
^_^
19 Jan 2018 at 12:42 pm UTC
Quoting: cRaZy-bisCuiT@1050ti users: If you would have claimed nVidia GPUs and drivers are more competitive like 2 years ago, I'd totally agree.Raven ridge APU according CU quantity (11 aka 640 shaders*) in 2400G
Nowadays you'll have the Raven Ridge desktop APU right around the corner which should match the TDP of an 1050ti and CPU while still having enough performance.
Also, 7 mm will be a thing soon and this time I expect AMD to be quicker than nVidia.
In combination with the fact that AMDs drivers are much better integrated in the Linux world I'd definitely stick with AMD and would go for AMD if I'd be owning an nVidia GPU.
As you can see in Phoronix benchmarks, the AMD driver's performance is now competitive to nVidia and also more and more devs actively support AMD Mesa drivers. As well as Valve does.
*Will be more or less RX 550 and this gpu stay in GT 1030 level, and before gpus is 50% more slower than GTX 1050 and GTX 1050ti stay upper
RTG have serious troubles in consume** area compared with nvidia and sadly in igpu consume cost so much to RTG
**If GT 1030 with 50% shaders minor, 50% minor memory bus, 30w of consume and have same more or less same performance of RX 550 with almost double quantity of shaders and have around 55w of consume
Without forget more important apu ryzen 2200G only have 8 CUs aka 512 shaders, with actual information will be slower than RX 550
See before information could be really difficult to rtg have a igpu with GTX 1050 non ti level, RX 550 level is very possible
Another interesting comparision will be this vega 56 have 3584 shaders and have close than geforce gtx 1070ti with 2432 shaders
Closing before information appears vega needs so much shaders (around 33% more) compared with pascal
Sadly amd dont offer 1024 shaders igpu with ryzen 2200G, with 1024 shaders could be try compete with non ti GTX 1050***
However DDR5 128bit at 7000Mhz aka 110/gbs will be difficult to compete, especially in titles with intensive memory use
Respect drivers them have many things to do: compatibility, freezing, complete opengl set support including azdo extensions with conformant tests, lack of gui, more support for prevent amd cards dont supported or some errors case broken shaders dont fix, observer doors and others
For now many nvidia users stay waiting rtg can improve but in hardware side volta is closer
^_^
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