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Latest Comments by CatKiller
System76 patches APT for Pop!_OS to prevent users breaking their systems
15 Nov 2021 at 6:46 am UTC

Quoting: AnzaTerminal did have a warning, but wording kind of still encouraged to proceed without reading the output.

The current wording is problematic. It makes it seem like the same kind of bullshit gatekeeping that they're used to from Windows, so of course Windows Power Users are going to want to just force their way through it, just like they would on Windows. "Please break my system" would be my preferred wording: it's always good to be polite.

Quoting: F.UltraPop!_OS will now refuse to uninstall essential packages even with the do as I say! prompt unless a special file is present on the filesystem but we all know that this will only lead to the "next Linus" to put that file there because "that is what you have to do to have Linux work".
Yep. They're just going to view sudo touch <filename> as one more esoteric incantation that they'll do - without understanding - as a way to get round what they view as unreasonable restrictions.

Here's some of what we've learned about the Steam Deck
14 Nov 2021 at 11:28 am UTC Likes: 1

Quoting: TheRiddickI would like to know if Steam Deck intends to use Wayland?

IIRC, they said that the Steam Deck doesn't currently run Wayland for the desktop session, but they expect that it will at some point in the future (although not necessarily by launch).

Also why didn't they choose a display with VRR support I wonder?
I'm not sure there are many cheap high-quality 7-inch panels that can do VRR.

Valve adds documentation for Steam Deck development, suggests Manjaro Linux for now
13 Nov 2021 at 7:50 pm UTC Likes: 2

Quoting: GuestWhere did Valve say they've sold two years supply of Steam Deck already?
Because if that's correct, and those devices are not yet manufactured but already "sold", that's impressive!
The first six months' supply went in less than an hour. They briefly had more granularity for the later units (taking it out to a year's supply), but fairly quickly put everything past that into the "after Q2 2022" bucket. Some people might not want to put the full amount down when their turn in the queue comes up, and I'm sure Valve will try to increase their production rate, but as it stands now every unit they can make for the foreseeable future has already had dibs called on it.

Here's some of what we've learned about the Steam Deck
13 Nov 2021 at 7:41 pm UTC Likes: 17

Quoting: mr-victory
SteamOS with have a read-only immutable main filesystem by default. Updates will be distributed as a whole image and so it will replace it.
Wait, what? The first thing I thought of when I heard about SteamOS 3 being Arch Linux based was updating the OS with pacman! And does read-only FS mean I can’t install stuff like another web browser for desktop mode?
Chrome OS, Chimera OS (previously Gamer OS), Ubuntu Core, and Fedora Silverblue all do the same thing, as do Android and PlayStation. It's the sensible thing to do for an appliance.

Valve specifically called out flatpaks as being installable without having to put the underlying filesystem into "developer mode" and said that they'd have more details for everyone later.

Ryan Gordon gets an Epic MegaGrant to further improve SDL, helping with next-gen APIs
13 Nov 2021 at 6:54 am UTC Likes: 4

Quoting: elmapul"This sounds like a really great project, and hopefully one game developers will appreciate."
one or some?
one developers?
There's an implicit that.
"...hopefully one (that) game developers will appreciate."

Valve adds documentation for Steam Deck development, suggests Manjaro Linux for now
13 Nov 2021 at 6:50 am UTC Likes: 4

Quoting: elmapulso let me get that straight...
they cant produce enough steam deck devices to cover the needs of developers who want to develop for then...
but they expect to produce enough devices to the people who want to buy then?
there are 50.000 games on steam, and considering some devs made more than 1 game, less than 50.000 developers/publishers, i can understand that big companies that need tons of developers to make/port their games are an priority, but how many devices is valve producing?
They don't charge developers for dev kits; they do charge customers for retail units, and they've essentially sold two years' supply already. If they cannibalise their retail units to send to devs, they're costing themselves $400 a pop and making their customers (who also give them money for games) unhappy. They had intended to have a second batch of dev kits available by this point, but there's a component shortage on at the moment, so they're giving some information so that devs can make do.

Valve adds documentation for Steam Deck development, suggests Manjaro Linux for now
12 Nov 2021 at 8:17 am UTC Likes: 2

Quoting: rustybroomhandleThat NUC is frickin' adorable tho.
There are some others that come with Linux pre-installed that GOL has reported on before, if you're interested in that kind of thing.

https://www.gamingonlinux.com/2021/05/slimbook-think-they-have-the-one-for-you-with-their-new-compact-mini-pc

https://www.gamingonlinux.com/2021/11/the-tuxedo-nano-pro-is-a-powerhouse-in-a-tiny-box

Valve adds documentation for Steam Deck development, suggests Manjaro Linux for now
12 Nov 2021 at 8:09 am UTC Likes: 1

Quoting: Liam DaweI'm aware they had some stuff available but nothing laid out as clear as this as a guide.
It's a definite upgrade. It's just that it's not like they had nothing before.

Valve adds documentation for Steam Deck development, suggests Manjaro Linux for now
12 Nov 2021 at 8:00 am UTC

Nice to see some more clear documentation go up, although it's a little crazy to think this has only just gone live considering the Steam Deck was supposed to launch next month.
The information about the dev tools has been up for quite a while already, and they previously had instructions for setting up a Linux test environment it's just that it was based on Ubuntu rather than Manjaro. The performance-equivalent hardware information should be pretty handy, though.

The Khronos Group officially announces the Dynamic Rendering extension for Vulkan
11 Nov 2021 at 6:22 pm UTC Likes: 2

Quoting: Liam Dawe
Quoting: ShabbyXSince when are Vulkan extensions aimed at consumers? :D
That was the point I literally made by saying that.
ShabbyX's point is that if you're saying that this extension is just for developers, then all those other Vulkan extensions must be intended for a wider audience.