Latest Comments by CatKiller
Valve's Steam Deck dev kit got the early benchmark treatment
30 Sep 2021 at 4:40 pm UTC Likes: 6
30 Sep 2021 at 4:40 pm UTC Likes: 6
Quoting: GuestOT:Yes. One of the custom Protons (I think GE?) has it automatically for the part that scales the window size to the display size (FSHack), and gamescope does the same conversion: they've already said that they're interested in having FSR available as a scaling method there. Vulkan-only, I think, and it doesn't work if the game has its own scaling, and it makes the UI blurry if you do it outside of the game.
Is there a way to inject FSR in games that do not support it natively, maybe through vkBasalt?
Valve's Steam Deck dev kit got the early benchmark treatment
30 Sep 2021 at 4:02 pm UTC Likes: 9
30 Sep 2021 at 4:02 pm UTC Likes: 9
Quoting: MohandevirI wonder if they'll add AMD FRS support to Proton and do some upscale to 800p... Did that with Witcher 3 and F1 2021 (900p upscaled to 1080p). It lowered my GPU temps by 10°-15° (probably not going to happen on an APU) while giving me a performance boost with no noticeable visual impacts. In fact, imo, the contrasts looked better and it solved my fan noise issues.A more likely use case for FSR than games running on the internal display is to scale up the image when the device is docked and avoid a performance hit.
Warhammer: Vermintide 2 developer responds on Easy Anti-Cheat for Linux with Proton
29 Sep 2021 at 2:11 pm UTC Likes: 6
The Deck looks like it's going to be a great success, but it's not going to sell 10 million units a year because every indication is that Valve can't make 10 million units a year. It's not going to cause a massive boost in the number of copies of games that are sold on Steam (buyers generally have a finite budget, and the number of new buyers will be small relative to the size of the existing user base), but it could easily change the types of games that are bought.
If you have, or are considering, a Deck then you may well pick the game that will work on the Deck over the similar game that won't for where your money goes. The store interface is likely to reinforce this. The winners and losers may change. And there may be the perception that The Algorithm may start favouring games that will work on the Deck over games that won't (note that Valve don't need to actually do anything here, just the idea that it's a possibility is sufficient).
That fear that a developer's game will be buried under all those other games that do have controller support, and do have a native version or run well through Proton, that work well on a small screen, is what will drive any change in developer behaviour, I think.
29 Sep 2021 at 2:11 pm UTC Likes: 6
Quoting: Liam DaweYou might be but the majority won't. Think for a moment on who the main target really is, it's not us, it's the Steam Deck. We already know it's got a lot of reservations in, do you really think potentially hundreds of thousands* of people not being supported is going to go down well? I don't think so.I don't think it will be the Deck itself that makes the difference for developers, but the shadow of the Deck.
I would expect more developers to take it seriously once the Deck is actually out.
*An initial bug let us get a glimpse of reservation numbers before it was fixed, and it was well over 100K.
The Deck looks like it's going to be a great success, but it's not going to sell 10 million units a year because every indication is that Valve can't make 10 million units a year. It's not going to cause a massive boost in the number of copies of games that are sold on Steam (buyers generally have a finite budget, and the number of new buyers will be small relative to the size of the existing user base), but it could easily change the types of games that are bought.
If you have, or are considering, a Deck then you may well pick the game that will work on the Deck over the similar game that won't for where your money goes. The store interface is likely to reinforce this. The winners and losers may change. And there may be the perception that The Algorithm may start favouring games that will work on the Deck over games that won't (note that Valve don't need to actually do anything here, just the idea that it's a possibility is sufficient).
That fear that a developer's game will be buried under all those other games that do have controller support, and do have a native version or run well through Proton, that work well on a small screen, is what will drive any change in developer behaviour, I think.
Help make the next Ubuntu version awesome with the final Ubuntu 21.10 Beta released
26 Sep 2021 at 11:11 am UTC
26 Sep 2021 at 11:11 am UTC
Quoting: PhlebiacFrom the linked article:Quoting: Guesteven though this is driven by MozillaMozilla says it's Canonical building the snap packages: "Canonical is now building the official Firefox snap"
https://www.mozilla.org/en-US/firefox/93.0beta/releasenotes/ [External Link]
Wait, why the change?The Firefox snap is listed on snapcraft as being from Mozilla.
Good question! When Mozilla approached Canonical, they had some clear benefits in mind. Those included:
Cross-platform support: The snap will run on all distributions that run snapd - now and in the future
Authenticity: You’re getting Firefox, unadulterated, straight from the source
Effortless updates: Get security updates from Mozilla, fast
Less time on maintenance, more time for features: Community developers can focus on innovation, instead of being mired in support
Trouble is brewing over on GOG due to the HITMAN release needing online for some features
26 Sep 2021 at 10:30 am UTC Likes: 5
Review bombing, as far as I'm concerned, would be a brigade leaving negative reviews because of something other than the game (the CEO wore pink socks! 👎), which does suck.
26 Sep 2021 at 10:30 am UTC Likes: 5
Quoting: WorMzyI find the whole 'review bombing is not allowed' thing rediculous. If you've bought the game and are displeased with it, then leaving a negative review is entirely acceptable. If hundreds/thousands of people all do the same, then so be it. Game devs/publishers shouldn't be able to bury their heads in the sand and cry foul just because gamers aren't happy with them.This isn't review bombing in my book. This is just lots of people leaving negative reviews because an advertised feature of the game (being DRM-free) isn't there.
Review bombing, as far as I'm concerned, would be a brigade leaving negative reviews because of something other than the game (the CEO wore pink socks! 👎), which does suck.
BattlEye confirms Linux support for Steam Deck, will be opt-in like Easy Anti-Cheat
25 Sep 2021 at 12:52 am UTC Likes: 4
25 Sep 2021 at 12:52 am UTC Likes: 4
So now all Valve need to do is keep this device highly desirable, and sell enough units that it represents a significant number of users rather than a potentially significant number of potential users.
EZ.
EZ.
Chilly survival game The Long Dark gets Episode 4 in October
23 Sep 2021 at 11:42 am UTC Likes: 2
23 Sep 2021 at 11:42 am UTC Likes: 2
I'm planning on going back to this with the Steam Deck. I bought it, liked it, built a fire to keep warm, fell in the fire, died.
SkateBIRD does a fancy kickflip onto Steam and itch.io as it's out now
22 Sep 2021 at 2:40 am UTC
22 Sep 2021 at 2:40 am UTC
Depth of Field toggle is available now.
https://store.steampowered.com/news/app/971030/view/2888486595667768260 [External Link]
https://store.steampowered.com/news/app/971030/view/2888486595667768260 [External Link]
New patent from Valve appears for "instant play" of games and more
21 Sep 2021 at 7:52 pm UTC Likes: 8
That's the idea of the OIN. If companies don't patent stuff, out of altruism or whatever, then someone else is going to and then shake them down, especially since the US struggles to identify open source software as prior art. And there's no deterrent since you don't have any patents of your own. See, for example, Microsoft making more money from Android phones than Windows phones when they still had Windows phones. So OIN was formed as a patent pool particularly to protect open source stuff: if one member gets sued over a bogus patent, all of the patents from the pool are available to counter-sue with. Along with automatic cross-licensing for members, and an agreement not to use them to start litigation, just as defence.
21 Sep 2021 at 7:52 pm UTC Likes: 8
Quoting: MohandevirCorrect me if I'm wrong, but I don't recall Valve ever sueing anybody over a patent infrigement. Usually they patent stuff to protect themselves from patent Trolls. It's more like a "Patents are a reality we have to deal with, so let's do what must be done to protect ourself from them".
That's the idea of the OIN. If companies don't patent stuff, out of altruism or whatever, then someone else is going to and then shake them down, especially since the US struggles to identify open source software as prior art. And there's no deterrent since you don't have any patents of your own. See, for example, Microsoft making more money from Android phones than Windows phones when they still had Windows phones. So OIN was formed as a patent pool particularly to protect open source stuff: if one member gets sued over a bogus patent, all of the patents from the pool are available to counter-sue with. Along with automatic cross-licensing for members, and an agreement not to use them to start litigation, just as defence.
New patent from Valve appears for "instant play" of games and more
21 Sep 2021 at 12:29 pm UTC Likes: 10
21 Sep 2021 at 12:29 pm UTC Likes: 10
Quoting: skinnyrafDo we like software patents now, because Valve submits them and they serve Linux gaming community? :whistle:Valve are at least a member of the Open Invention Network [External Link], which is a patent non-aggression organisation.
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