Latest Comments by CatKiller
Ryan Gordon and Ethan Lee on Proton and the Steam Deck
22 Jul 2021 at 1:49 pm UTC Likes: 3
Certainly the success of Proton limits the market for paying someone else to make your Windows game run on Linux when you can't be bothered to do so yourself, but the ports were tailing off before Proton was released.
22 Jul 2021 at 1:49 pm UTC Likes: 3
Quoting: toorYou assume a correlation between Feral's release reduction and the raise of Proton.No collusion needed. The perceived potential of Steam Machines created a desire from game developers with no Linux experience to get their games onto Linux, which Feral were happy to fulfil. When that potential failed to materialise, the demand for ports to Linux dried up.
But you don't consider the fact that Feral may have been asked/pushed by Valve to make some ports. If valve is the reason they ported to Linux, and taking into account the fact that we see Valve putting efforts to make games work with wine, it could also be that it's Valve strategy that is at play, not the existence of Proton being a reason "not to port anymore because it works with Proton"
Certainly the success of Proton limits the market for paying someone else to make your Windows game run on Linux when you can't be bothered to do so yourself, but the ports were tailing off before Proton was released.
A new Valve game for the Steam Deck? It's not out of the realm of possibility
22 Jul 2021 at 11:30 am UTC Likes: 8
22 Jul 2021 at 11:30 am UTC Likes: 8
What I'd really like to see is some proper dogfooding. Use Vulkan, and use the Steam Linux Runtime. Have it available for Linux day one. They've failed on each of these things with their own projects in the past. They can't really advise other devs on how to do things if they can't manage it themselves.
If they can also manage to make something with a compelling story experience (maybe even In The Valley Of The Gods since they ate Campo Santo) that works great with a controller and can be played well in few-hour chunks (because battery life), that would be pretty nice.
If they can also manage to make something with a compelling story experience (maybe even In The Valley Of The Gods since they ate Campo Santo) that works great with a controller and can be played well in few-hour chunks (because battery life), that would be pretty nice.
Valve has formally announced the Steam Deck, a portable handheld console with SteamOS
21 Jul 2021 at 7:49 pm UTC
Valve doesn't have any of that. They're a shop that sells software. They've got a couple of empty rooms in the countries that they have developers in where they can store boxes, and they get the postman to take them from there and deliver them to customers.
It's why they tried to get other people to make Steam Machines, why they're content to sell limited numbers of the premium Index, and why they're so relaxed about other companies making Steam Decks. If they want to sell as many units of the Steam Deck as they can they'll need to get all the trappings of a hardware retailer; otherwise they'll be limited to just selling a few units in a handful of countries.
21 Jul 2021 at 7:49 pm UTC
Quoting: AppelsinChecking out the Steam Deck page from Norway gives the following, happy message:My understanding is that it's all because they fundamentally aren't a hardware retailer. Those would have distribution centres in most countries they do business in, and agreements with brick-and-mortar shops to cover things like returns and revenue sharing. And a bunch of people employed specifically to handle logistics.
This item is not available for reservation in your countryValve is somewhat repeating the commercial and marketing success of the Steam Link and Controller. "Let's not sell this to people with lots of money, eager to spend!" Seriously...
Valve doesn't have any of that. They're a shop that sells software. They've got a couple of empty rooms in the countries that they have developers in where they can store boxes, and they get the postman to take them from there and deliver them to customers.
It's why they tried to get other people to make Steam Machines, why they're content to sell limited numbers of the premium Index, and why they're so relaxed about other companies making Steam Decks. If they want to sell as many units of the Steam Deck as they can they'll need to get all the trappings of a hardware retailer; otherwise they'll be limited to just selling a few units in a handful of countries.
Ryan Gordon and Ethan Lee on Proton and the Steam Deck
21 Jul 2021 at 6:49 pm UTC Likes: 13
21 Jul 2021 at 6:49 pm UTC Likes: 13
Quoting: constThe final goal isn't every game getting ported to Linux, it's every new game project taking linux into consideration and using the tools that let them support us.What I'd like to see is developers not thinking in terms of "ports" at all, but to have Linux builds as part of their standard development and testing routine for their PC release. They'll squash more bugs before release that way, just from having more lenses to examine their code with. They'll have saved time and money even without a single sale. Then they only need to make a depot of their existing, working, tested, Linux build the same as their Windows build.
Ryan Gordon and Ethan Lee on Proton and the Steam Deck
21 Jul 2021 at 6:16 pm UTC Likes: 4
21 Jul 2021 at 6:16 pm UTC Likes: 4
Quoting: kuhpunktIt was this one [External Link].Quoting: STiATBrowser support, .NET support, sound, cutscenes, etc. are still lacking in areas, as is anti cheat, and while we heared about anti cheat, we didn't hear about any of the others.They addressed it in one of their FAQs and said that devs should use Vulkan in general, avoid .NET stuff and Media Foundation.
Ryan Gordon and Ethan Lee on Proton and the Steam Deck
21 Jul 2021 at 3:10 pm UTC Likes: 3
21 Jul 2021 at 3:10 pm UTC Likes: 3
Quoting: MohandevirThe only part where I'm curious to know how it will be done, it's on the "Steam Deck desktop" side and all that productivity stuff... Will Valve create a SteamOS app store that integrates Proton too?I think we might see more things like Blender on Steam [External Link].
NVIDIA announce new security issues, make sure you have updated drivers
21 Jul 2021 at 2:25 pm UTC Likes: 1
21 Jul 2021 at 2:25 pm UTC Likes: 1
Ah, that's why the main Ubuntu repositories got updated versions of the Nvidia driver with uncharacteristic swiftness today.
Steam Next Fest returns on October 1 with developers able to submit now
21 Jul 2021 at 1:53 pm UTC Likes: 1
21 Jul 2021 at 1:53 pm UTC Likes: 1
Hopefully we'll be starting to get positive accounts from people using Steam Deck dev kits. I know they're hand-crafted artisanal units, but there's not a lot of time been October and December and they'll need to keep their momentum up.
NVIDIA 470.57.02 released as the next stable Linux driver (updated)
21 Jul 2021 at 11:54 am UTC
Edit: oh, it was actually the main Ubuntu repo that pulled in the new 470 rather than the PPA.
21 Jul 2021 at 11:54 am UTC
Quoting: Comandante ÑoñardoWeird...The PPA got 470 today, so I got automatically updated from the 470 beta. I don't think that Ubuntu habitually moves you from one branch to another unless a branch loses support and they put in a transitional package. The 460 branch did get an update [External Link] yesterday.
I'm on Ubuntu 20.04 LTS and I just got an Nvidia driver update, but it is not the 470.54.02 version, it is the 460.91.03 version...
What is going on with Ubuntu and Nvidia?
Edit: oh, it was actually the main Ubuntu repo that pulled in the new 470 rather than the PPA.
Ryan Gordon and Ethan Lee on Proton and the Steam Deck
21 Jul 2021 at 11:25 am UTC Likes: 5
21 Jul 2021 at 11:25 am UTC Likes: 5
I think Valve's messaging [External Link] is somewhat problematic.
However, game devs and Windows gamers are easily spooked, and to make any difference at all Valve need to get these devices into people's hands.
I'll still be applying the sliding scale. Getting more games into the 50% category is great for everyone, but it sure would be good to get more into the 100% category. There are dozens of new games released on Steam every single day, as well as every game's patches, and Valve has a couple of hundred employees. Testing and fixing has to be the responsibility of the game devs themselves.
Do I need to port my game to Linux to have it work on Steam Deck?Not even a hint about the benefits of multiplatform development, and nothing to suggest that staying with SteamOS would give a better experience than installing Windows on it.
No porting necessary. Your Windows build will likely work right out of the box, thanks to Proton.
Will people be able to install Windows, or other 3rd party content?
Yes. Steam Deck is a PC, and players will be able to install whatever they like, including other OSes.
However, game devs and Windows gamers are easily spooked, and to make any difference at all Valve need to get these devices into people's hands.
I'll still be applying the sliding scale. Getting more games into the 50% category is great for everyone, but it sure would be good to get more into the 100% category. There are dozens of new games released on Steam every single day, as well as every game's patches, and Valve has a couple of hundred employees. Testing and fixing has to be the responsibility of the game devs themselves.
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How to give Valve feedback when Proton games have issues on Linux / SteamOS