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Latest Comments by CatKiller
Valve COO on Epic's Tim Sweeney "you mad bro?" when launching the Epic Store
15 Mar 2024 at 10:27 pm UTC Likes: 3

Quoting: F.UltraThat I think we all can agree, not sure I follow in Tim:s reasoning that it's up to Valve to change the cut so Apple might be forced to follow (why they now would be forced, I mean there is no law on what cut you can take and Apple have full monopoly on the iPhone app market).
Epic doesn't care about "30%". At all.

Sweeney said that if Apple had given Epic special favourable terms that left everyone else in the lurch, they'd have taken it.

What they are bothered by is Apple's control of Apple's platform, so that when, say, legislators in a country say "you've got to take these applications off your platform" then Apple can. And have. For Epic's applications.

What they wanted was for the other platform controllers to collude to drop prices so that Apple would be standing alone & vulnerable when Epic sent the regulators knocking on Apple's door. Humble went along with it, and it's pretty much killed their business. Microsoft went along with it (but only for Windows, not Xbox) because they really want the Windows Store on iOS and Android. They didn't disturb Sony because Epic is so reliant on PlayStation Fortnite money. Google wouldn't go along with it. And Valve wouldn't go along with it, so Epic decided to use their Fortnite money to open their own store to (fail to) compete with Steam.

Valve COO on Epic's Tim Sweeney "you mad bro?" when launching the Epic Store
15 Mar 2024 at 5:17 am UTC

Quoting: F.UltraAlso not sure how Valve who gets 30% could make more money than the devs that gets the remaining 70% as he claims (and even if we include the typical publisher who:s average cut is 10%-20%, the devs should still get > 30%).
His claim isn't about revenue, but about profit: specifically, that for "most" of the 26 - 1,025 top selling games, (30% - taxes - cost of doing Steam things) is greater than (70% - publisher cut - taxes - cost of doing game-making things). Which is still a pretty incoherent claim (it makes zero difference to anything whether the claim is true or whether the claim is false), and Valve don't take 30% off the biggest games any more anyway.

Valve COO on Epic's Tim Sweeney "you mad bro?" when launching the Epic Store
15 Mar 2024 at 5:05 am UTC Likes: 6

Quoting: EhvisIt also demonstrates that throwing lots of cash at it is not enough.
So You Want To Compete With Steam? [External Link]

Steam Spring Sale 2024 live, Valve list the Top 100 games on Steam Deck
14 Mar 2024 at 6:43 pm UTC Likes: 4

I'll have a proper look through later, but Death's Door [External Link] and Blue Fire [External Link] are the games on my wishlist that meet my discount threshold for a non-native but Deck Verified game.

Steam Deck had a strong end to 2023 and a great start for 2024
13 Mar 2024 at 2:38 pm UTC Likes: 2

Quoting: PrettymuchnothingWay too optimistic, especially for a handheld console that costs up to 649 dollars. Sales will already be fairly limited due to the relatively high price, especially for the oled models.
How so? They're doing at least 2M per year when they're only selling in a limited number of countries, and building up this category of device as acceptable to mainstream PC gamers. 5M per year seems like a perfectly fine aspirational goal for a second-gen device that's built up some momentum and is available for sale everywhere.

Steam Deck had a strong end to 2023 and a great start for 2024
12 Mar 2024 at 4:27 pm UTC Likes: 6

Quoting: pleasereadthemanualObligatory "it's still not available in Australia" comment. Maybe a Steam Deck 2?
You know how it is: they try to bring you a Deck and the delivery person gets bitten by a spider. Or a snake. Or a jellyfish. Or a drop bear.

For Deck 2 I hope they can aim for a worldwide launch and something like 5M units per year.

Fedora Workstation 41 will drop GNOME X.Org session as fallback option
8 Mar 2024 at 3:08 pm UTC Likes: 1

Quoting: pleasereadthemanualMy understanding is that AMD and Intel's drivers implement implicit sync but NVIDIA doesn't want to implement that; they want explicit sync because implicit sync is imperfect, but I'd take imperfection over the flickerfest. I haven't looked into it at all; that's just what I've heard. Some cursory reading suggests this is accurate.
There's a quite detailed article about the issues with implicit synchronisation and the work being done to explicitly synchronise like every other platform (including Android) does here [External Link].

The crux of it is
Quoting: CollaboraEach of those can be pretty bad by itself but when you put them together the result is that, in practice, using implicit synchronization in Vulkan would completely serialize all work and kill your multi-queue parallelism. So we shut it off if the kernel driver allows it.

If we're turning off implicit synchronization, how do we synchronize with the window system? That's the real question, isn't it? There are a number of different strategies for this which have been employed by various drivers over the years and they all come down to some form of selective enabling of implicit synchronization. Also, they're all terrible and lead to over-synchronization somewhere.

Horizon Forbidden West system requirements up, devs mention 'portable gaming devices'
7 Mar 2024 at 6:50 pm UTC

I've been enjoying the first game on the Deck recently, so I'll probably pick up the sequel. By the time it hits the discount milestone for the level of Linux support, I might have a Deck 2 to play it on. Or I might have replaced my broken GPU & just stream it from my desktop if performance on the Deck isn't good enough.

Plasma 6 lands in Arch Linux, KDE neon teething issues and Plasma 6.1 heating up
7 Mar 2024 at 6:43 pm UTC Likes: 3

Quoting: Purple Library GuyWasn't tearing supposed to be a bad thing?
Yes, it is.

Quoting: Purple Library GuyWhy are we trying to make it happen now?
Because people demanded it, and giving it to them made them go away.