Latest Comments by CatKiller
MSI officially announced the Claw A1M handheld with Intel
9 Jan 2024 at 5:01 pm UTC Likes: 2
The value to Microsoft isn't in hardware sales (just like it isn't for Valve); it's to say "Windows is a gaming OS, honest!" Same as for the DirectX-box.
9 Jan 2024 at 5:01 pm UTC Likes: 2
Quoting: MohandevirDo we have any sales figures for these Windows handheld? Judging by the Steam hardware survey, they may be cannibilizing one another for a small fraction of the handheld market, leaving the Steam Deck untouched with the vast majority of that market. Not sure it would make sense to Microsoft to invest in a custom handheld os, if that's the case.The estimates I've seen are that the Deck has sold its "multiple millions" and the Ally has sold ~500k - but they might have had 499,999 returns. None of these other devices have enough users to show up in the Steam Hardware Survey, but the Deck does.
The value to Microsoft isn't in hardware sales (just like it isn't for Valve); it's to say "Windows is a gaming OS, honest!" Same as for the DirectX-box.
MSI officially announced the Claw A1M handheld with Intel
9 Jan 2024 at 4:39 pm UTC Likes: 4
9 Jan 2024 at 4:39 pm UTC Likes: 4
Quoting: lejimsterWith all these Windows handhelds being released I wonder how long it will be before Windows introduced a custom OS that competes with SteamOS.I think that if it happens - if the Windows also-rans that Microsoft have paid for don't do the trick of blunting the Deck's effectiveness as a Linux gaming demonstration device - then it will be Xbox-branded rather than Windows-branded and will only play games from the Microsoft Store. No Steam, no EGS, no GOG, no Itch, but you will get Game Pass, Activision, Blizzard, id, Bethesda, Arkane, and all the other games studios they've bought. Whether the market would go for that - especially if getting your games from the Microsoft Store also let you use them on iOS and Android - I couldn't say.
MSI officially announced the Claw A1M handheld with Intel
9 Jan 2024 at 2:09 pm UTC Likes: 13
9 Jan 2024 at 2:09 pm UTC Likes: 13
we aim to address market pain points and dedicate efforts to the handheld spaceThey haven't, though. It's still got an awful layout and no trackpads. Even in the saddled with an OS that's absolutely awful for a handheld PC sector of the handheld PC market they haven't fixed anything. Maybe this one can avoid destroying its own SD cards, but that's not a given.
Celebrate Economic Strategy with the Steam Capitalism and Economy Fest
9 Jan 2024 at 1:48 pm UTC Likes: 3
9 Jan 2024 at 1:48 pm UTC Likes: 3
Quoting: PenglingI'd guess that it's Steam being too strict with its criteria for the Fest. I noticed it with the upcoming Dinos vs. Robots Fest, for example - just having robots or dinosaurs isn't good enough for inclusion, a game has to go in-depth into the societal implications and so on, so I wouldn't be surprised if something similar was going on here, too.They've got plenty of similar games in there. I'd expect Sega just didn't opt in for some reason.
Cross-distribution support improvements coming for Canonical's Snap packages
9 Jan 2024 at 1:17 pm UTC Likes: 9
9 Jan 2024 at 1:17 pm UTC Likes: 9
Still, it would be nice no matter what distribution of Linux you pick, if we can just tell people to "go here" to get whatever app it is they're after rather than having to do a support-dance to find out their specific distribution and version to see what's available to find out how they can grab something.We already can. The "app store" interfaces like Discover don't care if you're on a distro that uses debs, rpms, or whatever, or if you're pulling snaps from snapcraft or flatpaks from flathub; they'll just present a list of applications and an install button. Packaging formats are only of interest to distro maintainers and angry people on the Internet - end users have no reason to care.
Celebrate Economic Strategy with the Steam Capitalism and Economy Fest
9 Jan 2024 at 12:46 pm UTC Likes: 3
9 Jan 2024 at 12:46 pm UTC Likes: 3
I can recommend Parkitect [External Link] (native / Deck Playable), which is 50% off in the sale.
I'm surprised Two Point Hospital (which is also a great game) isn't included - it seems like it would have been a good fit.
I have Megaquarium [External Link] and Prison Architect [External Link] (native / Deck Playable for both) but I've not actually got around to playing either of those, so I can't specifically recommend them.
I'm surprised Two Point Hospital (which is also a great game) isn't included - it seems like it would have been a good fit.
I have Megaquarium [External Link] and Prison Architect [External Link] (native / Deck Playable for both) but I've not actually got around to playing either of those, so I can't specifically recommend them.
Steam hits new user record for 2024 and a record for games released last year
8 Jan 2024 at 6:24 pm UTC Likes: 2
8 Jan 2024 at 6:24 pm UTC Likes: 2
Quoting: Purple Library GuyThat is interesting--although I think to be fair we should note that many games that don't sell could be perfectly sincere, even good, games that just didn't happen to find their audience.That is true. And elsewhere in Valve's document they say that the limited community stuff doesn't affect sales for genuine games - it just scuppers those games that only exist for card/emoji/whatever farming.
Steam hits new user record for 2024 and a record for games released last year
8 Jan 2024 at 4:15 pm UTC Likes: 5
All the community trinkets get unlocked for a game "as games reach certain player and sales metrics that give confidence that a reasonable number of customers that are engaged with the game" according to Valve. According to SteamDB, of the 2023 games 3,270 games passed that milestone and 11,258 didn't.
8 Jan 2024 at 4:15 pm UTC Likes: 5
Quoting: pbYay, new record for released asset flips! :whistle:Interestingly, Steam does appear to track this, and it's exposed on SteamDB's year graphs.
All the community trinkets get unlocked for a game "as games reach certain player and sales metrics that give confidence that a reasonable number of customers that are engaged with the game" according to Valve. According to SteamDB, of the 2023 games 3,270 games passed that milestone and 11,258 didn't.
Steam Deck officially hits over 13,000 games Playable and Verified
6 Jan 2024 at 8:21 pm UTC Likes: 1
6 Jan 2024 at 8:21 pm UTC Likes: 1
Quoting: Purple Library GuyVR, for example, is going to be 100% unsupported on the Deck even if it works fine with a VR headset attached to a Linux PC - or on Valve's hypothetical standalone VR unit.Quoting: XpanderPretty sure everything i have on my library works on linux. Though i guess there could be few free to play games that have anti-cheat and not working, which i have downloaded.Don't forget that Steam Deck "Unsupported" does not necessarily mean the game doesn't work on Linux. It can mean that it doesn't work well with the form factor or with controllers or like that. So even if Proton worked 100% on everything and the anti-cheat people had given in and made all their stuff 100% work with Linux all the time, there would still be "Unsupported" titles.
113 unsupported is way too much though, but its steamdeck verification.
VERIFIED: 165 games (19.86%)
PLAYABLE: 333 games (40.07%)
UNSUPPORTED: 113 games (13.60%)
UNKNOWN: 220 games (26.47%)
As of January 2024 - 75 of the Top 100 most played Steam games work on Steam Deck
6 Jan 2024 at 1:01 pm UTC Likes: 4
6 Jan 2024 at 1:01 pm UTC Likes: 4
I figured it's been a while since I've done this, so I decided to have a look again.
(this is games released each year, and how many of them have a Linux build, per SteamDB)
Looks like our share of developer attention has stabilised following the plummet after the Steam Machines, but there's not enough signal there to say if it's going up again. Hopefully it will pick up as our market share picks up.
There really are an awful lot of games on Steam - excluding future games and including games prior to 2012 there are 99,226 - of which 13,332 have Linux builds for an aggregate of 13.4%
Year Total Linux Proportion
2012 323 86 26.6%
2013 460 180 39.1%
2014 1601 495 30.9%
2015 2638 847 32.1%
2016 4279 1059 24.7%
2017 6146 1169 19.0%
2018 8002 1211 15.1%
2019 7691 971 12.6%
2020 9468 1105 11.7%
2021 11200 1202 10.7%
2022 12277 1426 11.6%
2023 14640 1625 11.1%(this is games released each year, and how many of them have a Linux build, per SteamDB)
Looks like our share of developer attention has stabilised following the plummet after the Steam Machines, but there's not enough signal there to say if it's going up again. Hopefully it will pick up as our market share picks up.
There really are an awful lot of games on Steam - excluding future games and including games prior to 2012 there are 99,226 - of which 13,332 have Linux builds for an aggregate of 13.4%
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