Latest Comments by CatKiller
Tomb Raider's Linux port from Feral Interactive delisted on Steam
15 Feb 2022 at 11:30 am UTC Likes: 1
The earliest test results don't specify, but the more recent test results have either configuration/recommended_runtime: proton-stable or configuration/recommended_runtime: native.
15 Feb 2022 at 11:30 am UTC Likes: 1
Quoting: rustybroomhandleI wonder if they tested native or Proton for Steam Deck verified. The tested buildID info seems to be Windows stuff, but not sure if that's enough info to work off.Build numbers are generally shared between platforms (unless they're built by different people, which may well be the case for third-party ports).
The earliest test results don't specify, but the more recent test results have either configuration/recommended_runtime: proton-stable or configuration/recommended_runtime: native.
Welcome to Elk readies up for the Steam Deck and Proton
15 Feb 2022 at 9:27 am UTC Likes: 1
There will be developers that don't bother to test at all - Valve are supporting my game now! - and break things willy-nilly (which we've already seen happen with half-arsed native builds) and that's going to really suck for everyone.
15 Feb 2022 at 9:27 am UTC Likes: 1
Quoting: Liam DaweSure, it's a bit of mix and match absolutely :) but unless it's very game-specific, it's probably a bug for Valve to solve.If everyone does their part it should all work really well in the expensive and iterative workflow that Valve like, and which the open source model is really good for.
There will be developers that don't bother to test at all - Valve are supporting my game now! - and break things willy-nilly (which we've already seen happen with half-arsed native builds) and that's going to really suck for everyone.
Welcome to Elk readies up for the Steam Deck and Proton
15 Feb 2022 at 9:20 am UTC Likes: 1
15 Feb 2022 at 9:20 am UTC Likes: 1
Quoting: Liam DaweI think you're largely missing the point though. Apart from a few notable exceptions, Proton is supposed to run Windows games out of the box - the point being that if something doesn't and it's not in the known list - that's a bug for Valve to solve. Game developers cannot realistically be held liable for support with Proton IMO.And Valve can't change anything about the game, nor pre-emptively test every update for every game before it's released. Game developers can, and do, do that, and now they'll need to do it in Proton too if they want to be sure of getting or keeping their Verified mark. And report Proton bugs to Valve if they find some.
Welcome to Elk readies up for the Steam Deck and Proton
15 Feb 2022 at 8:41 am UTC
What they said was "something that we said earlier on is that we really want the entire library to work... and if it doesn't work we see that as a bug and we want to fix it."
Of course there aren't games that they don't want to work, and of course they want to fix Proton bugs.
Valve aren't bothered if a game is native or runs through Proton, but it's the developer that needs to test and support it, not Valve. Valve's customer support is for the sales - "we think it works enough for you to buy it" - and their developer support is providing tools to make it easier and a communications channel.
15 Feb 2022 at 8:41 am UTC
Quoting: Liam DaweThey did say very clearly in an official video, that if something doesn't work they consider it a bug in Proton.
What they said was "something that we said earlier on is that we really want the entire library to work... and if it doesn't work we see that as a bug and we want to fix it."
Of course there aren't games that they don't want to work, and of course they want to fix Proton bugs.
Developer docs even tell developers to log bugs directly to Valve too FYI https://partner.steamgames.com/doc/steamdeck/proton [External Link] under "Reporting Issues".They want developers to test their games in Proton, and to report Proton bugs to Valve so they can be fixed. They'll take bug reports from the community, like they always have, and fix Proton bugs. They are not taking over support, and if a game hasn't been tested by the developer and breaks in Proton then Valve will (eventually) patch Proton (if they can), or redo the validation tests and take away its Validated status (and potentially issue refunds) and they absolutely don't want to have to that.
Valve aren't bothered if a game is native or runs through Proton, but it's the developer that needs to test and support it, not Valve. Valve's customer support is for the sales - "we think it works enough for you to buy it" - and their developer support is providing tools to make it easier and a communications channel.
Welcome to Elk readies up for the Steam Deck and Proton
15 Feb 2022 at 2:48 am UTC Likes: 1
15 Feb 2022 at 2:48 am UTC Likes: 1
Quoting: Liam DaweEdit: and to be clear, what Valve said before still stands - if there's a problem with a game they believe it's on them to fix with Proton. Outside of making things better specifically for the Steam Deck like input and text sizing, it's largely up to Valve. I'm happy to see developers jump in like this though, I think it's great to see more pay a bit of attention. So really on the subject of what level of support - no matter what it remains the same with Proton - bugs go to Valve and main support goes to Valve.They've said that they'll fix bugs in Proton by fixing bugs in Proton. They aren't taking over all game support like they did with the whitelist. They expect developers to test their games in Proton and give instructions on how to do so.
520 games are now rated either Verified or Playable for Steam Deck
14 Feb 2022 at 3:55 am UTC Likes: 1
I understand that is no longer policy, although it did used to be. Most games are going to be made available for Windows because marketshare. The number of all games currently on Steam is 64,289, and the number of Windows games is 64,270.
They said during the dev conference that they don't want Deck exclusives. The big objective is to demonstrate the viability of Linux as a gaming platform to all those Windows gamers out there with their existing Steam libraries, rather than to sell lots of units.
14 Feb 2022 at 3:55 am UTC Likes: 1
Quoting: denyasisWell, yes. I believe a Windows build is still required to release on Steam. No Linux exclusive releases.
I understand that is no longer policy, although it did used to be. Most games are going to be made available for Windows because marketshare. The number of all games currently on Steam is 64,289, and the number of Windows games is 64,270.
Perhaps with the Deck, that has changed, hopefully.
They said during the dev conference that they don't want Deck exclusives. The big objective is to demonstrate the viability of Linux as a gaming platform to all those Windows gamers out there with their existing Steam libraries, rather than to sell lots of units.
520 games are now rated either Verified or Playable for Steam Deck
13 Feb 2022 at 10:52 am UTC Likes: 2
Realistically, there will be games that never get tested. But their own decision on which games to test first is influenced by the games that people who are interested in the Deck want to play, and game developers can request a test if the Deck market is of particular interest to them.
13 Feb 2022 at 10:52 am UTC Likes: 2
Quoting: pete910They have some serious work to do :huh:Yep. With a backlog of 64,000 games and about 28 new games released per day, if they could test 63 games each day then they could catch up within five years. But the rate of new games is increasing, so they'd need to do more than that. And some games are going to need multiple tests, so they'd need to do more still.
Realistically, there will be games that never get tested. But their own decision on which games to test first is influenced by the games that people who are interested in the Deck want to play, and game developers can request a test if the Deck market is of particular interest to them.
520 games are now rated either Verified or Playable for Steam Deck
12 Feb 2022 at 9:27 pm UTC Likes: 4
Your 11,000 would be the number that were released just in 2021.
12 Feb 2022 at 9:27 pm UTC Likes: 4
Quoting: pete910That's not including DLC. With DLC it's about 98,000. [External Link]Quoting: CatKillerThats including DLC :wink:Quoting: pete910Only 10.5k to go to get all of steams library done :whistle:More than that: about 64,000. [External Link]
My number was from 2021 too
Your 11,000 would be the number that were released just in 2021.
520 games are now rated either Verified or Playable for Steam Deck
12 Feb 2022 at 3:48 pm UTC Likes: 1
12 Feb 2022 at 3:48 pm UTC Likes: 1
Quoting: pete910Only 10.5k to go to get all of steams library done :whistle:More than that: about 64,000. [External Link]
Valve releases Steam Deck shell CAD files
12 Feb 2022 at 12:46 am UTC Likes: 23
12 Feb 2022 at 12:46 am UTC Likes: 23
Quoting: AciDI know that Steam is a DRM...Not really. You do need to download the games through the client, but after that it's entirely down to what the publisher chooses. If a game doesn't make use of Steam features (which need the Steam client) and hasn't included any other DRM, you can just run the games however you like. There are lots of games on Steam like that.
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