Latest Comments by CatKiller
Epic Games CEO says a clear No to Fortnite on Steam Deck
8 Feb 2022 at 11:57 am UTC Likes: 6
Server-side anti-cheat can't stop someone from just pointing a camera at the screen, but client-side anti-cheat can't, either.
8 Feb 2022 at 11:57 am UTC Likes: 6
Quoting: elmapulwhat about server side anti cheat? its possible to do the validation server only?Ish. For some games server side anti-cheat is perfect, with no downsides. But if you can push more of the work to the client then the player gets better performance, better latency, and the user pays the electricity costs rather than you. So you can try to really nail down the absolute minimum information that you pass to the client, and check every interaction against a definitive server game state... or you just bung everything at the client and try to stop the client being tampered with.
Server-side anti-cheat can't stop someone from just pointing a camera at the screen, but client-side anti-cheat can't, either.
Epic Games CEO says a clear No to Fortnite on Steam Deck
8 Feb 2022 at 11:15 am UTC Likes: 5
On Linux, you don't really need to do that, because there are people in the Linux space (such as, say, Amazon) that are quite keen on keeping one user's application isolated from another user's application, and from their infrastructure.
Tim's claim is that you can't trust Linux users because they might have compiled their own cheating kernel (like Windows users are able to create their own cheating kernel space drivers) so you want to hide your secrets from a potentially untrustworthy kernel.
8 Feb 2022 at 11:15 am UTC Likes: 5
Quoting: EhvisAren't you kind of arguing against yourself now? Why would a company that believes in the value of client side anti cheat want their system hidden from the kernel? That goes against their philosophy.No. You've got your Windows application doing things that you want to keep secret. Cheats move to kernel space, so they can keep looking at (and changing) your application. So you move part of your application to kernel space. So the cheats run your application (and Windows) in a VM, so the hypervisor can keep looking at (and changing) your application. So you move your application to its own VM with your own hypervisor. And so on.
On Linux, you don't really need to do that, because there are people in the Linux space (such as, say, Amazon) that are quite keen on keeping one user's application isolated from another user's application, and from their infrastructure.
Tim's claim is that you can't trust Linux users because they might have compiled their own cheating kernel (like Windows users are able to create their own cheating kernel space drivers) so you want to hide your secrets from a potentially untrustworthy kernel.
Epic Games CEO says a clear No to Fortnite on Steam Deck
8 Feb 2022 at 10:38 am UTC Likes: 13
8 Feb 2022 at 10:38 am UTC Likes: 13
Quoting: EhvisIn the end, the only solution that would satisfy the creators of client side anti-cheat would be to have some sort of a signed Linux system that they can get root access to.Not really. I mean, that's what they want to do, because that's what they do on Windows, and having your application running all the time gets you valuable marketing and metrics. But userspace applications under Linux can have secure enclaves that are hidden from other applications, from the kernel, from hypervisors, whatever. They don't need kernel-level client-side anti-cheat; they just want it.
KDE Plasma continues improving to stop you breaking things
6 Feb 2022 at 10:07 pm UTC Likes: 2
6 Feb 2022 at 10:07 pm UTC Likes: 2
Quoting: Mountain ManKDE for some reason has the reputation of being a "bloated" desktop environmentKDE 4 had the same problem as early Gnome 3: it had bugs that affected performance, which led people to assume that it was too heavy for their machine, and it's got lots of options so it must be heavy, right? They fixed the bugs and KDE 5 is an entirely different beast to KDE 4, but once you've decided that something's a particular (and unappealing) way, it's very unusual for anyone to check it again.
Over 120 titles are now Steam Deck Verified
4 Feb 2022 at 5:57 pm UTC Likes: 2
4 Feb 2022 at 5:57 pm UTC Likes: 2
Quoting: elmapulits impressive when compared to other console launchs, but its not when compared to 90.000 games avaliable on steam for windows, and even more than that avaliable for windows in general.It's about 64,000 games on Steam (today - there are about 28 new games added each day). It's including DLC and non-game software that gets you the higher number.
Over 120 titles are now Steam Deck Verified
4 Feb 2022 at 4:16 pm UTC Likes: 1
4 Feb 2022 at 4:16 pm UTC Likes: 1
Quoting: WildCoder1000 Verified games for launch! Because they can, it would be a record for any hardware launch that would be very hard to match for quite a while, and it would make a really nice headlines.When Gabe Newell was first talking about Steam-on-Linux he said that he wanted "all 2,500 games" (the size of the Steam catalogue at the time) to run on Linux. We've got a lot more than that now running natively because the size of the catalogue has ballooned, but a launch lineup of 2,500 Verified games would be a nice watermark.
Wadjet Eye Games brings over Resonance to Linux
4 Feb 2022 at 4:06 pm UTC Likes: 5
4 Feb 2022 at 4:06 pm UTC Likes: 5
Quoting: Alm888First thought crossing my mind upon seeing the news: "Let me guess, 'Linux version is not yet available on GOG right now'?"This one had a Linux version before on GOG, because GOG packaged it themselves when they used to support Linux.
Nope, not this time.
Over 120 titles are now Steam Deck Verified
4 Feb 2022 at 3:42 pm UTC Likes: 4
4 Feb 2022 at 3:42 pm UTC Likes: 4
It's not a dig at GOL because I know those are the official names, but it really annoys me that some games have their names in allcaps and splattered with trademark symbols. So janky.
Over 120 titles are now Steam Deck Verified
4 Feb 2022 at 3:40 pm UTC
4 Feb 2022 at 3:40 pm UTC
Quoting: mtFirst game I'll be trying, just for the sake of it, Minecraft.You don't need to mod Minecraft if you're launching it through Steam. Steam gets you controller support automatically.
Thanks to the LambdaControls mod, you can play Minecraft Java with a Controller, and it's often better than playing Minecraft Bedrock with a Controller, simply because the mod is so modular and configurable.
Tho if there will ever be a mod that supports Gyro controls for Minecraft, that would be the non plus ultra.
System76 releases the Kudu featuring AMD Ryzen 9 5900HX
1 Feb 2022 at 9:24 pm UTC Likes: 3
1 Feb 2022 at 9:24 pm UTC Likes: 3
Quoting: TrainDocA brief aside, when did 16:9 stop being a desirable screen ratio?It was never a desirable ratio for computer displays. It was a good enough compromise between 4:3 and cinema ratios for TVs. Widescreen monitors were 16:10, but 16:9 panels got cheaper to make because of the massive economies of scale of TV panel production, which got monitor manufacturers more profit, so they started putting out 16:9 monitors even though 16:9 is too short for normal computer use.
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