Latest Comments by Beamboom
A newly public patent (filed in 2018) from Valve shows a Steam Controller with attachments
12 Apr 2020 at 7:35 am UTC Likes: 2
12 Apr 2020 at 7:35 am UTC Likes: 2
... But does it really need a second edition? Logitech has had their F710 model for what must be a decade now (if not older? 15 years?), still on the market with no alterations whatsoever. Even the design is untouched, looks a decade old now.
And I still use mine. It's perfect!
I do have Valves too and it's not bad at all. I love the shape of it, sits perfectly in my hands. But when I really want to kick back and enjoy a "console game" session I grab my F710. Two analoge stick is really the combo one needs.
And I still use mine. It's perfect!
I do have Valves too and it's not bad at all. I love the shape of it, sits perfectly in my hands. But when I really want to kick back and enjoy a "console game" session I grab my F710. Two analoge stick is really the combo one needs.
Realistic gun simulation FPS 'Receiver 2' launching April 14
8 Apr 2020 at 7:26 pm UTC Likes: 3
8 Apr 2020 at 7:26 pm UTC Likes: 3
A realistic simulation of weapons... The concept leaves a sour taste in my mouth tbh.
Steam and Counter-Strike: Global Offensive once again smash user records
30 Mar 2020 at 12:30 pm UTC
30 Mar 2020 at 12:30 pm UTC
Quoting: elgatilJust a quick math fun fact:What an amazing perspective!
There are around 7000M people in the world, therefore with ~20M it means more or less the 0.3% of the world population is connected at the same time in Steam.
Wow
Linux hardware vendor System76 will have their own Keyboard out this year
19 Mar 2020 at 7:59 pm UTC Likes: 1
We need no physical button for it. A colleague of mine has simply ripped it off his keyboard :D I've disabled it in the Gnome keyboard settings.
19 Mar 2020 at 7:59 pm UTC Likes: 1
Quoting: Purple Library GuyBecause now and then I have a use for it, and when I do want it it's definitely what I want. Just not very often.A ctrl-shift to lock it would be more than enough, imo. Or double-press shift to lock it?
We need no physical button for it. A colleague of mine has simply ripped it off his keyboard :D I've disabled it in the Gnome keyboard settings.
Linux hardware vendor System76 will have their own Keyboard out this year
19 Mar 2020 at 9:57 am UTC Likes: 9
19 Mar 2020 at 9:57 am UTC Likes: 9
Who will be the first keyboard manufacturer to do the only change we really need with our keyboard layout and finally REMOVE THE F'ING CAPS LOCK KEY!!?
It must happen - the day must come!
It must happen - the day must come!
What have you been playing recently and what are your thoughts?
8 Mar 2020 at 4:15 pm UTC
8 Mar 2020 at 4:15 pm UTC
I've started on GTA 5! And so far so good, I was surprised to see the graphics being quite the same as earlier, not the step it was from 3 to 4. Not that it matters, I much prefer steady framerate to visual bling.
Love the atmosphere! There's just nothing like gta. Nothing!
Love the atmosphere! There's just nothing like gta. Nothing!
Metro Exodus to get a release date for Linux "soon" say 4A Games
28 Feb 2020 at 12:53 pm UTC Likes: 1
28 Feb 2020 at 12:53 pm UTC Likes: 1
Well, those of you who know me will not be surprised I'll be all over this release. :)
An obvious purchase imo, and with the current state of things I'd argue more so than ever!
An obvious purchase imo, and with the current state of things I'd argue more so than ever!
Metro Exodus is now live on Steam and Deep Silver say it's coming to Linux
16 Feb 2020 at 11:20 am UTC
16 Feb 2020 at 11:20 am UTC
The best piece of news so far this year! The metro games are really really good, fantastic atmosphere.
Hellpoint, dark sci-fi action RPG launching on April 16 with Linux support
4 Feb 2020 at 2:25 pm UTC Likes: 1
4 Feb 2020 at 2:25 pm UTC Likes: 1
Oh YAY! ❤️
The Linux GOTY Award 2019 is now open for voting
4 Feb 2020 at 8:42 am UTC Likes: 1
Sigh. I had a feeling this would come. I was about to write one more disclaimer but felt I'd written a long enough post as it were. But here goes:
I am obviously now talking about the big picture. The general situation. There's always exceptions, the world is not black/white.
It's very easy to come up with examples of small games that does a particular thing well. There's also plenty, plenty!, examples of big budget productions gone horribly wrong on pretty much every single aspect of the game. Oh good grief, the examples stand in line.
It's also quite symptomatic that an indie game does some parts well, but are very weak on others. A direct consequence of being so few on the project. But the small scope concepts, like puzzlers, platformers, are often done well. Perfect genre for a small developer to create.
And you got the ultra rare exceptions that turns out to be pure pieces of interactive art. Like Flower from Thatgamecompany. But those are few and far between.
I purchased The Pedestrian yesterday. A real charmer of a game. Excellent visual idea. Smooth execution. Will be fun for an hour or two. All good. But at the core of this game lies a very small scope. It's just another small puzzler. It just looks really good.
Generally speaking, the tendency is that the bigger the scope of the game is the harder the small developers will fail. Because, at the end of the day a large scale game totally depends on having enough competence and manpower behind it.
And that, inevitably, costs.
But yes, of course there exist small games that does what it does well. I mean... Come on.
4 Feb 2020 at 8:42 am UTC Likes: 1
Quoting: Smoke39This is just straight up bullshit, and disrespectful of the skill demonstrated by some indies. [...]As a random example off the top of my head: Shovel Knight.(my bolds)
Sigh. I had a feeling this would come. I was about to write one more disclaimer but felt I'd written a long enough post as it were. But here goes:
I am obviously now talking about the big picture. The general situation. There's always exceptions, the world is not black/white.
It's very easy to come up with examples of small games that does a particular thing well. There's also plenty, plenty!, examples of big budget productions gone horribly wrong on pretty much every single aspect of the game. Oh good grief, the examples stand in line.
It's also quite symptomatic that an indie game does some parts well, but are very weak on others. A direct consequence of being so few on the project. But the small scope concepts, like puzzlers, platformers, are often done well. Perfect genre for a small developer to create.
And you got the ultra rare exceptions that turns out to be pure pieces of interactive art. Like Flower from Thatgamecompany. But those are few and far between.
I purchased The Pedestrian yesterday. A real charmer of a game. Excellent visual idea. Smooth execution. Will be fun for an hour or two. All good. But at the core of this game lies a very small scope. It's just another small puzzler. It just looks really good.
Generally speaking, the tendency is that the bigger the scope of the game is the harder the small developers will fail. Because, at the end of the day a large scale game totally depends on having enough competence and manpower behind it.
And that, inevitably, costs.
But yes, of course there exist small games that does what it does well. I mean... Come on.
- Oh dear - ARC Raiders was logging your private Discord chats [updated]
- Ubuntu and Fedora devs comment on California's new Digital Age Assurance Act
- Many more US states are planning or already have operating system age verification laws
- Bazzite gets a big update with KDE Plasma 6.6, Mesa 26.0.1 and more
- Sony PlayStation reportedly moving away from PC ports
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