Latest Comments by Beamboom
Mountain biking game Lonely Mountains: Downhill to release on October 23rd
4 Oct 2019 at 3:29 pm UTC
4 Oct 2019 at 3:29 pm UTC
Lovely artwork, though.
FOSS game engine Godot Engine just gained a new Platinum sponsor
4 Oct 2019 at 9:43 am UTC
4 Oct 2019 at 9:43 am UTC
Quoting: TheSHEEEPThanks for taking your time to write a very informative reply, TheSHEEP! Much appreciated.Quoting: BeamboomAre there any games out now that do a good job in showcasing this engine from a modern (not retro) perspective?Not gonna happen anytime soon, I'm afraid.
Godot is still lacking in some vital departments required for really modern 3D gaming. Pathfinding/navigation, for example, is almost unusable in 3D, lacking important features.
An update on the status of Linux support for the sci-fi RPG 'Encased' now it's in Early Access
3 Oct 2019 at 7:56 am UTC
I guess I play my games from a more "personal" side, I don't really care about strategy gameplay at all to be honest. I'm in it for the experience. New maps, new enemies, building my characters... All that.
3 Oct 2019 at 7:56 am UTC
Quoting: GuestI think i see what you mean. X-Com is more of a strategy game with a lot less dialog/text, so it is easier to voice.True, but man there's games out there with hours upon hours with scripted text voiced. There's no technical limitations on doing so, it's "just" work involved.
Quoting: GuestThe action animations on the other hand, while amusing the first time in X-Com, got really tiresome and annoying real quick.Ah you think so! So this is where we differ hugely :). For me it's still awesome every time. It's so great just to see the playfield from a different perspective, adds so much LIFE into the game, it's not "just another board game" then - and I get up close and personal with my soldiers.
I guess I play my games from a more "personal" side, I don't really care about strategy gameplay at all to be honest. I'm in it for the experience. New maps, new enemies, building my characters... All that.
FOSS game engine Godot Engine just gained a new Platinum sponsor
3 Oct 2019 at 7:48 am UTC Likes: 1
3 Oct 2019 at 7:48 am UTC Likes: 1
Are there any games out now that do a good job in showcasing this engine from a modern (not retro) perspective?
An update on the status of Linux support for the sci-fi RPG 'Encased' now it's in Early Access
30 Sep 2019 at 9:17 am UTC
I guess my main problem here is that the mentioned factors are so... Old-school. I'd love for them to push forward a bit more. Like having a 3rd person view (over-the shoulder perspective), or a realtime/turnbased hybrid, voice acting, something that brings the game a bit more to life, break out of the "game pieces on a board" feel. Without losing the strategic elements.
I think they do a really good job in this in the X-Com games. Same mechanics, but feels a *lot* more modern.
30 Sep 2019 at 9:17 am UTC
Quoting: GuestPretty much the same way you could say this for all Witcher/TES/<your generic mainstream action rpg here> titles, all the minecrafty games, all the online shooters and all the fps games, oh and all the platformers, racers, etc...Yeah. A valid point. You're right.
I guess my main problem here is that the mentioned factors are so... Old-school. I'd love for them to push forward a bit more. Like having a 3rd person view (over-the shoulder perspective), or a realtime/turnbased hybrid, voice acting, something that brings the game a bit more to life, break out of the "game pieces on a board" feel. Without losing the strategic elements.
I think they do a really good job in this in the X-Com games. Same mechanics, but feels a *lot* more modern.
An update on the status of Linux support for the sci-fi RPG 'Encased' now it's in Early Access
27 Sep 2019 at 2:26 pm UTC
One could very well start wondering if there isn't a pre-made template they all are using.
27 Sep 2019 at 2:26 pm UTC
Quoting: NezchanLooks remarkably like the upcoming Wasteland 3 in a lot of ways, although it's pretty likely that wasn't on purpose.... I'd add several other titles to that comparison, to be frank. Birds eye perspective, turn based, text dialogue... Isn't that what pretty much all are?
One could very well start wondering if there isn't a pre-made template they all are using.
ATOM RPG had another massive update recently adding in an Isometric mode
26 Sep 2019 at 6:47 am UTC Likes: 1
But linguistically you are of course right.
26 Sep 2019 at 6:47 am UTC Likes: 1
Quoting: Liam DaweThere's no proper set definition for third-person, just that you see your character. So eh, the shoe fits.I dare you find one game described as "3rd person view" that's not a behind-the-character perspective :) (don't do it, I'm sure you'll find an exception :p )
But linguistically you are of course right.
ATOM RPG had another massive update recently adding in an Isometric mode
25 Sep 2019 at 7:55 pm UTC Likes: 1
"Birds eye" is a legit and common term, I just kinda felt there was a shorter term as well. Like "ismometric" ;).
"Top-down" would work too, I guess. Although then I expect the perspective to be 90 degrees above, not slightly on the side.
Oh well. At least I now know what isometric is :D
25 Sep 2019 at 7:55 pm UTC Likes: 1
Quoting: Liam DaweNo, that can't be the same, although technically it of course is. But 3rd person view in gaming context is the over-the-shoulder perspective, when you see your character in front of you, isn't it? That's how I'd define it at least. But I've proven to be wrong before, so. :)Quoting: EikeEither that or just third-person.Quoting: BeamboomBut what do we then call the perspective I thought was called isometric?"Bird's eye view"?
"Birds eye" is a legit and common term, I just kinda felt there was a shorter term as well. Like "ismometric" ;).
"Top-down" would work too, I guess. Although then I expect the perspective to be 90 degrees above, not slightly on the side.
Oh well. At least I now know what isometric is :D
ATOM RPG had another massive update recently adding in an Isometric mode
24 Sep 2019 at 7:38 pm UTC
But what do we then call the perspective I thought was called isometric?
24 Sep 2019 at 7:38 pm UTC
Quoting: Liam Daweit does give the game a different feel from my time running around with it.
Quoting: EhvisIsometric view has no perspective. The normal view does.
Quoting: silmethThe isometric view does not simulate the perspective scaling, so an object always has the same size on the screen no matter how far ‘from the camera’ it is placed.ahhhhh - so that's what "isometric" means - I thought it was just a name of one of the common perspectives, we have 1st person, 3rd person and isometric. :) Now I learnt something new!
But what do we then call the perspective I thought was called isometric?
ATOM RPG had another massive update recently adding in an Isometric mode
23 Sep 2019 at 12:32 pm UTC
23 Sep 2019 at 12:32 pm UTC
Huh? What was it before, if not isometric? How is this different?
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