Latest Comments by Beamboom
GTA: San Andreas is being remade (unofficially) in Unity and it supports Linux
19 Sep 2019 at 6:49 am UTC Likes: 1
Heck, if we look far enough into the future the architecture of our PCs will very likely have been fundamentally changed, leaving most of the source code from today not easily compiled at all. And so forth. Again, we're entering philosophical and very theoretical grounds here.
It's much more likely we will get emulators that can run these old games "forever" instead. Just like the emulators for the old abandoned console platforms do today.
19 Sep 2019 at 6:49 am UTC Likes: 1
Quoting: DesumThis is not a new game being developed. This is a new engine for an old game.It's still indie game development, and the point still stands. They want the best tools for the job, "The best editor, the best documentation, the best UI, the best features, the best result.". That's just the point I try to make here.
Quoting: DesumAnd Unity won't be worked on forever.Define "forever". Unity and the eco system around it reminds me a lot of Unreal. And that's an engine that was launched in '98 and show no sign of going anywhere anytime soon.
Heck, if we look far enough into the future the architecture of our PCs will very likely have been fundamentally changed, leaving most of the source code from today not easily compiled at all. And so forth. Again, we're entering philosophical and very theoretical grounds here.
Quoting: DesumThis project will end up having to be re-done again at some point.Do you really believe this is a project that will live forever, regardless? What are the odds of anyone in this entire world will care or even remember this project when that day comes?
It's much more likely we will get emulators that can run these old games "forever" instead. Just like the emulators for the old abandoned console platforms do today.
Ocean exploration game Beyond Blue has a new story trailer and voice cast reveal
17 Sep 2019 at 8:01 am UTC Likes: 1
17 Sep 2019 at 8:01 am UTC Likes: 1
Quoting: Purple Library GuyYou're right . . . but having read your post I couldn't pay attention to anything else when I was watching the trailer!lol - sorry :D
GTA: San Andreas is being remade (unofficially) in Unity and it supports Linux
17 Sep 2019 at 7:36 am UTC Likes: 2
But nobody starts a game development with the deciding factor of longest possible preservation.
Arguments like these are really exceptionally secondary and will not move any users over. If Godot are to be adapted by more, you must focus on the practical advantages, not philosophical.
The tool must be the best for the job. The best editor, the best documentation, the best UI, the best features, the best result.
That's what makes regular developers interested. Nobody starts using a tool that seem second or even third best, just because of some theoretical scenario of the future that might or might not happen. Nobody starts writing a game with the PRIMARY purpose of being preserved for all future.
There's no rational reason to think that Unity goes away anytime soon, and if/when they do there's plenty of examples of closed source software that indeed goes open source if they do hang up.
It's also plenty examples of the other way around, open source projects who change licence model with a new version, and even go closed source. Last example of a change of licence that I can recall of is the Elasticsearch stack last year to shake off competition from Amazon.
But all this is of no relevance to the small indie dev. The small indie dev want to use the best tools they can afford to reach their goal. That's what the decision is based on. And rightfully so! If the tool can't take them there it will be nothing worth preserving in the first place.
So focus on the tools on offer - arguments like "OSS is better cause your game might be easier preserved sometime in the distant future" is just never gonna turn any heads.
17 Sep 2019 at 7:36 am UTC Likes: 2
Quoting: DesumIf the purpose of this project was to perverse the game, Godot would have been the better way to go vs Unity3D. You can insult me all you like, but that, from a practical point, is just the truth.I have no intention, nor do I hope I am understood that way, to insult you at all. If that has happened thus far I apologise.
But nobody starts a game development with the deciding factor of longest possible preservation.
Arguments like these are really exceptionally secondary and will not move any users over. If Godot are to be adapted by more, you must focus on the practical advantages, not philosophical.
The tool must be the best for the job. The best editor, the best documentation, the best UI, the best features, the best result.
That's what makes regular developers interested. Nobody starts using a tool that seem second or even third best, just because of some theoretical scenario of the future that might or might not happen. Nobody starts writing a game with the PRIMARY purpose of being preserved for all future.
There's no rational reason to think that Unity goes away anytime soon, and if/when they do there's plenty of examples of closed source software that indeed goes open source if they do hang up.
It's also plenty examples of the other way around, open source projects who change licence model with a new version, and even go closed source. Last example of a change of licence that I can recall of is the Elasticsearch stack last year to shake off competition from Amazon.
But all this is of no relevance to the small indie dev. The small indie dev want to use the best tools they can afford to reach their goal. That's what the decision is based on. And rightfully so! If the tool can't take them there it will be nothing worth preserving in the first place.
So focus on the tools on offer - arguments like "OSS is better cause your game might be easier preserved sometime in the distant future" is just never gonna turn any heads.
Ocean exploration game Beyond Blue has a new story trailer and voice cast reveal
16 Sep 2019 at 1:51 pm UTC
16 Sep 2019 at 1:51 pm UTC
I'd say the swimmer animations are extremely important in a game like this. And I think the animations here looked a bit too mechanical/"animation on loop". Wonder how it looks when she takes a sharp turn.
Other than that this really looks like a chill trip.
Other than that this really looks like a chill trip.
Steam Play Proton 4.11-2 is out, upgrading DXVK and FAudio
15 Sep 2019 at 9:24 pm UTC
Fallout 4 must be the best Fallout so far? It's easily my #1. Man what a fantastic map to explore!
15 Sep 2019 at 9:24 pm UTC
Quoting: TheReaperUKso far after 3 hours gameplayThat's three quality hours for sure :)
Fallout 4 must be the best Fallout so far? It's easily my #1. Man what a fantastic map to explore!
Valve have tweaked Steam's mighty algorithms and fixed some bugs with a new store update out
13 Sep 2019 at 5:26 pm UTC
13 Sep 2019 at 5:26 pm UTC
Quoting: LungDragoSome engines run like crap on Linux/ProtonExamples?
Beautiful open-world action adventure Pine is releasing next month
13 Sep 2019 at 12:24 pm UTC Likes: 1
13 Sep 2019 at 12:24 pm UTC Likes: 1
Quoting: EikeIt's...<cries> Oh noooo - not again!!
... a boy!
Beautiful open-world action adventure Pine is releasing next month
13 Sep 2019 at 9:38 am UTC Likes: 1
But it seems it's one fixed character:
"there is no character creation planned for Pine. It's a singular story about a remaining tribe of humans in the world"
https://steamcommunity.com/app/1042780/discussions/0/1676938384255522110/ [External Link]
They respond like this in relation to race, but I guess that also gives us our answer.
13 Sep 2019 at 9:38 am UTC Likes: 1
Quoting: bird_or_cageDefinitely yes, if female protagonist is an option.Same here.
But it seems it's one fixed character:
"there is no character creation planned for Pine. It's a singular story about a remaining tribe of humans in the world"
https://steamcommunity.com/app/1042780/discussions/0/1676938384255522110/ [External Link]
They respond like this in relation to race, but I guess that also gives us our answer.
Valve have tweaked Steam's mighty algorithms and fixed some bugs with a new store update out
13 Sep 2019 at 6:51 am UTC Likes: 4
13 Sep 2019 at 6:51 am UTC Likes: 4
Quoting: HoriHowever, the engine filter is a neat idea.I don't understand why? Would you buy (or not buy) a game based on what engine it's built on? If so, why? There's poor performance and badly designed games being made on all engines... And vice versa?
While not on Linux officially, Far Cry New Dawn seems to work amazingly well on Linux
12 Sep 2019 at 10:40 am UTC
Anyone else had success with networking in this game on Linux?
12 Sep 2019 at 10:40 am UTC
Quoting: mikhailNot working networking. I couldn't play in cooperative mode with my friend.Ah - that's a real bummer, thanks for posting! It would be for coop I'd buy this one.
Anyone else had success with networking in this game on Linux?
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