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Latest Comments by Adutchman
Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
7 Sep 2022 at 7:43 am UTC

Quoting: coeseta
Quoting: iWeaker4You
Quoting: SpykerUnfortunately this is a trend that will go on in the future.
Making native Linux games is hard especially when you have to deal with third party engine which may not handle Linux as well as Windows.
or Linux libraries... it change very frequently and break many applications, it's hard to maintain a software if you can't maintain a stable system, or avoid manipulating the userspace
Simply put No.
Windows has the same issue, and to fix it they bundle specific DirectX versions, DLL versions and other things like visual c++ with each game. That is a lot of bloat to be fair but it causes less problems in the long run. Ever installed a windows game via steam? Maybe you have seen it when it installs those packages when you first start the game.
That said it would work the same way with libs on Linux, but 5 minutes google seems to be to much to ask for most devs these days.
This isn't a question of "5 minutes of Google": it is about figuring out how Linux works and fixing the bugs now, which can take quite some time, and maintaining it for the future. With tiny devs it is mostly not a question if they could do it skillwise, but wether they have the time for it. Remember: in software development, each feature you work on is time that could be spent on something else. For them, the choice is working on better gameplay etc. or working on a native Linux port which might work worse or on-par with proton

Quench that weekend thirst with the release of Wine 5.14
2 Aug 2020 at 9:46 am UTC

Why is Godot getting more support? Isn't it already on Linux?