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Latest Comments by Adutchman
SurrounDead looks like a mix of DayZ and Project Zomboid
1 Feb 2023 at 6:18 am UTC

Tbh, right now it comes across as a worse and paid version of unturned, or a I missing something here

System76 teasing new fully AMD powered Pangolin Linux laptop
14 Jan 2023 at 9:39 am UTC Likes: 2

Quoting: sarmadGlad to see this happening, though the StarLabs offering (StarFighter) is superior to this with more ram, better screen, better web cam, and larger battery.
True, but if you want to have a AMD processor in it, it starts at 2k dollars, so it is a different price category. I have to say though: between System76 and the others, the linux laptop space is improving rapidly and it seems that most vendors are starting to ship AMD laptops with very good-looking spec sheets.

Happy Holidays & Merry Christmas from GamingOnLinux
24 Dec 2022 at 10:09 am UTC

Happy holidays everyone, and thank you Liam and everyone at GOL for providing us with yet another year of top notch game journalism!

Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
13 Sep 2022 at 5:30 am UTC Likes: 1

Quoting: scaine
Quoting: AdutchmanThis isn't a question of "5 minutes of Google"
Yeah, I agree - it's definitely a bit more work than that to ensure Linux compatibility. But they promised to do that work. People bought into their game based on that promise.

Same old problem with crowd funded games - no accountability. Developers have been defrauding the public on Kickstarter for years with these kinds of promises. Whole projects simply walk away with hundreds of thousands of pounds with no repercussions.

I'm not saying what's happening here is on that scale - in the grand scheme of things, "not delivering a Linux version of our game" is a pretty minor form of fraud, but it's tedious how often it happens, and it is still fraud to sell something based on a promise you can't deliver on, even if you think you're justified in blaming a third party (Unity) for that outcome.

(I've seen this defended before, and I think it's because Linux is so small. Imagine if a dev promised a Playstation version of their game alongside the Xbox version, then failed to deliver on the Playstation version - there would be a gigantic outcry. But when it happens with Linux, it's just "ah well, no big deal, there are only 17 Linux users in the world anyway.)

Realistically, we should probably be happy that they're willing to work on a Proton version at all. Look at the Carmageddon assholes, by comparison. Not only did they defraud their Linux customers, they trolled them in social media repeatedly. The Prodeus devs are saints by comparison.
Sure, I can get behind that. If you promise the version clearly, you should of course keep the promise

Prodeus cancels the Native Linux version, focusing on Proton compatibility (updated)
7 Sep 2022 at 7:43 am UTC

Quoting: coeseta
Quoting: iWeaker4You
Quoting: SpykerUnfortunately this is a trend that will go on in the future.
Making native Linux games is hard especially when you have to deal with third party engine which may not handle Linux as well as Windows.
or Linux libraries... it change very frequently and break many applications, it's hard to maintain a software if you can't maintain a stable system, or avoid manipulating the userspace
Simply put No.
Windows has the same issue, and to fix it they bundle specific DirectX versions, DLL versions and other things like visual c++ with each game. That is a lot of bloat to be fair but it causes less problems in the long run. Ever installed a windows game via steam? Maybe you have seen it when it installs those packages when you first start the game.
That said it would work the same way with libs on Linux, but 5 minutes google seems to be to much to ask for most devs these days.
This isn't a question of "5 minutes of Google": it is about figuring out how Linux works and fixing the bugs now, which can take quite some time, and maintaining it for the future. With tiny devs it is mostly not a question if they could do it skillwise, but wether they have the time for it. Remember: in software development, each feature you work on is time that could be spent on something else. For them, the choice is working on better gameplay etc. or working on a native Linux port which might work worse or on-par with proton

Quench that weekend thirst with the release of Wine 5.14
2 Aug 2020 at 9:46 am UTC

Why is Godot getting more support? Isn't it already on Linux?