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Latest Comments by LinuxGamesTV
Looks Like RollerCoaster Tycoon World Will Support Linux At Launch
13 Aug 2015 at 1:26 am UTC

Great, the next game thats i loved comes to Linux. Thx to the Dev's. :)

Shadow of Mordor Nvidia Benchmarks On Linux
6 Aug 2015 at 10:58 pm UTC

Ok i will look what turning off from "sync to Vblank" brings on my system and will re-bech this game again.

<edit>
OK on Ultra the avg and min results are the same but the max result are 20 FPS lower
</edit>

Shadow of Mordor Nvidia Benchmarks On Linux
6 Aug 2015 at 10:13 pm UTC

Ok here we go:

The resolution are 1680x1050 (i don't have a HD Monitor) and the Texture Quality are middle on all benchmarks.

Graficcard: Gigabyte GF GTX 760 WF 3X OC Rev. 2 (2 GB VRam)
CPU: AMD Phenom II X4 960T @ AMD Phenom II X6 1600T (unlocked) at 3800 MHz
OS: opensuse Tumbleweed Kernel 4.1.3-7-default
DM/WM: KDE Plasma 5
Nvidia Driver Version: 352.30

Very low settings:



low settings:



middle settings:



high settings:



very high settings:



ultra settings:


Shadow of Mordor Nvidia Benchmarks On Linux
6 Aug 2015 at 6:12 pm UTC

You all knows, thats users reports SoM runs only on one CPU Core?

And thats INTEL CPU owners.

I have the AMD Phenom II X4 960T unlocked to X6 1600T @ 3,8 GHz and SoM runs on all Cores.

My Systeminfos from Steam:

Processor Information:
Vendor: AuthenticAMD
CPU Family: 0x10
CPU Model: 0xa
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 3799 Mhz
6 logical processors
6 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Unsupported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
"openSUSE 20150802 (Tumbleweed) (x86_64)" (64 bit)
Kernel Name: Linux
Kernel Version: 4.1.3-7.gce190a8-default
X Server Vendor: The X.Org Foundation
X Server Release: 11702000
X Window Manager: KWin (Plasma 5)
Steam Runtime Version: steam-runtime-release_2015-06-12

Video Card:
Driver: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2

Driver Version: 4.5.0 NVIDIA 352.30
OpenGL Version: 4.5
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x1187
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 1680 x 1050
Desktop Resolution: 2960 x 1050
Primary Display Size: 18,11" x 11,81" (21,61" diag)
46,0cm x 30,0cm (54,9cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x

Sound card:
Audio device:

Memory:
RAM: 16047 Mb

Miscellaneous:
UI Language: English
LANG: de_DE.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 482721 Mb
Largest Free Hard Disk Block: 161324 Mb

For testing i will run the benchmark to night on all settings low -> ultra) and than i will post it here.
Check self if SoM runs only on one CPU Core on your system or if it use all cores.

Virtual Programming Have Been Busy, Looks Like They Are Doing The Arma 3 Port
2 Aug 2015 at 7:54 am UTC

Valve shows how to do it. Valve indeed put a wrapper, but sitting in the Engine and then Valve turn it into a native port.

Virtual Programming Have Been Busy, Looks Like They Are Doing The Arma 3 Port
1 Aug 2015 at 5:51 pm UTC

Quoting: DissCentI also have mixed feelings about VP. In general, I didn't have any crashes in BioShock so far (but I'm not through the whole game yet). But my critics are that the game has stuttering all the time when loading new areas or when spawning after level loading - that's really annoying. I also fear that companies just give their games to VP to bring them to Linux rather then making a real port which is always more stable and faster in performance (or at least should be, when ported good),
Same here in BioShock.

Yes i have 3 VP Ports:
Witcher 2, Spec Ops and BioShock.

The performance is not the best.

BioShock:

1. See the quote.
2. BioShock crashed my System or the Game self chrashed. Fix for the system crashes: reduce the Graficsettings.
After level changes the game crashed back to desktop.

Spec Ops:
performance problem, but i played not long to say more.

Witcher 2:

Works, but on my settigs not great.

Ok with wine i have the performance problems, too (half FPS on Linux. Exemple: 90 FPS on Win = 45 FPS on Linux)

Thats the reason why i prefer native ports.

Best regards

Peter

DiRT Showdown Confirmed For Linux By Virtual Programming, Pre-orders Open Up
1 Aug 2015 at 5:28 pm UTC

Quoting: silverphil...

in the system requirements it says DirectX: 11, and it has DX10/GL3-capable cards as minimum requirements, though maybe you 're still right since Dirt 3 has DX9 fallback, but idk.

...
Did we speak from the self game?

Systemvoraussetzungen
MINIMUM:
Betriebssystem: Windows Vista oder Windows 7
Prozessor: AMD Athlon 64 x2 oder Intel Pentium D @3.4GHz
Speicher: 2 GB RAM
Grafik: AMD HD2000 Serien oder Nvidia 8000 Serien
Unterstützte Grafikkarten: ATI Radeon HD2000 Serien, HD3000 Serien, HD4000 Serien, HD5000 Serien, HD6000 Serien, HD7000 Serien
Nvidia GeForce 8000 Serien, 9000 Serien, GTX200 Serien, GTX400 Serien, GTX500 Serien
DirectX®: DX9
Festplatte: 15 GB HD frei
Sound: DirectX kompatible Soundkarte
Andere Anforderungen: Breitband-Internetverbindung

Ok now the System Requirements in English:

System Requirements
MINIMUM:
OS: Windows Vista or Windows 7
Processor: AMD Athlon 64 x2 or Intel Pentium D @3.2Ghz
Memory: 2 GB RAM
Graphics: • Graphics: AMD HD2000 Series, Nvidia 8000 Series, Intel HD Graphics 2500, AMD Fusion A4
Supported Graphics Cards: AMD HD2000 Series, HD3000 Series, HD4000 Series, HD5000 Series, HD6000 Series, HD7000 Series; Nvidia GeForce 8000 Series, 9000 Series, GTX200 Series, GTX400 Series, GTX500 Series
DirectX®: 11
Hard Drive: 15 GB HD space
Sound: DirectX Compatible Sound Card
Other Requirements: Broadband Internet connection

OK, so you are right and im right.
I hate devs and Publisher, who not hold their entries standardised.

Quoting: silverphil...

How many racing games on Linux have real cars and (somewhat) realistic handling??
Currently I know none.
But full FFB is also for this game a must have.

FFB supports on Linux for wheels at this time only one effect.
I'll check this again, whether there already what has changed.

DiRT Showdown Confirmed For Linux By Virtual Programming, Pre-orders Open Up
1 Aug 2015 at 3:10 pm UTC

[quote=silverphil][quote=wojtek88][quote=silverphil]
Quoting: wojtek88...
lol i dont see many poor reviews: 1029/249 and 8.5 rating on Eurogamer, it's only the long time Codemasters fans that hated the game and don't forget we don't have many such racers on Linux...

...
We got more racers on Linux if FFB works full on all wheels.

[quote=silverphil][quote=wojtek88][quote=silverphil]
Quoting: wojtek88...

and it needs Direct3D11 so it doesn't run through Wine (yet... probably)

...
Really? It has a fallback to DX 9. See the minimum System Requirements.

DiRT Showdown Confirmed For Linux By Virtual Programming, Pre-orders Open Up
31 Jul 2015 at 8:12 pm UTC

Quoting: mr-egg
Quoting: BdMdesigN
Quoting: Beta VersionNot VP again =(. Another game that i will never buy.
Me, too :(
really? :dizzy:

The only realistic chance we have of older games being ported quickly and cheaply is for EON/VP. Its not a trend for new titles, most AAA are native and when Vulcan is out they probably all will be.

would you turn down a near perfect port of Skyrim using Eon with full workshop compatibility ?
Yes realy. If i will use warppers i can use Wine or CrossOver.
OK this Game in the highest settings RECOMMENDED DX 11.

If the game runs smoothly with a similar system (http://www.sysprofile.de/id161813 [External Link] German site), I think about it again.

DiRT Showdown Confirmed For Linux By Virtual Programming, Pre-orders Open Up
31 Jul 2015 at 7:23 pm UTC Likes: 1

Quoting: Beta VersionNot VP again =(. Another game that i will never buy.
Me, too :(