Latest Comments by KROM
Valve expand Steam Input to support more of the PS5 DualSense Controller
21 Nov 2020 at 1:07 pm UTC
21 Nov 2020 at 1:07 pm UTC
I'm still having a hard time with bluetooth controllers, as they always lose connection after a few minutes. Anyone knows a special trick to make it work?
Collabora put up their patches for Linux Kernel work to help Windows games on Linux
20 Nov 2020 at 6:25 pm UTC Likes: 1
For the curious, these are the steps I do:
I think make install already does trigger update-initramfs and update-grub, but I do it anyway, just to be sure. :)
Also, this installs the kernel straight without using a package manager. I think you can also build the kernel as .deb packages and then add/remove it using the package manager, but I just delete the old kernels from time to time by hand.
20 Nov 2020 at 6:25 pm UTC Likes: 1
Quoting: scaineAlso, doesn't compiling a kernel take hours?? Maybe I'm missing something that install script just updates your apt cache, but that's not how it's presented, and they go on to talk about having to manage "custom compiled kernels". I'd prefer something that merges into the Mint kernel management tool, like mainline does.That strongly depends on your CPU. Compiling a mainline kernel usually takes me about up to 10 minutes on my 12-core Ryzen 3900. All in all, its about 15 minutes to get a new kernel up and running. A bit more if you're going to patch it, e.g. with fsync support.
For the curious, these are the steps I do:
cd <unpacked kernel directory>
sudo make mrproper
cp /boot/config-$(uname -r) .config
# if you want to change kernel options, otherwise you can skip menuconfig
make menuconfig
make -j 25
sudo make INSTALL_MOD_STRIP=1 modules_install
cd /lib/modules/<new_kernel>
sudo find . -name *.ko -exec strip --strip-unneeded {} +
cd <unpacked kernel directory>
sudo make install
sudo update-initramfs -c -k <kernelversion>
sudo update-grubI think make install already does trigger update-initramfs and update-grub, but I do it anyway, just to be sure. :)
Also, this installs the kernel straight without using a package manager. I think you can also build the kernel as .deb packages and then add/remove it using the package manager, but I just delete the old kernels from time to time by hand.
GOverlay app adds support for the Linux instant-replay tool ReplaySorcery
4 Nov 2020 at 10:20 pm UTC
4 Nov 2020 at 10:20 pm UTC
Thanks for the info. Unfortunately I just cannot get it to work, I've tried a lot, but it won't cooperate. :)
That makes it difficult to investigate further, but good to know that it works for you. Well, somehow.
You can try to set this setting in your SkyrimPrefs.ini and/or Skyrim.ini, I've read that you need that when using ENB:
That makes it difficult to investigate further, but good to know that it works for you. Well, somehow.
You can try to set this setting in your SkyrimPrefs.ini and/or Skyrim.ini, I've read that you need that when using ENB:
[Video]
bFloatPointRenderTarget=1
GOverlay app adds support for the Linux instant-replay tool ReplaySorcery
4 Nov 2020 at 9:40 pm UTC
4 Nov 2020 at 9:40 pm UTC
Oh okay, that is the 32bit version then. Damn, that's old. :grin:
I also do have that (the original one, not the legendary edition), so I gave it a try, but I also have quite some troubles with it. I can't get it to work with DXVK at all, it always crashes on me. When I disable DXVK, ENB doesn't load. When I enable it, ENB does load but DXVK crashes.
Does DXVK work for you and which proton version are you using? Also, AMD or NVIDIA? Any special tricks applied to get it to work?
I also do have that (the original one, not the legendary edition), so I gave it a try, but I also have quite some troubles with it. I can't get it to work with DXVK at all, it always crashes on me. When I disable DXVK, ENB doesn't load. When I enable it, ENB does load but DXVK crashes.
Does DXVK work for you and which proton version are you using? Also, AMD or NVIDIA? Any special tricks applied to get it to work?
GOverlay app adds support for the Linux instant-replay tool ReplaySorcery
4 Nov 2020 at 8:05 pm UTC
4 Nov 2020 at 8:05 pm UTC
Quoting: Spirimintok i followed your complete tutorial, changed from the latest DXVK d3d9.dll to d3d9_vulkan.dll (skyrim),Oh okay, that's unfortunate. :sad: Do you have the original or the SE version?
ProxyLibrary=d3d9_vulkan.dll
WINEDLLOVERRIDES="dxgi.dll=n,b;d3d9.dll=n,b" %command%
My loading times of skyrim went really high, but the ENB wont show up. looks still the same.
Even i got like a text in the mainmenu with some details about the ENB
Shift and Enter also won't open any menu.
So it seems it is installed and in the same time not :D
GOverlay app adds support for the Linux instant-replay tool ReplaySorcery
4 Nov 2020 at 3:28 pm UTC
In general ENB works as long as you set the dll overrides for the ENB dlls when starting the game. It just gets a little bit more complicated when you want to also use vulkan, as both, ENB and vulkan use the same dll to hook into the game. But with the procedure I have described you can have both.
Since Skyrim is pretty much the same engine as Fallout, it should work for you without problems.
One more thing: When you don't use reshade, I think you don't need the dxgi.dll, so you don't need to copy the file and also don't need the override for it. It won't break anything if you use it, though.
4 Nov 2020 at 3:28 pm UTC
Quoting: SpirimintYes that's no problem, as vkBasalt is a post processing for vulkan, which is not touched by ENB. I've verified that it works in combination.Quoting: KROMOh nice, then i'm gonna try it with Skyrim, sounds very easy to make. Can i use ENB and vkBasalt same time ?Quoting: SpirimintI can speak only for my experience with Fallout 4, but ENB and Vulkan does work.Quoting: benjamimgoisbut when i enable it globally will it only start with MANGOHUD=1 or all the time?Quoting: SpirimintDoes anybody know if vkBasalt got also activated in Steam with the launch option MANGOHUD=1 ?For vkbasalt you needENABLE_VKBASALT=1. Or you can enable Mangohud and Vkbasalt globally on goverlay.
Vkbasalt is such a bless for Linux as ENB not working. At least on my system :D
What you need to do:
- Place the ENB stuff into your game folder
- Download latest version of DXVK and unzip it somewhere.
- Assuming that the game uses d3d11, rename the d3d11.dll from DXVK to something else, like d3d11_vulkan.dll
- Copy dxgi.dll (if not using reshade, else see comment below) and d3d11_vulkan.dll from DXVK into your game directory
- Edit enblocal.ini and change the first block "[PROXY]" to this:
- EnableProxyLibrary=true
- InitProxyFunctions=true
- ProxyLibrary=d3d11_vulkan.dll
- Edit the launch options: WINEDLLOVERRIDES="dxgi.dll=n,b;d3d11.dll=n,b" %command%
reshade works too I think, but you need to also set up the reshade proxy to chain load the vulkan dxgi.dll (which I think you also need to rename then) in the reshade config.
Hope that helps!
In general ENB works as long as you set the dll overrides for the ENB dlls when starting the game. It just gets a little bit more complicated when you want to also use vulkan, as both, ENB and vulkan use the same dll to hook into the game. But with the procedure I have described you can have both.
Since Skyrim is pretty much the same engine as Fallout, it should work for you without problems.
One more thing: When you don't use reshade, I think you don't need the dxgi.dll, so you don't need to copy the file and also don't need the override for it. It won't break anything if you use it, though.
Quoting: benjamimgoisWhat is ENB ? never heard of itSee here [External Link]. It's a post processing for a couple of games, I use it for Fallout 4 and you can download loads of presets to improve the visual appearance of the game, like tonemapping, depth of field, color correction and such.
GOverlay app adds support for the Linux instant-replay tool ReplaySorcery
4 Nov 2020 at 1:19 pm UTC
What you need to do:
reshade works too I think, but you need to also set up the reshade proxy to chain load the vulkan dxgi.dll (which I think you also need to rename then) in the reshade config.
Hope that helps!
4 Nov 2020 at 1:19 pm UTC
Quoting: SpirimintI can speak only for my experience with Fallout 4, but ENB and Vulkan does work.Quoting: benjamimgoisbut when i enable it globally will it only start with MANGOHUD=1 or all the time?Quoting: SpirimintDoes anybody know if vkBasalt got also activated in Steam with the launch option MANGOHUD=1 ?For vkbasalt you needENABLE_VKBASALT=1. Or you can enable Mangohud and Vkbasalt globally on goverlay.
Vkbasalt is such a bless for Linux as ENB not working. At least on my system :D
What you need to do:
- Place the ENB stuff into your game folder
- Download latest version of DXVK and unzip it somewhere.
- Assuming that the game uses d3d11, rename the d3d11.dll from DXVK to something else, like d3d11_vulkan.dll
- Copy dxgi.dll (if not using reshade, else see comment below) and d3d11_vulkan.dll from DXVK into your game directory
- Edit enblocal.ini and change the first block "[PROXY]" to this:
- EnableProxyLibrary=true
- InitProxyFunctions=true
- ProxyLibrary=d3d11_vulkan.dll
- Edit the launch options: WINEDLLOVERRIDES="dxgi.dll=n,b;d3d11.dll=n,b" %command%
reshade works too I think, but you need to also set up the reshade proxy to chain load the vulkan dxgi.dll (which I think you also need to rename then) in the reshade config.
Hope that helps!
AMD reveal RDNA 2 with Radeon RX 6900 XT, Radeon RX 6800 XT, Radeon RX 6800
28 Oct 2020 at 4:38 pm UTC Likes: 8
28 Oct 2020 at 4:38 pm UTC Likes: 8
Awesome presentation. But I think I just saw my wallet running out of the door screaming. :grin:
Since release Crusader Kings III has seen over 18 million murders - huge patch out now
30 Sep 2020 at 10:09 pm UTC Likes: 1
30 Sep 2020 at 10:09 pm UTC Likes: 1
I've found a very fun, thus readable, summary of the patch notes on reddit: Crusader Kings 3 Patch 1.1 Notes: What They Actually Mean [External Link]
On a side note, for those of you that do experience a stuttering every two seconds or so, the workaround for this is to revoke permissions on /dev/input before you start the game:
On a side note, for those of you that do experience a stuttering every two seconds or so, the workaround for this is to revoke permissions on /dev/input before you start the game:
sudo chmod o-rx /dev/input/Don't forget to change them back after your session with:
sudo chmod o+rx /dev/input/Hopefully Paradox will notice the bug reports and fix it.
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