Latest Comments by Linas
Half-Life remake 'Black Mesa' has a post-release hotfix with a little Linux fix included
23 Apr 2020 at 11:05 am UTC
23 Apr 2020 at 11:05 am UTC
Quoting: grigiWell, a game like Half-Life you have an HEV suite, which is a powered suit, it apparently augments your physical capabilities. So one could make the case that it allows the "you" to be a lot more accurate. [...] I mean, just watch your sprinting speed with the HEV suit, and compare it to the marines... You're like double their speed.I wonder if this is explained anywhere in the Half-Life lore?
Latest Steam Beta has Linux fixes plus (speculation) possible Steam Rewards, Subscriptions and Cloud Gaming
23 Apr 2020 at 10:53 am UTC Likes: 2
23 Apr 2020 at 10:53 am UTC Likes: 2
Valve and EA have been talking about a subscription service [External Link] of some sort. Maybe it's that?
I am really curious of what kind of model are they going for? There are almost endless possible variations, and is certain to annoy at least a part of their customers. I for example would really hate if they started locking individual games behind subscriptions.
I am really curious of what kind of model are they going for? There are almost endless possible variations, and is certain to annoy at least a part of their customers. I for example would really hate if they started locking individual games behind subscriptions.
Half-Life remake 'Black Mesa' has a post-release hotfix with a little Linux fix included
21 Apr 2020 at 8:15 am UTC Likes: 4
TL;DR Games are not realistic. Neither are movies. It's just our perception.
Game developers have to work with a surprisingly delicate balance between "realistic" and "fun". Hollywood has given us a very twisted perception of how guns work. So if you make it too realistic, it feels less realistic, because you subconsciously expect the guns to work like they do in the movies.
But the hardest thing to simulate accurately is "you", because in the actual reality the mechanical accuracy of the gun does not mean nearly as much as the person wielding it. There are even records of actual soldiers in actual conflicts complaining that their guns were inaccurate or ineffective, whereas it was often the case that under stress and pressure they were simply not able to keep on target.
The closest I have seen is the original Operation Flashpoint, later renamed to Arma: Cold War Assault [External Link], where you would basically have no chance of hitting anything while walking around, and sprinting would make your heart race and your hands tremble. But this clearly wouldn't work for a fast paced game like Half-Life.
21 Apr 2020 at 8:15 am UTC Likes: 4
Quoting: PopeRigbyYeah, games always get that wrong. A shotgun isn't supposed to have the range of a melee weapon. The spread of the pellets is usually pretty tight, letting them travel relatively far.And pistols are not sniper rifles . :whistle:
TL;DR Games are not realistic. Neither are movies. It's just our perception.
Game developers have to work with a surprisingly delicate balance between "realistic" and "fun". Hollywood has given us a very twisted perception of how guns work. So if you make it too realistic, it feels less realistic, because you subconsciously expect the guns to work like they do in the movies.
But the hardest thing to simulate accurately is "you", because in the actual reality the mechanical accuracy of the gun does not mean nearly as much as the person wielding it. There are even records of actual soldiers in actual conflicts complaining that their guns were inaccurate or ineffective, whereas it was often the case that under stress and pressure they were simply not able to keep on target.
The closest I have seen is the original Operation Flashpoint, later renamed to Arma: Cold War Assault [External Link], where you would basically have no chance of hitting anything while walking around, and sprinting would make your heart race and your hands tremble. But this clearly wouldn't work for a fast paced game like Half-Life.
ATOM RPG Trudograd entering Early Access in May - Linux version to come shortly after
20 Apr 2020 at 12:35 pm UTC Likes: 9
But I yield, kind sir. You out-Russianed me like a true gentleman. :)
20 Apr 2020 at 12:35 pm UTC Likes: 9
Quoting: Alm888"Трудность" (rarely used word, most people prefer "сложность") would be "difficulty" and the "City of Difficulties" would be "Трудностеград" (sounds as awful as it implies to be!). I wonder, who would like to live in a town with such a name :S:Desperate post-apocalyptic Russians? :D
But I yield, kind sir. You out-Russianed me like a true gentleman. :)
ATOM RPG Trudograd entering Early Access in May - Linux version to come shortly after
20 Apr 2020 at 12:05 pm UTC
20 Apr 2020 at 12:05 pm UTC
Quoting: Alm888Well, труд is labor, but трудность is hardship. I think both are fair interpretations, comrade. :wink:Quoting: LinasRandom fact of the day: "Trudograd" means something like "hardship town" in Russian.You are excessively dramatic on this one. It is not that sinister-sounding, really, and literally means "City of Labor" (quite fitting, considering USSR nominally was ruled by the "workers and peasants" and "Labor Street" is quite common street name). :wink:
ATOM RPG Trudograd entering Early Access in May - Linux version to come shortly after
20 Apr 2020 at 11:35 am UTC Likes: 3
20 Apr 2020 at 11:35 am UTC Likes: 3
Random fact of the day: "Trudograd" means something like "hardship town" in Russian.
The 'GameMode' performance tool from Feral Interactive makes it into Ubuntu 20.04
19 Apr 2020 at 3:10 pm UTC Likes: 2
19 Apr 2020 at 3:10 pm UTC Likes: 2
Quoting: KorsGood news this one. Hope its valid for other flavours as well.Well, it is a repackage from Debian, so I don't see why it wouldn't work on other flavors as well.
Work is underway to better support ASUS ROG laptops on Linux
19 Apr 2020 at 3:08 pm UTC Likes: 15
19 Apr 2020 at 3:08 pm UTC Likes: 15
I really don't get this RGB trend. All the blinking lights is a distraction and totally breaks the immersion. But better support is always welcome, because it means that I can turn the blinking lights off. :D
Couch-based Linux 'GamerOS' shows how SteamOS could be done - with a new release up
15 Apr 2020 at 12:24 pm UTC
15 Apr 2020 at 12:24 pm UTC
Let me just say that this is fucking cool, and exactly what we need to make Linux gaming console a reality. I will be very surprised if the next SteamOS will not be (exactly like) GamerOS.
How-to: upscale old games on Linux
11 Apr 2020 at 11:24 pm UTC
I don't think I have ever seen an actual strobing backlight, but some OLED TVs use black frame insertion for blur reduction. And I know some people like it. I personally cannot stand it, because the whole thing just feels flickery.
11 Apr 2020 at 11:24 pm UTC
Quoting: MayeulCDo you see lights flicker at 60Hz?Don't really know what my threshold is, and like you mentioned it most likely depends on the implementation.
I don't think I have ever seen an actual strobing backlight, but some OLED TVs use black frame insertion for blur reduction. And I know some people like it. I personally cannot stand it, because the whole thing just feels flickery.
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