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Latest Comments by fenglengshun
Nintendo Switch emulator yuzu gets a nice Steam Deck upgrade
24 May 2023 at 6:55 am UTC

Can someone give me a link/guide to the Yuzu versioning? I don't know which mainline build that early access build 3604 will correspond to, or what features current Yuzu mainline would have in comparisong to the early access.

I just use yuzu-early-access (and use the other source as well) because I can't be bothered to look up the difference, but I don't mind playing by the rules as long as it's clear when I'd get those features and what features I do currently have.

Valve tries to improve Big Picture Mode on Linux for NVIDIA GPUs
19 May 2023 at 6:18 am UTC Likes: 2

Use -disable-desktop-gl-fallback to restore previous behaviour if desired.
Am I the only one who's kinda bugged by Valve using single hyphen (-) as opposed to double (--) per the standard for arguments that aren't single letter? It's not a big deal, but it just bugs me.

The Last of Us closer to playable on Steam Deck, but the Deck still has RAM problems
11 May 2023 at 7:06 am UTC

Quoting: GuestRegarding RAM usage, is there any ram pages compression for linux (and pages deduplication/shared pages), so it maybe could help a bit?
Isn't that basically what Zram and Zswap are? As far as deduplication, I don't know, I think they just have swappiness setting, oomd, and general page sizes.

Direct3D 8 to Vulkan translator D8VK 'production-ready' 1.0 is out now
11 May 2023 at 7:04 am UTC Likes: 1

Quoting: GroganAwesome, I've not yet run into a DirectX 8 game, but I wondered how it would be if I ever did. I just assumed it wouldn't matter, for such old games the CPU overhead of WineD3D would be OK.

A lot of games got updates that ported them to DX9 to keep them playable.

I hope this gets merged with DXVK (seems cooperative)
On Proton at least, there doesn't seem to be much issue. I played Trails in the Sky FC just fine with the DX8 version -- it went better than using the DX9 with the mods, in fact. Of course, that's a really simple game, and I'd like to see how well this one works. Also, audio for movies was broken for some reason, not sure if it's a codec issue or issue with DX8 games on Linux.

Cartridges is another Linux game launcher and it's super-clean
9 May 2023 at 4:04 am UTC Likes: 1

The main thing of value here seems to be the Itch integration. Though not for me -- I isolate itch in a separate container home because of its annoying `~/.itch` folder, so things probably won't work well unless I install this in a container as well.

Personally, my main reason for using Launchers are to track playtime and integrate with Steam. Steam is already my "one-stop" launcher, and I'd rather integrate other launchers to Steam than the opposite. For non-Steam games, though, they don't have a playtime tracker, so that's why I use Lutris (emulator games) and Heroic (Wine, GOG, Epic).

So, this one seems kinda redundant, but I know that the Gnome and Libadwaita crowds wants everything in that aesthetics, so I'm also unsurprised.

GOG reveal some stats on how they're doing
7 May 2023 at 5:09 am UTC

GOG is pointless to me. Why would I buy such expensive stuff compared to Steam? Evenicle was three times the price of the game on Steam. There is no regional pricing for my region. At that point, I might as well just pirate the game.

The reason why I buy games is because I want convenience of setting things up and safety of not losing saves. The warm and fuzzy feelings of paying for your stuff is just a bonus. I'm not going to pay 3x the price just because I want to feel good, especially when GOG is a much bigger company than JAST and Kagura Games, yet they managed to figure out regional pricing for SEA region much earlier.

Discord username system changing to make it easier to find people
7 May 2023 at 5:05 am UTC Likes: 3

I actually liked the #1234 system. It means that your username could never be fully taken, you don't have to deal with "@name is taken, so is @name213" issue. And everyone could just change their display name in different servers anyways. I agree with Linus and Luke's question of asking what's the point of this change.

I could understand if they expanded the Nitro benefit to being able to have the "@name" handle without needing to use #1234, but still enabling the "@name#1234" system for new users and plebs. It makes economic sense. But changing the whole system? What's the point? The current system works.

I'd rather see a less casual spin of Discord. Make it paid, or whatever, I like Discord's backend, I just want something that is actually more oriented towards work and non-casual interaction, like Skype or whatever.

Valve limits Steam store pages to 2 trailers before screenshots
4 May 2023 at 10:23 am UTC

Quoting: EikeI got the feeling though the autoplay option would switch itself every other week...
Yeah, I'm pretty sure as well. I do disable autoplay by default on my browser, but the problem is that, without disabling autoplay, Steam defaults to showing the trailer even if it doesn't play.

Usually I just can't be arsed to change it again, I only ever change it when I'm doing initial logins after distro-hopping.

Valve limits Steam store pages to 2 trailers before screenshots
4 May 2023 at 8:40 am UTC Likes: 1

I honestly just disable the autoplay and never look at the trailer. Years of various online stores' videos have taught me that most of the time they waste a lot of time and aren't very informative.

They really should just apply TikTok/Shorts video principles to store trailer -- make them short, to the point, and interesting immediately and throughout.

OBS Studio 29.1 is out now with AV1 / HEVC for YouTube
4 May 2023 at 7:08 am UTC Likes: 1

Quoting: ripper81358
Quoting: pete910Well just tried AV1 via GPU encode on my 6800xt seems to work fine. No option to use AV1 when streaming though.

Having said that do YT/twitch support streaming AV1 ?
How did you do that? RX 6000 series GPU'S do not support AV1 encoding. RDNA 2 is limited to AV1 decoding only as far as i know. Also AV1 encoding is not supported by MESA VAAPI as of now.
Yeah, AFAIK only RDNA3 (RX 7*000s) supports hardware encoding for AV1. RDNA2 / RX 6*000s is decode only. There's been some major support for AV1 recently, though I can't remember if it was for Mesa, vaapi, or ffmpeg. But all those three probably need to be sorted out first before we can use AV1 hardware encoding.

Legitimately, this is why I'm just patiently waiting for any upgrading. By the time that a decent RX 7600 board is cheap enough for me to buy here, most of these stuff should be sorted out enough for public testing.