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Latest Comments by Eike
GPD release their own statement on the confusion with Bazzite Linux support
30 Jan 2026 at 3:05 pm UTC Likes: 1

Quoting: amatai
Quoting: Sakuretsu
Antheas (Antheas Kapenekakis), who was previously part of the Bazzite team and creator of the Handheld Daemon project, but ended up being kicked out due to "repeated violations of our Code of Conduct".
Maybe I'm going to regret asking but what did that guy do?
Making software and hardware working together, which is actually quite hard, very technical and a bit boring.
For example, it makes so that Linux can connect to the internet on an handeld with some wifi modem and antenna but unusual linking or that the software you use can access the position of the analogues sticks.
My guess is that the question was about the claimed "repeated violations of our Code of Conduct".

GPD claim the WIN 5 is getting an official Bazzite Linux adaptation but the Bazzite team say otherwise
28 Jan 2026 at 4:59 pm UTC

Quoting: msmafraKyle Gospodnetich made things clearer today https://universal-blue.discourse.group/t/correction-regarding-gpd-win5-support-for-bazzite/11574 [External Link]
I find the following absolutely reasonable and correct though?

A GPD representative appears to be directing their users to a discord other than our own for support as well.
They shouldn't direct the users to the Bazzite people to do the support for GPD, right?!?

Banjo-Kazooie gets a native PC port with Linux / Steam Deck support
27 Jan 2026 at 9:52 am UTC

Quoting: PhlebiacBoth this and Zelda64 crash out when I select the "Load ROM" menu option. I'm guessing it's supposed to show a file picker?
If you want to deep dive, strace would probably tell you what they're trying to load there.

Draft code submitted to KDE Plasma turns it into a full VR desktop
19 Jan 2026 at 4:05 pm UTC Likes: 1

What is the mentioned "surface thinkness" about?
(I guess it's supposed to be "surface thickness", but I don't get that either...?)

Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
19 Jan 2026 at 3:22 pm UTC

Quoting: emphy
Code is supposed to shove numbers around. It's outcome can be defined. And tested.
That's is like judging literature on the basis of shopping lists.

The way the numbers are juggled and how those methods affect the end result are as much part of the artistic process as any other choice of medium.
Sorry, no.

The way Mario jumps is art.

The process of putting that in code...
Well, I'd call it engineering.
(I am professional software developer, if that plays a role.)

PS: The quote button is back!

Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
19 Jan 2026 at 9:36 am UTC

Quoting: scaine
*edit*
And how would the company even know if their game contains AI generated code? Surveillance of all their developers? Strong filters in the office? What about working in home office...?
That's pretty straightforward with firewall filtering. At my work, we block everything except the two or three services we have strong legal agreements with.

Maybe Devs can still get around this with their phones on 5G, say, but retyping all that code would be tedious. They still get to use genAI sadly, but at least it's not dodgy services that will use query and query history to build future models.
And you admins know all Chineese or Turkmenish AI services...?

Negative filters don't work.
Positive filters are to restrictive to do development with in the first place.

Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
19 Jan 2026 at 9:34 am UTC Likes: 2

Quoting: poiuzI find it unreasonable to distinguish between coding & art.
I find it unreasonable not to.

Code is supposed to shove numbers around. It's outcome can be defined. And tested. The outcome of code generated by humans and by AI must be the same - the one defined. By a human.

Art is supposed to convey feelings. Optimally tell us something about life. The outcome of making art cannot possibly be defined. And hardly be tested for "correctness". And AI does not have anything to tell about life.

Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
18 Jan 2026 at 2:46 pm UTC

Quoting: poiuzIf you don't have any arguments then simply don't join the discussion.
I join whatever discussion I wish to, thank you very much.

Quoting: poiuz
Quoting: EikeReally, you're getting the source code of the games?

Yeah, I know, we do get the binary code, which is translated by a compiler from the source code, ...
Correct, we receive what was generated by the AI in binary form. What's your point here? You wouldn't receive the assets as-is either, they get processed, too (e.g. exported into the correct format).

Quoting: EikeThis is not leading anywhere.

* Developers do use AI to code.
* You cannot find out if they did from the binaries.

It's not worth the discussion.
What's the difference? I doubt you could distinguish the AI source code anyway.
And you think that's an argument for what you're asking for?

I happen to be software developer in a big company (not game related).
It would surprise me if less than 90% of the developers use AI every now and then.
We've got very different types, from developers finding it hard to do development when the AI access is broken for an hour, to those that use it like once a week. Yes, there's also some that don't use it at all, but you'll have hard times to find a whole development team where nobody is using AI.

If what you're asking for would be done - which I still find unreasonable - you'd end up with about every game being marked as "AI was used for code development". What would you gain?

*edit*
And how would the company even know if their game contains AI generated code? Surveillance of all their developers? Strong filters in the office? What about working in home office...?