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Latest Comments by Eike
OpenGL over Vulkan driver Zink gets a huge performance boost
18 Jun 2021 at 7:38 am UTC Likes: 1

Quoting: furaxhornyxI was going to reply "technical debt" as well, but from now on, "historisch gewachsen" might become my new favorite :grin:
:heart:

Not easy to pronounce if you're non-native speakers though, I guess. :D

PS, @Liam: I hope you don't mind the OT talk. I sometimes like some semi-OT international exchange...

OpenGL over Vulkan driver Zink gets a huge performance boost
17 Jun 2021 at 2:19 pm UTC

Quoting: HoriYou germans have words or terms for literally anything :)) I love it
:)

I would not bet all my money that everybody understands this term like this, though.

OpenGL over Vulkan driver Zink gets a huge performance boost
17 Jun 2021 at 1:51 pm UTC Likes: 2

Quoting: tuubiLegacy baggage and technical debt are related (and depressing) terms that spring to mind.
I like "Legacy baggage"!
(I always take this with a bit of understanding/sympathy - it's not like I haven't produced similar baggages... ;) )

OpenGL over Vulkan driver Zink gets a huge performance boost
17 Jun 2021 at 12:40 pm UTC Likes: 2

Quoting: CatKillerYeah, OpenGL was driven by the needs of CAD software when programs were single-threaded and hardware was a fixed-function rendering pipeline. Modern software and hardware aren't really like that at all.

There's an interesting set of articles [External Link] from one of the PowerVR people that describes how Vulkan does things differently to OpenGL.
I don't know if there's something like "historisch gewachsen" in English. "Historically developed" would be the literal translation, used in the meaning of it's old, many people had their hands on it, it served many purposes, maybe there's even people missing that understand it fully due to its complexity, ... Some day, such software has to be (slowly) replaced.

OpenGL over Vulkan driver Zink gets a huge performance boost
17 Jun 2021 at 12:05 pm UTC

Quoting: fagnerlnZink is a nice project, but it looks like a proof of concept than anything else.

I mean, OGL is by far the most supported API, looks like nowadays is not that hard to implement it on hardware.
From what CatKiller linked (I guessed so, but they do know): "One problem is that OpenGL is a big API with a lot of legacy stuff that has accumulated since its initial release in 1992."

Kalypso Media to reduce pricing on their games as a result of doing well
16 Jun 2021 at 7:24 am UTC Likes: 1

Quoting: slaapliedje
Quoting: MisterPaytwickI tought I was done with Kalypso because of past experience.

Well, guess I'll add it back to my list of companies I can buy from.
I only remember that they didn't release Urban Empires (I think that was the game) for Linux. But reviews for it were not kind...
So they actually spared us this one? ;-)

Collabora give an overview on the status of Zink, the OpenGL over Vulkan driver
16 Jun 2021 at 7:20 am UTC

Quoting: rustybroomhandle
Quoting: edoHow is performance doing? Is it faster?
Guess we'll find out, but https://www.supergoodcode.com/hhhhhhhhhhhhhh/ [External Link]
Holy Big Triangle in heaven!
(They really need to get into metric measurement, though.)

What we want to see from the possible SteamPal handheld from Valve
15 Jun 2021 at 12:50 pm UTC

Quoting: MohandevirI just don't believe in the smartphone argument... There is nothing to see there, imo. Gaming directly on a smartphone is sub-par and the screens are too small...
It doesn't appeal to me either, but you should ask Feral Interactive, I guess they've got (more information than us combined and) a different opinion on this matter...

What we want to see from the possible SteamPal handheld from Valve
15 Jun 2021 at 12:15 pm UTC Likes: 1

Quoting: BeamboomThe Nintendo Game Boy iterations were *massive*, like total world domination
Absolutely.

And before it, there were the single game handhelds...



Quoting: BeamboomI would summarise with handheld gaming being a mainstream thing - especially in Japan but also globally - all the way up until the smartphone took over that market. Then it died extremely abrupt.
I thought of it in waves. Game boy, world domination, then nothing notable, PSP and DS, nothing again, smartphones.

Collabora give an overview on the status of Zink, the OpenGL over Vulkan driver
15 Jun 2021 at 9:26 am UTC Likes: 2

Would this mean specialized OpenGL drivers could be abandoned in favor of Vulkan (only) drivers?