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Latest Comments by Eike
Reminder: Update your PC info for the next round of statistics updates
1 Aug 2020 at 7:15 pm UTC

Quoting: lectrode
Quoting: axredneckGentoo and Arch-based are barely visible here
You can refresh the page to change the colors. Still weird that some colors haven't been blacklisted (denylisted?) in certain themes.
I like "... blocklisted ..."

Valve gets another developer to work on Linux graphics drivers, starting with AMD RADV
31 Jul 2020 at 10:28 am UTC

Quoting: PatolaWe're not using Windows ABIs. We're using Windows APIs
It's absolutely using Windows ABIs. It' using Exe and Dll files.

NVIDIA 450.57 is out for Linux with DLSS and NGX, Image Sharpening plus more
30 Jul 2020 at 4:22 am UTC

Quoting: oldrocker99
Quoting: EikeI'm on 450.57 on Debian stable (using Debian packages). Yes, I absolutely couldn't resist. :-)
Did you use debtap?
Erm, no, I'm using Debian...
(I had to mention because I always hear how Debian is behind. :-) )

Saint Kotar will bring a psychological horror adventure as a Kickstarter success
28 Jul 2020 at 6:39 pm UTC Likes: 1

Quoting: razing32Hope i see my name in the credits for backers :tongue:
Me too! :-)

Ron Gilbert, developer of Thimbleweed Park is switching to Linux
28 Jul 2020 at 9:11 am UTC Likes: 3

Quoting: subEven more exciting to me than Ron is trying out Linux now (which is great) is this part:

Terrible Toybox, the actual team behind Thimbleweed Park are working on a new game and game engine too.
I couldn't find any information about this.
Liam, did you deduce that from the fact that Ron is working on a new engine
or did he explicitly mentioned working on a new p&c game? :)
They said this in the Dolores Steam forums and they also said while Dolores doesn't support Linux, their engine and their next game will.

Ron Gilbert, developer of Thimbleweed Park is switching to Linux
28 Jul 2020 at 7:36 am UTC

Quoting: mylka
Quoting: Dunc
Quoting: mylkayeah i know, but his games arent really that complex
i understand it for cyberpunk or other huge open world games, but a pixel style point and click.... i dont know... doesnt seem to by very economically
If you're sticking to one style, the knowledge and control of the codebase a custom engine gives you tends to outweigh the flexibility of a general-purpose one.
he makes 2D pixel art games. how flexible do you have to be for that?
if you need special water effects, or physics, or lightning, or trees... anything..... i would understand

but why all the work for
I think they started the engine after Thimbleweed Park, so it's for the next big ;-) thing, no?

NVIDIA 450.57 is out for Linux with DLSS and NGX, Image Sharpening plus more
28 Jul 2020 at 7:30 am UTC

Quoting: oldrocker994.50.57 is, so far, unavailable in the Manjaro repos and the AUR. I can wait.

BTW, 32-bit libraries are alive and well in Manjaro.
I'm on 450.57 on Debian stable (using Debian packages). Yes, I absolutely couldn't resist. :-)

What play button have you been clicking on lately?
27 Jul 2020 at 11:06 am UTC

I got Superhot gifted and played through it. It's good, but I didn't get as hyped as some others. I could relate with one of the reviews: They came up with a good idea, made a showcase... but didn't really turn that into a full-fledged game.

Wonderful adventure game Jenny LeClue - Detectivu is now fully voiced
27 Jul 2020 at 10:23 am UTC

I saw in the reviews that people complain that it does not support mouse control. Additionally, it seems to be limited to walking left and right? Still held me off from buying...