Latest Comments by Eike
Obsidian: Developing For Linux Was Not Worth It
1 Sep 2015 at 9:48 am UTC
1 Sep 2015 at 9:48 am UTC
One more thing to add...
Some people say that they should have guessed that ~1% of Steam users wouldn't account for loads of sells.
But when Project Eternity, which it was called back then, was funded three years ago - that was before Steam had Linux support even in open beta form - nobody could tell what the Linux user share would be two or three years later. Not them and not us.
I would have guessed it would grow stronger - and I bet many of you did as well.
Some people say that they should have guessed that ~1% of Steam users wouldn't account for loads of sells.
But when Project Eternity, which it was called back then, was funded three years ago - that was before Steam had Linux support even in open beta form - nobody could tell what the Linux user share would be two or three years later. Not them and not us.
I would have guessed it would grow stronger - and I bet many of you did as well.
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 1:53 pm UTC Likes: 2
31 Aug 2015 at 1:53 pm UTC Likes: 2
Quoting: CybolicFortunately, we have several commenting individuals on this site that actually _do_ have experience in development and specifically game development - Cheeseness being a prime example in this thread.I happen to be long term professional software developer as well, just not in the gaming industry. But if you ask me, you should not ask software developers about such matters. It's business. If I read correctly, Cheeseness didn't even subtract any taxes. That's why you shouldn't ask me, either. But what I can imagine very well is that bug hunting and support on system foreign to you is very hard. I had a tough time when I developed my first open source piece of software on Linux although I was using Linux for 15 years, just because the tools are... strange to me. All that costs time and time costs money.
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 1:49 pm UTC Likes: 2
31 Aug 2015 at 1:49 pm UTC Likes: 2
Quoting: liamdaweTalking about numbers, mine were taken directly from SteamSpy which can track who owns what.They can't, they have to extrapolate from public profiles. (So everybody who doubts that Steam survey is correct should doubt this one as well.) But that's not the primary number I'm having heavy doubts with. Everybody doing business will tell you that a lot of money is subtracted from your sales before you get it into your hands. Some examples have been given in an article linked by someone above. We cannot just multiply an extrapolated nuber of sales with an unlikely share of it being left to the developer, subtract a made up number of QA cases which we don't know how expensive they are and tell the ones who plainly know better than us how much bucks they made profit from this.
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 12:43 pm UTC Likes: 2
31 Aug 2015 at 12:43 pm UTC Likes: 2
Quoting: GuestYes, we're just a very small percentage and its probably not a good thing to be rude about their experience. We just have to hope with Steam Machines etc that they see an increase in the user base and sales over time.I cannot remember which company it was (Feral? Aspyr?) and which port, but they wrote in the forums that they had put up a poster in their office with inspiring quotes from happy Linux users. I (as a software developer) would love such, and hate rants...
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 12:35 pm UTC Likes: 5
31 Aug 2015 at 12:35 pm UTC Likes: 5
Please stop ranting, and stop adding numbers you don't have.
These developers made a very good game and a very good Linux port of it.
They have got all numbers and when they say it wasn't worth it, there's no point not to believe that.
(Why would somebody say such if he has made profit of it? No reason to believe so.)
Some of the parameters might change, like a better Linux support of their engine and more Linux knowledge in their team (due to the first port). So there's still hope for their games to be ported in the future.
I really hope so.
Looking forward for The Bard's Tale.
These developers made a very good game and a very good Linux port of it.
They have got all numbers and when they say it wasn't worth it, there's no point not to believe that.
(Why would somebody say such if he has made profit of it? No reason to believe so.)
Some of the parameters might change, like a better Linux support of their engine and more Linux knowledge in their team (due to the first port). So there's still hope for their games to be ported in the future.
I really hope so.
Looking forward for The Bard's Tale.
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 11:17 am UTC
We just don't know the numbers.
31 Aug 2015 at 11:17 am UTC
Quoting: hardpenguinJust read this:+1
https://medium.com/@adrianchm/indie-developers-cannot-count-money-ccb6d32229e8 [External Link]
We just don't know the numbers.
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 10:28 am UTC
31 Aug 2015 at 10:28 am UTC
Quoting: Cheeseness/there can't have been meaningful engine porting costs, unless they had source access to the Unity engine and/or were paying Unity Technologies additional money to resolve Linux specific issues - I don't believe they were).If the engine's Linux support improved over their development time (that is good, but) that imposes costs by additional bugs you get in early development time and which you have to track down at least until you're sure on which side, engine or game, they are created and which you have to track and possibly work around. That's even more true if the engine's Linux support improved due to your game development.
The interview also fails to recognise that Unity has been steadily maturing on Linux as time wears on, bringing more stability and robustness. This is something that Pillars of Eternity itself has likely to contributed to. It's a shame that that isn't being celebrated here.
Obsidian: Developing For Linux Was Not Worth It
31 Aug 2015 at 10:06 am UTC Likes: 1
31 Aug 2015 at 10:06 am UTC Likes: 1
The QA point is the one we could improve ourselves. Try to solve your problems yourself or with help of others, try to help others solving their problems. If you solved a problem, share the solution with them and/or on the forums. So the company needs to do less support.
The inexperience in Linux development is a point that could make us hope. Obviously, this has gotten better with the first port, and maybe they want to use that experience for the next game. (I had not a single problem with their port, by the way.)
A linux player that has bought the box in the store and thus probably was not counted for Linux...
The inexperience in Linux development is a point that could make us hope. Obviously, this has gotten better with the first port, and maybe they want to use that experience for the next game. (I had not a single problem with their port, by the way.)
A linux player that has bought the box in the store and thus probably was not counted for Linux...
Pillars Of Eternity: The White March Part I Now Available
31 Aug 2015 at 9:28 am UTC
I feel I got the full experience and don't care too much for the DLCs.
31 Aug 2015 at 9:28 am UTC
Quoting: wolfyrionI dont like replaying games - once is done is done so I just want to have the full experience of a game I am playing ....The original game took me 78 hours, it is "round" and long and all good.
I feel I got the full experience and don't care too much for the DLCs.
SOMA, The Next Horror Game From Frictional Games Should Have Day-1 Linux Support
31 Aug 2015 at 9:08 am UTC
31 Aug 2015 at 9:08 am UTC
Quoting: PlintslchoThat's the disadvantage of watching YouTube videos.... and so you wanted to share the disadvantage with people avoiding Youtube videos of games they are going to play?!? :P
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