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Latest Comments by Eike
Source 2 Will Be Completely Free To Use
7 Mar 2015 at 6:30 pm UTC Likes: 2

Quoting: N30N
Quoting: http://www.valvesoftware.com/news/?id=16000We will be making Source 2 available for free to content developers.
"... Windows PCs, Macs, and Linux PCs ..."! :)

Torchlight II Now On Linux, Old News By A Day, But Here’s My Report
5 Mar 2015 at 3:10 pm UTC

That's some decent announcement...
* Cross-platform multiplayer is supported. 
* Game saves are compatible across PC, Mac, and Linux platforms. 
* Mods are supported."

Lots Of Big Games Confirmed For SteamOS, Torchlight II Now Out, Payday 2, Mordor And More Coming Too
5 Mar 2015 at 11:04 am UTC

Quoting: scotsman9999Just as I feared would happen eventually, on the sale page the icon for Linux is no longer Tux but the generic circled Steam logo. Does "Linux" still scare devs that Valve has to cover it up with 'SteamOS' now?
I had a bit negative feelings as well about this at first, but then...
If a very well know company with a hundred million users uses it's brand sign for a Linux distribution, it is counting on Linux.

Source Engine 2, Steam Link And More Announced At GDC
4 Mar 2015 at 9:22 am UTC

Quoting: liamdaweSteamOS was already announced, you can't re-announce it ;)
I just wonder if those Steam Machines coming end of the year will have it preinstalled.

Source Engine 2, Steam Link And More Announced At GDC
4 Mar 2015 at 9:08 am UTC

No word of SteamOS in the press release...

Worms Clan Wars Now Available On Linux
3 Mar 2015 at 11:16 am UTC

Does it have a timer for the moves? If so, can it be switched off? I need my thinking time...! ;)

HTC & Valve Announce The HTC RE Vive
2 Mar 2015 at 3:31 pm UTC

Quoting: N30N
Quoting: PangachatI think it's two unique displays, and must compute two independent images for them.
Are far as your video card knows it's a single display (hardware wise it mostly likely is too). Games just needs to render two views side by side and then apply a 2D distortion for the optics.
The 3D scenario must be rendered twice from two differing viewing angles.
As far as I've heard (to my suprise) that's not very much more difficult than rendering only from one angle, but still, it is more work than the same amount of pixels in monoscopic view.

Speculation: Here's The Possible List Of Games Valve Will Demo At GDC
2 Mar 2015 at 12:14 pm UTC

There will be a presentation at GDC by Valve about "physics for programmers" on 3/3 at 3 PM.
Many 3s for a company that's supposed to not even know that number.
Wonder if the presenter has the initials H.L...