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Latest Comments by Eike
All older games being sold in Germany on Steam now require a content rating
2 Mar 2024 at 10:52 am UTC

They're saying developers can use the Steam integrated rating process - so I guess it's not too much of a hazzle for developers? Any developer here that could comment on that process?

Stealthy platformer Kiyo in need of Linux testers
1 Mar 2024 at 7:20 pm UTC

Quoting: TactikalKittyEveryone has their knickers in a twist but in reality, Proprietary is the logical and correct term to use in this case. The engine is close sourced. That doesn't matter and shouldn't matter.
Sounds like you totally missed what the word was used for in this case.

Steam users redeemed over $80 million in physical wallet cards in December 2023
1 Mar 2024 at 8:35 am UTC Likes: 1

Quoting: PenglingI just wanted to post a quick follow-up to this: Thanks so much, thelimeydragon! I had a chance to look around, and they are indeed found in Lidl, of all places! :shock:
Cool! I made a photo in the local supermarket to brag to you, but I guess that won't work anymore now. :D

The Steam cards were strewn on the floor of the sales display though, while the others were nicely hung at their place, so I guess Steam is considered second class.

Stealthy platformer Kiyo in need of Linux testers
29 Feb 2024 at 12:51 pm UTC Likes: 1

Quoting: ShabbyX
Quoting: Eike
Quoting: mitridasSounds like I need to do some serious Wayland testing myself... thanks for letting me know.
Btw, if you press backspace in game you'll get a live perf graph - it should tell you whether the slowdown comes from the rendering (most likely) or something else.
Of course it's always good to support many different systems, but as a resort, you could narrow down your system requirements.
That's fine if forward looking (like, I don't support old drivers, x11, old glibc etc). Not a good idea if the requirements are that you can't use new stuff! That makes the game obsolete in no time.
Even of the GoL readers, two thirds are using X11:
https://www.gamingonlinux.com/users/statistics/#SessionType-top

So in my humble opinion, X11 is not the old, but the current system.

Stealthy platformer Kiyo in need of Linux testers
29 Feb 2024 at 9:12 am UTC Likes: 1

Quoting: mitridasSounds like I need to do some serious Wayland testing myself... thanks for letting me know.
Btw, if you press backspace in game you'll get a live perf graph - it should tell you whether the slowdown comes from the rendering (most likely) or something else.
Of course it's always good to support many different systems, but as a resort, you could narrow down your system requirements.

shapez 2 demo is sticking around for another month - you need to try this
27 Feb 2024 at 5:00 pm UTC Likes: 1

I feel, I could get no satisfaction, at least from the first things to build. I never wondered "Will I be able to make this?!?", but only "How long will it take to make this?", which is... not interesting?

Stealthy platformer Kiyo in need of Linux testers
27 Feb 2024 at 10:22 am UTC Likes: 1

Quoting: emphy
Quoting: mitridas"Bespoke" and "In-house" are both very good.
What about "Handcrafted"? Might sound more wholesome to non-technical people.

Stay tuned, I'm planning to push an update to Steam today with a bunch of fixes/improvements that hopefully will solve most of the problems you guys reported!
Or a bit more tongue-in-cheek: "traditionally handcrafted" or "home-made" ^_^

Not sure how well that would be received, though. One never knows nowadays, over the internet.
"DIY"? ;)

But seriously, love "handcrafted".

Stealthy platformer Kiyo in need of Linux testers
26 Feb 2024 at 3:20 pm UTC Likes: 4

Quoting: mitridasIt is a feature worth mentioning, in an age where 99% of the developers use Unreal, Unity, GameMaker, etc...

[...]

I don't get your point. Do you mean that every game developer who releases on Linux should make their games open source? If you go down that route, then I can guarantee you there will be no professionally-made games on Linux at all.
"Proprietary engine" is a pretty precise choice of words, because we designed and wrote it from scratch. It doesn't even depend on SDL, but yeah, it's not open source ATM (but I'm open to the idea).
The point is, that there's different interpretations of "proprietary".

In my understanding, Unity is proprietary, too. It is owned. (I don't know by whom, probably some Unit Inc.? Ah, ok, "Unity Technologies".)

Other people, especially those caring for open source, take "proprietary" as the counterpart to open source. If you take that interpretation, it's not saying you should open-source your engine. But it wouldn't be some advantage of the game saying "... and it's not open source!"

I'm no native English speaker and don't have a cool better proposal, but "proprietary" to me doesn't express what you want to express. "Self-made" probably would, but it doesn't sound very cool to me (although it absolutely is!).

In the end, it's great you support Linux, and it's great you have made your own engine, and all is fine with not open-sourcing it. This is just about about the optimal wording.

Snap store from Canonical (Ubuntu) hit with another crypto scam app
24 Feb 2024 at 11:46 am UTC Likes: 1

Quoting: Tuxee
Quoting: ShabbyXHappy to say I finally switched to Debian last week, no more Canonical nonsense for me thank you very much.
Does Debian have a crypto wallet app in its core repositories? If no (and given that you need such one) - how would you evade a potential scam? The dude entered his 12-word super secret recovery key...
I don't know nothing about using crypto currencies, but I found these apps e.g.:
https://packages.debian.org/bookworm-backports/electrum [External Link]
https://packages.debian.org/bookworm/monero [External Link]
https://packages.debian.org/sid/dogecoin [External Link]

There's a new Godot Engine addon to simplify testing on Steam Deck
21 Feb 2024 at 7:03 pm UTC

Quoting: CatKillerWith it, the Deck is the game demonstration device: everyone will make sure their game runs the absolute best on the Deck because that's how they're going to show it off to people. Without it, the Deck is just something you play with at home.
I guess it wouldn't be used by many people having a Deck, but this use case probably is a multiplier. People seeing it at booths, being able to try it out... and eventually buying a Steam Deck themselves. Plus obviously, game devs would have to make sure their game plays well with Deck.