Latest Comments by Nezchan
Apple design award winner Afterplace just released on PC with Linux support
24 Jul 2024 at 11:42 am UTC Likes: 3
24 Jul 2024 at 11:42 am UTC Likes: 3
Hmm.
Afterplace on Steam: CDN $16.56
Afterplace on Itch: USD $5.94
I know the exchange rate isn't great these days, but this is a little much.
Afterplace on Steam: CDN $16.56
Afterplace on Itch: USD $5.94
I know the exchange rate isn't great these days, but this is a little much.
No Man's Sky - Worlds Part I is out now and drastically transforms the planets
17 Jul 2024 at 4:12 pm UTC Likes: 2
17 Jul 2024 at 4:12 pm UTC Likes: 2
Downloading it now, but I'm kind of afraid that all this stuff is gonna kill performance on older systems. I'm hopeful it'll still be playable for me, but we'll see in a bit.
Edit: To my surprise, it works fine. I haven't been in the water or into space yet, but standard early game operation seems smooth.
Edit: To my surprise, it works fine. I haven't been in the water or into space yet, but standard early game operation seems smooth.
Dimhaven Enigmas is a new first-person puzzler from the team behind Quern
9 Jul 2024 at 1:03 pm UTC
9 Jul 2024 at 1:03 pm UTC
I played the demo during the last Next Fest, and I don't think they had the hint system implemented there. I really could have used it for at least one of the puzzles. It's generally not bad, although the pixel style can be a problem when you're really close up to some objects. The Vulkan issue BloodScourge mentions might address that though.
Lueur and the Dim Settlers renamed Dawnfolk, new trailer shows off accessibility features
26 Jun 2024 at 3:25 pm UTC Likes: 1
26 Jun 2024 at 3:25 pm UTC Likes: 1
I noticed a while ago that the name had changed on my wishlist. Definitely don't agree that the old name was inferior or hard to remember, I thought it was very memorable and evocative. Definitely different from many other games, so it stood out to me.
Nice to see it's progressing well though.
Nice to see it's progressing well though.
Fanatical's Red Hot Sale has thousands of great games for cheap
25 Jun 2024 at 12:50 pm UTC Likes: 5
25 Jun 2024 at 12:50 pm UTC Likes: 5
Great games for cheap
STARFIELDPick a lane, Liam!
Cosmic horror post-apocalyptic RPG Death Trash has a teaser for a new update
21 Jun 2024 at 9:31 pm UTC
21 Jun 2024 at 9:31 pm UTC
Quoting: Purple Library GuyThere are a few games I know who do that. Valheim for one. Caves of Qud just had the Spring Motling update. Wayward has a big update coming soon that they're trying to decide on a name for. That sort of thing is pretty common I think.Quoting: JarmerWhoa, this is a blast from the past! I think I've had this on my wishlist for ... actually I can't even remember, 4 years? More? I used to have this high on my anticipation radar, since the demo was great and the entire setting was just fantastic, but I guess it somehow got stuck in dev hell if it's still EA after all this time.Is it in EA? Huh, I guess it is. Weird that they're adding a named content update while they're still in EA.
I will still keep it on my wishlist, and I hope they can get closer to a release.
Restore a garden back to life in Horticular coming in July
18 Jun 2024 at 12:27 pm UTC Likes: 1
18 Jun 2024 at 12:27 pm UTC Likes: 1
I played the demo for this last year (I think? Or the year before) and it was pretty fun. Might be worth a look.
Paradox Interactive completely cancelled Life by You (update Paradox Tectonic to close)
18 Jun 2024 at 2:19 am UTC Likes: 4
18 Jun 2024 at 2:19 am UTC Likes: 4
"Even we can't match the ridiculous amount of DLC that The Sims has"
Steam Next Fest - June 2024 edition is live with lots and lots of demos
13 Jun 2024 at 11:33 pm UTC
13 Jun 2024 at 11:33 pm UTC
Quoting: AnzaEndzone 2Wait, it's not an American football sim?
This one feels like simplified Surviving the Aftermath. Not necessarily in bad way in some cases. It's post apocalyptic city builder where plastic and scrap are important resources.
Steam Next Fest - June 2024 edition is live with lots and lots of demos
12 Jun 2024 at 5:40 pm UTC
12 Jun 2024 at 5:40 pm UTC
Played a few more, so here are my thoughts:
SCHiM (Native): Puzzle platformer, in the sense of jumping from shadow to shadow to get to places, and having to figure out how to get there. The intro is confusing and for a while I wasn't sure what I was supposed to be doing, before finally getting to the actual gameplay after several minutes. There are one or two interesting variants on "jump from shadow to shadow", but they're only useful a couple of times so they don't have much impact. Could be a better intro to the game.
So To Speak (Native): Crashes on startup. Unplayable.
Demonschool (Native): Interesting concept and seems to be laid out well, but the combat mechanics made no sense to me at all. In particular I couldn't figure out how to confirm commands, everything I did just gave me a rejection sound. Gave up in frustration.
Dimhaven Enigmas (Native): First person puzzle game by the people who made Quern. Puzzles are less mysterious than a Myst-like, but obtuse in a more...bureaucratic way, I guess? Things are locked behind codes, you need to pick up hints from notes and memos, that sort of thing. Relatively modern-day setting, taking place at some undefined time after 1981. Seems pretty good so far, although the pixel graphics might put some folks off.
Legends of Astravia (Native): By the numbers Lufia-like JRPG, with environmental puzzles and an original combat mechanic that I'm not entirely sure I care for. Basically a simultaneous, moving timeline where certain actions speed up or slow down your character, giving it other chances for action afterwards. It's a bit awkward, but I did get used to it after a bit. Story in the demo is nothing special, basically a brief intro and dungeon crawl, with a break midway through for a short lore dump. I imagine the full game would be more fleshed out.
SCHiM (Native): Puzzle platformer, in the sense of jumping from shadow to shadow to get to places, and having to figure out how to get there. The intro is confusing and for a while I wasn't sure what I was supposed to be doing, before finally getting to the actual gameplay after several minutes. There are one or two interesting variants on "jump from shadow to shadow", but they're only useful a couple of times so they don't have much impact. Could be a better intro to the game.
So To Speak (Native): Crashes on startup. Unplayable.
Demonschool (Native): Interesting concept and seems to be laid out well, but the combat mechanics made no sense to me at all. In particular I couldn't figure out how to confirm commands, everything I did just gave me a rejection sound. Gave up in frustration.
Dimhaven Enigmas (Native): First person puzzle game by the people who made Quern. Puzzles are less mysterious than a Myst-like, but obtuse in a more...bureaucratic way, I guess? Things are locked behind codes, you need to pick up hints from notes and memos, that sort of thing. Relatively modern-day setting, taking place at some undefined time after 1981. Seems pretty good so far, although the pixel graphics might put some folks off.
Legends of Astravia (Native): By the numbers Lufia-like JRPG, with environmental puzzles and an original combat mechanic that I'm not entirely sure I care for. Basically a simultaneous, moving timeline where certain actions speed up or slow down your character, giving it other chances for action afterwards. It's a bit awkward, but I did get used to it after a bit. Story in the demo is nothing special, basically a brief intro and dungeon crawl, with a break midway through for a short lore dump. I imagine the full game would be more fleshed out.
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