Latest Comments by Nezchan
Piece together the broken memories of a cybernetic house in Psychroma
12 Jun 2024 at 12:50 pm UTC Likes: 2
12 Jun 2024 at 12:50 pm UTC Likes: 2
I watched an hour of gameplay last week, and it's very intriguing. The art and writing are both very good, and the devs seem like really cool people.
Besides, as a Canadian I love to see Toronto falling to ruin.
Besides, as a Canadian I love to see Toronto falling to ruin.
Steam Next Fest - June 2024 edition is live with lots and lots of demos
10 Jun 2024 at 10:36 pm UTC
10 Jun 2024 at 10:36 pm UTC
Looks like the controls issue in Just Crow Things resolved itself, but it's still got no sound. Weird.
Steam Next Fest - June 2024 edition is live with lots and lots of demos
10 Jun 2024 at 10:20 pm UTC Likes: 1
10 Jun 2024 at 10:20 pm UTC Likes: 1
That was fun, let's do it again.
Die In the Dungeon (Native): I've played an earlier build of this on Itch, back when it was free. Come a long way since then, a much more refined experience as a "deck" builder with the addition of movement mechanics, relics, and different shaped dice. Runs great. Haven't dived too deeply into it, just one run, but that's enough for a good feel for the vibe. This is worth looking at.
Linkito (Native): Electronics puzzles with a mid-20th century corporate/propaganda vibe. Looks like a solid game, but I don't have sufficient brain for the genre. Runs very well though, and the vibe is on point.
Judero (Steam Play): Thought this one was native for some reason, but apparently not. Action-adventure game set in Scotland with a VERY strange aesthetic. Everything seems to be made from badly kitbashed action figures and model railroad scenery. Very weird, and honestly not coherent with the story either. Not recommended unless you're adventurous.
WHAT THE CAR? (Steam Play): I mean what do you expect on this one? If you played WHAT THE GOLF? this is more of the same, but racing this time. It's very good and you should play it.
Die In the Dungeon (Native): I've played an earlier build of this on Itch, back when it was free. Come a long way since then, a much more refined experience as a "deck" builder with the addition of movement mechanics, relics, and different shaped dice. Runs great. Haven't dived too deeply into it, just one run, but that's enough for a good feel for the vibe. This is worth looking at.
Linkito (Native): Electronics puzzles with a mid-20th century corporate/propaganda vibe. Looks like a solid game, but I don't have sufficient brain for the genre. Runs very well though, and the vibe is on point.
Judero (Steam Play): Thought this one was native for some reason, but apparently not. Action-adventure game set in Scotland with a VERY strange aesthetic. Everything seems to be made from badly kitbashed action figures and model railroad scenery. Very weird, and honestly not coherent with the story either. Not recommended unless you're adventurous.
WHAT THE CAR? (Steam Play): I mean what do you expect on this one? If you played WHAT THE GOLF? this is more of the same, but racing this time. It's very good and you should play it.
Steam Next Fest - June 2024 edition is live with lots and lots of demos
10 Jun 2024 at 7:30 pm UTC Likes: 3
10 Jun 2024 at 7:30 pm UTC Likes: 3
Time for my takes, get 'em while they're hot!
Just Crow Things (Native): Unplayable. Runs, but no sound and inputs b0rked. Constantly moves character to the right on keyboard, Steam Controller barely works, and Logitech controller can't open the pause menu. Only way to quit is alt-F4. Shame, because I really wanted to try this one.
Machinika: Atlas (Steam Play): Unplayable. Starts fine, logos appear, then sound but totally black screen. Also the usual Unity problem of opening on the wrong monitor. Again, I really wanted to try this since the first game was very good. Maybe it'll be better later, or someone will suggest a fix.
Dr. Finklestein's Marvellous Room (Steam Play): Hey! A game that runs! Oh, happy day! Not what I was expecting, if I'm being honest, and very short besides. But also very entertaining, which is fine. Basically you're walking around, taking in the ambiance, and making use of a very simple mechanic of interacting with items added to a test chamber, presumably in an effort to save the world somehow. Worth keeping an eye on, at least. No FoV setting on a first person game though, that's a MAJOR sin. Hopefully they fix that in the final game, or it's an auto-reject for me.
Dungeon Clawer (Native): Dungeon crawler with a claw machine mechanic. Your items, plus useless fluff, are tossed into a tank and you get two grabs per round, and what comes out is auto-applied to the enemies. Fun enough, and there are interesting mechanics like filling the tank with water, or enemies throwing poison in for you to pick up. But I think it needs a little more. no combat sound effects, which is odd, and the music is VERY repetitive.
Tiny Glade (Native): Probably needs no introduction. Works great, designing is intuitive. Very small amount of area or things to do at this point, but it's early days. Nice little diversion.
Just Crow Things (Native): Unplayable. Runs, but no sound and inputs b0rked. Constantly moves character to the right on keyboard, Steam Controller barely works, and Logitech controller can't open the pause menu. Only way to quit is alt-F4. Shame, because I really wanted to try this one.
Machinika: Atlas (Steam Play): Unplayable. Starts fine, logos appear, then sound but totally black screen. Also the usual Unity problem of opening on the wrong monitor. Again, I really wanted to try this since the first game was very good. Maybe it'll be better later, or someone will suggest a fix.
Dr. Finklestein's Marvellous Room (Steam Play): Hey! A game that runs! Oh, happy day! Not what I was expecting, if I'm being honest, and very short besides. But also very entertaining, which is fine. Basically you're walking around, taking in the ambiance, and making use of a very simple mechanic of interacting with items added to a test chamber, presumably in an effort to save the world somehow. Worth keeping an eye on, at least. No FoV setting on a first person game though, that's a MAJOR sin. Hopefully they fix that in the final game, or it's an auto-reject for me.
Dungeon Clawer (Native): Dungeon crawler with a claw machine mechanic. Your items, plus useless fluff, are tossed into a tank and you get two grabs per round, and what comes out is auto-applied to the enemies. Fun enough, and there are interesting mechanics like filling the tank with water, or enemies throwing poison in for you to pick up. But I think it needs a little more. no combat sound effects, which is odd, and the music is VERY repetitive.
Tiny Glade (Native): Probably needs no introduction. Works great, designing is intuitive. Very small amount of area or things to do at this point, but it's early days. Nice little diversion.
Unpacking and Assault Android Cactus devs announce relaxing musical puzzler Tempopo
10 Jun 2024 at 6:01 pm UTC Likes: 2
10 Jun 2024 at 6:01 pm UTC Likes: 2
Quoting: Purple Library GuyI've seen it actually, way back. And that's where I learned that particular bit of trivia.Quoting: NezchanI'm assuming the title is a pun on the Japanese word "tampopo", which means "dandelion". The little dudes aren't anything like dandelions, but at least it's a flower word.Reminds me of the classic movie "Tampopo" which was a Japanese movie all about food. There's kind of a core plotline about this woman named Tampopo running a ramen shop with kind of crappy ramen, who helps this trucker guy out and in return he starts doing this quest with her to get her ramen up to spec, seeking out great broth recipes and stuff. But it also has all these weird hilarious vignettes, like these homeless bums who live behind classy-restaurant row and eat all the best food and are connoisseurs, or these girls taking etiquette lessons from this older woman who has taken them to an Italian restaurant to learn how to properly eat spaghetti, and she's doing the whole formal thing with winding it on the spoon and telling them Americans will be shocked and dismayed by their manners if they don't eat it like this . . . and is interrupted by the slurping sound of an American a few tables over vacuuming their spaghetti, at which point all the girls start doing it and actually having fun eating their spaghetti . . . It's a great movie, tons of good bits.
Unpacking and Assault Android Cactus devs announce relaxing musical puzzler Tempopo
10 Jun 2024 at 2:31 pm UTC Likes: 1
10 Jun 2024 at 2:31 pm UTC Likes: 1
I'm assuming the title is a pun on the Japanese word "tampopo", which means "dandelion". The little dudes aren't anything like dandelions, but at least it's a flower word.
S.T.A.L.K.E.R. 2: Heart of Chornobyl has a new trailer - still releasing September 5
9 Jun 2024 at 11:42 pm UTC Likes: 1
9 Jun 2024 at 11:42 pm UTC Likes: 1
It's certainly a far cry from The Zone in Roadside Picnic, where every single step has the potential to be deadly. Or much worse.
Roll the dice to attack enemies in Dice & Fold, try the demo now
5 Jun 2024 at 2:31 am UTC
5 Jun 2024 at 2:31 am UTC
Gave it a try earlier, and it's okay mechanically, but other than the card art I'm not feeling that much character shining through to the game as a whole.
Also there doesn't feel like a lot of weight to getting hit or "folding" enemies. Seems to me there should be more impact.
I'll give it a try again tomorrow, see if I get more out of it.
Also there doesn't feel like a lot of weight to getting hit or "folding" enemies. Seems to me there should be more impact.
I'll give it a try again tomorrow, see if I get more out of it.
VoxeLibre (formerly MineClone2) v0.87 released moving away from Minecraft
28 May 2024 at 8:33 pm UTC Likes: 1
28 May 2024 at 8:33 pm UTC Likes: 1
I agree that the name isn't exactly inspiring, nor does it roll off the tongue easily. But I do like the idea of taking a different direction. Not only to ward off potential lawsuits, but also to stop following so closely in the increasingly gimmicky footsteps of Minecraft itself.
I would like to see them emulate waterlogged blocks, though. Building ponds and rivers would be so much more pleasant.
I would like to see them emulate waterlogged blocks, though. Building ponds and rivers would be so much more pleasant.
Cyberpulse is an arcade twin-stick thrower where you smash everything into the wall
22 May 2024 at 1:12 pm UTC Likes: 2
22 May 2024 at 1:12 pm UTC Likes: 2
Wow, my eyes hurt just watching the trailer.
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