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Latest Comments by Nezchan
Divinity: Original Sin Still Aims For Linux This Year
22 Sep 2014 at 2:13 pm UTC Likes: 2

As was pointed out on the Steam forums, the tweet in the OP suggests the third party hadn't even started working on it yet. So help me out here, is 3 months, give or take, a reasonable time frame to make a Linux port from scratch?

I played a bit of Divine Divinity a while back and liked it, the writing was pretty sharp. And I got Divinity II in a Humble Bundle (although for some reason I can't find it in my library any more) and it was mostly a lot of fun, although the difficulty tended to be really uneven (super easy bits next to considerably more difficult parts, back to easy again). Hopefully this game will be a wee bit more balanced.

As to fantasy armour being in a fantasy world, it's still humans in the real world playing the damn thing. So maybe not such a great idea to disrespect a part of the audience you want to be selling to, hm?

Heavy Bullets FPS Officially Released Out Of Early Access
20 Sep 2014 at 11:25 pm UTC

Apparently they responded to comments saying the low FoV was making people ill by adding a slider with a good range. You've got to appreciate devs who actually care about that portion of the audience (I'm lookin' at YOU, Metro Last Light!).

Double Fine’s decision to drop Spacebase DF-9 is another huge blow for indie games
19 Sep 2014 at 4:10 pm UTC

Although to be honest, all the projects I've backed on Kickstarter have been good about status updates and so far seem to be pretty on-board with Linux. Plus, I've gotten good results with a couple of EA games, Crea and Maia, both of which are already playable on Linux and the devs are very much involved with the community. So if you pick the right horse, you can get some pretty good results.

Double Fine’s decision to drop Spacebase DF-9 is another huge blow for indie games
19 Sep 2014 at 4:06 pm UTC

Divinity FTW!
Yeah, how's that Linux port coming? Oh, they Tweeted on Sept. 12 about how it might be this year, and implied the programmers hadn't started working on it yet, a year and a half after the Kickstarter wrapped up?

I guess we should be grateful they're still even mentioning it.

Terraria Officially Confirmed To Be In Development For Linux, Finally!
15 Sep 2014 at 2:56 pm UTC

Meh, I'm waiting on the next update for Crea instead.

Towns Building Sim Is Alive Again, Version 14d Released
20 Jul 2014 at 3:22 pm UTC

I'd like to see better sound effects, what was in place last time I played were pretty horrid.

Towns Building Sim Is Alive Again, Version 14d Released
19 Jul 2014 at 11:26 pm UTC

So are the same people still developing it? Or did it end up in someone else's hands?

I got it a while back, long before moving to Linux, and played it a fair bit. I liked it, but there was clearly a lot to be done still. Hopefully whoever's developing this can bring it to a more acceptably beta or even complete level.

Metro Redux FPS Games Due At The End Of August
4 Jul 2014 at 10:01 pm UTC

So any word if they fixed their FoV issues that was making a lot of people sick yet? it was a problem in the earlier release.

The Funding Crowd 34 (June 3rd - July 1st)
2 Jul 2014 at 8:03 pm UTC

Quoting: scaine
Quoting: KelsAny love for Midora [External Link], which is struggling a bit so far? It's got Linux listed right up front.
Very zelda-like, or zenonia-like if you want to be a bit more modern. Sadly, with only 12 days to run, this will have completed by our next issue, projected for Monday July 14th...
Yeah, they're up front about the Zelda-ness, claiming that Majora's Mask is a favourite game of most of the dev team and it's definitely a strong influence. I appreciate that they don't try to cover that up, and of course the fact that Linux is treated as a given.

The Funding Crowd 34 (June 3rd - July 1st)
1 Jul 2014 at 8:40 pm UTC

Any love for Midora [External Link], which is struggling a bit so far? It's got Linux listed right up front.