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Latest Comments by Nezchan
Covert Critter is basically Metal Gear Solid with lizards
19 Aug 2022 at 3:03 am UTC Likes: 2

Quoting: GuestHow long before they have to change visuals due to cease and desist? Also what lizard species will be used to have the same "ring" or tongue roll as "SNAAAAAAAAAAAAAAAAAAAAAAAAAAKE!"? I mean off the top of my head Salamander is close...but not.
SKIIIIIIIINK!!

Crypt of the Necrodancer: SYNCHRONY DLC released into Early Access
6 Aug 2022 at 12:29 am UTC

Quoting: itscalledrealityOne of the hardest games I have ever played. I have no rhythm.
Have you tried the new "no beat" mode they added with the update?

Crypt of the Necrodancer: SYNCHRONY DLC released into Early Access
5 Aug 2022 at 5:01 pm UTC

I assume the big free update last month had a lot to do with getting everything prepped for the new DLC. A good move on their part, I think.

Feartress is a new incremental city-building RPG in Early Access
6 Jul 2022 at 3:48 am UTC

Quoting: EhvisTried the web version for a bit. It's ok, but still too close to an idle game to keep me interested. However, it seems to be a good full featured version that works well as a demo.
Well, the description does say it's an Incremental Game, which is another term for idle games in general. So not much of a surprise.

Space souls-like expands with Hellpoint: Blue Sun set to arrive on July 12th
17 May 2022 at 2:38 pm UTC

I played Hellpoint after I got it free on GoG, and....it's not fantastic. The combat flows well, but the experience is pretty shallow otherwise. And then they throw a massive difficulty spike at you with one of the early bosses
Spoiler, click me
(the Arisen Congregators)
which is where I eventually gave up. The plot isn't very deep, at least to the point where I played it.

Does some interesting things, but could have stood to be baked a little longer.

Relaxing and gorgeous city-builder Dorfromantik is out now
2 May 2022 at 12:49 pm UTC Likes: 4

It's worth noting that the original version of the game on Itch did have a native Linux version. So there's a good chance the dev will be willing to release a version of the full game, since they didn't change engines as far as I'm aware.

No Man's Sky got a huge 'Outlaws' update and works well on Steam Deck
13 Apr 2022 at 9:03 pm UTC

What I'm hoping for after this is to see the space stations and planetary bases overhauled a bit. Right now they're about as exciting as airport waiting areas. Which I suppose they are, in a way.

And maybe the language learning, which I do enjoy but could stand improvement.

No Man's Sky got a huge 'Outlaws' update and works well on Steam Deck
13 Apr 2022 at 9:00 pm UTC

Quoting: Quill
Quoting: ExpandingManHello Games really does not want me to uninstall this game.
The game is full of bugs. Disappearing buildings in my base, spontaneous terraforming and constant loosing of hours of progress (sever issues?) made the otherwise great game unplayable for me (I played vanilla, Sentinel war).

On easy difficulty it is great fun, but do not try to struggle in the survival mode or even the hardcore.
The game rules on higher difficulty are way better, but the bug bites are much more itchy...

Wait for the discount and you could be totally happy.
Weird, I've played on survival and haven't noticed much of that at all. I did have a problem with one of the story quests having a target inside a volcano and thus inaccessible, but that was the worst of it. And I managed to reset that quest just by hopping through a black hole and trying again.

I think the worst thing for me is how utterly boring the main quest is, which is an overall design problem. So much of the game is about exploring individual planets and doing things there, but the main storyline (should you choose to follow it) heavily encourages you to *not* do that, but hop from system to system instead, not wasting more time than necessary at any particular one. And that doesn't depend a bit on difficulty.

Might and Delight come up with a plan to save Book of Travels
11 Apr 2022 at 12:46 pm UTC Likes: 6

So basically they're hoping to pull the same trick No Man's Sky did, where after a bad launch (although not as disastrous), they put their heads down and get to work on making something worthwhile. If they can pull it off, I'd definitely appreciate the approach.

The main thing that kept me from getting on board at launch is that it was pretty expensive for what they had at the time. Still on my radar, all the same.