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Latest Comments by Nezchan
Dorfromantik gets controller upgrades for the Steam Deck
7 Mar 2022 at 1:55 pm UTC Likes: 2

Hopefully they'll release an actual Linux version soon. The original version on itch had native support, and as far as I'm aware there hasn't been any big changes to the engine.

Caves of Qud gets a big content upgrade, improved gamepad and Steam Deck support
22 Feb 2022 at 1:42 pm UTC

Quoting: mZSq7Fq3qs
Quoting: Nezchan
Quoting: mZSq7Fq3qs
Quoting: Samsai
Quoting: mZSq7Fq3qsDied maybe 8 times today but it was always my own fault.
Caves of Qud does still occasionally have a problem, where you just end up dying and you didn't really have any reasonable way to avoid it. Stumbling into ruins as a low-level character and being ambushed by a chitinous puma that you can neither run away from or kill or running into a surprise rifle turret around a corner and being instantly killed sucks. On this aspect I think Dungeon Crawl: Stone Soup does better, because it feels like 95% of deaths are due to hubris or panicking whereas CoQ deaths are sometimes super unavoidable unless you grind very hard early on and maintain a paranoid playstyle.

But the Roleplay mode helps immensely and if you want a character to last I recommend it highly. Qud has a ton of content already and permadeath eats a lot of low-level characters, so it's fairly hard to get to the meat and potatoes part of the game with it enabled.
Thanks for the tip. Never tried stone soup.

I feel that permadeath is big part of roguelikes but probably will give roleplay mode at some time.

Big part also why COQ feels so good right now is that it has a quite unique theme (atleast for me ).

I've played nethack a lot lately and it feels fun to be in a sci-fi setup.
I've said it before, but I believe that permadeath in CoQ is an artifact left over from early in development, when the game was a more traditional roguelike. The game itself has strayed considerably from those roots and become a much different experience. Outside of challenge runs like the dailies, it's now more focused on the story and worldbuilding, which is very hard to appreciate when you're constantly being sent back to the beginning thanks to bad luck.
Ok, I undestand wha you mean. Is there any penalty for dying? Other than youll go back to the starting location?
You have to make a whole new character, and obviously you need to do all the early game stuff all over again. But you're not starting with a debuff or anything, no.

It is a bit tiresome the 30th time you have to go to Red Rock though, because you can't get past [REDACTED] or are unlucky enough to run into a [FNORD].

Caves of Qud gets a big content upgrade, improved gamepad and Steam Deck support
22 Feb 2022 at 4:12 am UTC

Quoting: mZSq7Fq3qs
Quoting: Samsai
Quoting: mZSq7Fq3qsDied maybe 8 times today but it was always my own fault.
Caves of Qud does still occasionally have a problem, where you just end up dying and you didn't really have any reasonable way to avoid it. Stumbling into ruins as a low-level character and being ambushed by a chitinous puma that you can neither run away from or kill or running into a surprise rifle turret around a corner and being instantly killed sucks. On this aspect I think Dungeon Crawl: Stone Soup does better, because it feels like 95% of deaths are due to hubris or panicking whereas CoQ deaths are sometimes super unavoidable unless you grind very hard early on and maintain a paranoid playstyle.

But the Roleplay mode helps immensely and if you want a character to last I recommend it highly. Qud has a ton of content already and permadeath eats a lot of low-level characters, so it's fairly hard to get to the meat and potatoes part of the game with it enabled.
Thanks for the tip. Never tried stone soup.

I feel that permadeath is big part of roguelikes but probably will give roleplay mode at some time.

Big part also why COQ feels so good right now is that it has a quite unique theme (atleast for me ).

I've played nethack a lot lately and it feels fun to be in a sci-fi setup.
I've said it before, but I believe that permadeath in CoQ is an artifact left over from early in development, when the game was a more traditional roguelike. The game itself has strayed considerably from those roots and become a much different experience. Outside of challenge runs like the dailies, it's now more focused on the story and worldbuilding, which is very hard to appreciate when you're constantly being sent back to the beginning thanks to bad luck.

Caves of Qud gets a big content upgrade, improved gamepad and Steam Deck support
21 Feb 2022 at 3:22 am UTC

Agree with Samsai, Roleplay mode is the best thing they ever did to the game (although you could turn on save/load and turn off permadeath before, but it was buried deep in the options). I highly recommend playing that mode, and the presets are pretty good. The winged gunslinger with a force bubble is especially good for survivability.

Caves of Qud gets a big content upgrade, improved gamepad and Steam Deck support
20 Feb 2022 at 4:30 am UTC Likes: 1

Quoting: SamsaiIt is a fun game where you can slice off your own face with an axe and then wear your face on your face, or psionically take over a goat and then have your character be digested by a gelatinous wedge and be doomed to live the rest of your life as a goat. So, basically it's a great experience.
And you can also eat an entire bear.

A whole bear.

Eat the bear!

itch.io has another Creator Day today, 100% goes to developers
18 Feb 2022 at 2:09 pm UTC Likes: 2

Good time to remind people that MewnBase, which is part of the sale, just had a major update adding a bunch of new stuff.

Children of Morta gets online co-op in the Fellowship Sanctuary update
14 Feb 2022 at 8:07 pm UTC

I don't usually take advantage of play-for-free offers, but I've had my eye on this for a while so why not.

WRAEK think they can change PC gaming with the Tactonic Pro
9 Feb 2022 at 11:21 pm UTC

Quoting: demencia89What's the mmo from 0:36?
Based on the fonts alone it looks like FF XIV.

WRAEK think they can change PC gaming with the Tactonic Pro
9 Feb 2022 at 3:05 pm UTC

Quoting: dubigrasuI wrote a snarky comment, but I changed my mind and deleted it. Actually I'd like to see a "hands -on" review of this, from some independent reviewer.
People liked (and some still do) to mock the Steam Controller touch-pads, as useless, not-usable/etc, but after using them for years I think they're best thing for a controller to have.
So yeah, I'm curious.
Having used the Steam Controller and loving it otherwise, I'd have to agree. And I think I've figured out the fatal flaw with the touch pad -- it's way too big.

If it were a smaller pad that did essentially the same thing, maybe covering half the size, it would be much more useful. One of the biggest problems I have with it is how far I have to move my thumb to get around on it, and I don't have small hands.

Otherwise, it was honestly a great piece of kit.

Indie store itch.io comes out swinging against NFTs
8 Feb 2022 at 3:13 am UTC

Quoting: Purple Library Guy
Quoting: ArtenBitcoin alredy established as legitimate curency. It's legal tender in El Salvador. Another country reportedly make it legal tender this year.
Yeah, I heard about the El Salvador thing. So . . . does anyone actually use it as legal tender? Go into the supermarket and pay with crypto? Lay a smidgen of a bitcoin on a street vendor for some tacos?
A loopy president can declare anything he wants. Doesn't make the problems with trying to use Bitcoin for normal transactions disappear.
As I understand it, the crypto thing in El Salvador hasn't exactly been running smoothly [External Link]. Which seems to be par for the course, to be honest.