Latest Comments by Nezchan
The Planet Crafter is a great start to a open-world terraforming game
30 Mar 2022 at 3:18 am UTC Likes: 3
30 Mar 2022 at 3:18 am UTC Likes: 3
Well, here's hoping that it doesn't go the way of Planet Nomads, which looked similarly promising in its early days.
That said, I'll hold off. A Windows game has to be pretty outstanding for me to take a chance on it these days. But it's worth remembering if it does turn out to be something special.
That said, I'll hold off. A Windows game has to be pretty outstanding for me to take a chance on it these days. But it's worth remembering if it does turn out to be something special.
Home Wind is a free minimalist, relaxing and cozy city builder
19 Mar 2022 at 12:10 am UTC
19 Mar 2022 at 12:10 am UTC
So something similar to the core gameplay loop of ISLANDERS, then?
Lazy Galaxy 2 blends together an idle / clicker with some RTS elements out now
16 Mar 2022 at 3:01 pm UTC
16 Mar 2022 at 3:01 pm UTC
"100+ hours of idle progression"
That seems like a lot, but in terms of idling, isn't that a rather small amount?
I mean Cookie Clicker can measure progression in months or years.
That seems like a lot, but in terms of idling, isn't that a rather small amount?
I mean Cookie Clicker can measure progression in months or years.
Dorfromantik gets controller upgrades for the Steam Deck
7 Mar 2022 at 4:14 pm UTC Likes: 2
7 Mar 2022 at 4:14 pm UTC Likes: 2
Quoting: scaineUsed to be native on Itch, so idk what happened since. When I played it, the game still had a native port and I got it on Steam without checking to see if that was Linux too.Quoting: NezchanHopefully they'll release an actual Linux version soon. The original version on itch had native support, and as far as I'm aware there hasn't been any big changes to the engine.I don't think so - the Prototype is still available on Itch [External Link], but is Windows-only and appears to have been so since its inception (there are several comments asking for both Linux and Mac versions there). The GOG version [External Link] is also Windows only.
Dorfromantik gets controller upgrades for the Steam Deck
7 Mar 2022 at 1:55 pm UTC Likes: 2
7 Mar 2022 at 1:55 pm UTC Likes: 2
Hopefully they'll release an actual Linux version soon. The original version on itch had native support, and as far as I'm aware there hasn't been any big changes to the engine.
Caves of Qud gets a big content upgrade, improved gamepad and Steam Deck support
22 Feb 2022 at 1:42 pm UTC
It is a bit tiresome the 30th time you have to go to Red Rock though, because you can't get past [REDACTED] or are unlucky enough to run into a [FNORD].
22 Feb 2022 at 1:42 pm UTC
Quoting: mZSq7Fq3qsYou have to make a whole new character, and obviously you need to do all the early game stuff all over again. But you're not starting with a debuff or anything, no.Quoting: NezchanOk, I undestand wha you mean. Is there any penalty for dying? Other than youll go back to the starting location?Quoting: mZSq7Fq3qsI've said it before, but I believe that permadeath in CoQ is an artifact left over from early in development, when the game was a more traditional roguelike. The game itself has strayed considerably from those roots and become a much different experience. Outside of challenge runs like the dailies, it's now more focused on the story and worldbuilding, which is very hard to appreciate when you're constantly being sent back to the beginning thanks to bad luck.Quoting: SamsaiThanks for the tip. Never tried stone soup.Quoting: mZSq7Fq3qsDied maybe 8 times today but it was always my own fault.Caves of Qud does still occasionally have a problem, where you just end up dying and you didn't really have any reasonable way to avoid it. Stumbling into ruins as a low-level character and being ambushed by a chitinous puma that you can neither run away from or kill or running into a surprise rifle turret around a corner and being instantly killed sucks. On this aspect I think Dungeon Crawl: Stone Soup does better, because it feels like 95% of deaths are due to hubris or panicking whereas CoQ deaths are sometimes super unavoidable unless you grind very hard early on and maintain a paranoid playstyle.
But the Roleplay mode helps immensely and if you want a character to last I recommend it highly. Qud has a ton of content already and permadeath eats a lot of low-level characters, so it's fairly hard to get to the meat and potatoes part of the game with it enabled.
I feel that permadeath is big part of roguelikes but probably will give roleplay mode at some time.
Big part also why COQ feels so good right now is that it has a quite unique theme (atleast for me ).
I've played nethack a lot lately and it feels fun to be in a sci-fi setup.
It is a bit tiresome the 30th time you have to go to Red Rock though, because you can't get past [REDACTED] or are unlucky enough to run into a [FNORD].
Caves of Qud gets a big content upgrade, improved gamepad and Steam Deck support
22 Feb 2022 at 4:12 am UTC
22 Feb 2022 at 4:12 am UTC
Quoting: mZSq7Fq3qsI've said it before, but I believe that permadeath in CoQ is an artifact left over from early in development, when the game was a more traditional roguelike. The game itself has strayed considerably from those roots and become a much different experience. Outside of challenge runs like the dailies, it's now more focused on the story and worldbuilding, which is very hard to appreciate when you're constantly being sent back to the beginning thanks to bad luck.Quoting: SamsaiThanks for the tip. Never tried stone soup.Quoting: mZSq7Fq3qsDied maybe 8 times today but it was always my own fault.Caves of Qud does still occasionally have a problem, where you just end up dying and you didn't really have any reasonable way to avoid it. Stumbling into ruins as a low-level character and being ambushed by a chitinous puma that you can neither run away from or kill or running into a surprise rifle turret around a corner and being instantly killed sucks. On this aspect I think Dungeon Crawl: Stone Soup does better, because it feels like 95% of deaths are due to hubris or panicking whereas CoQ deaths are sometimes super unavoidable unless you grind very hard early on and maintain a paranoid playstyle.
But the Roleplay mode helps immensely and if you want a character to last I recommend it highly. Qud has a ton of content already and permadeath eats a lot of low-level characters, so it's fairly hard to get to the meat and potatoes part of the game with it enabled.
I feel that permadeath is big part of roguelikes but probably will give roleplay mode at some time.
Big part also why COQ feels so good right now is that it has a quite unique theme (atleast for me ).
I've played nethack a lot lately and it feels fun to be in a sci-fi setup.
Caves of Qud gets a big content upgrade, improved gamepad and Steam Deck support
21 Feb 2022 at 3:22 am UTC
21 Feb 2022 at 3:22 am UTC
Agree with Samsai, Roleplay mode is the best thing they ever did to the game (although you could turn on save/load and turn off permadeath before, but it was buried deep in the options). I highly recommend playing that mode, and the presets are pretty good. The winged gunslinger with a force bubble is especially good for survivability.
Caves of Qud gets a big content upgrade, improved gamepad and Steam Deck support
20 Feb 2022 at 4:30 am UTC Likes: 1
A whole bear.
Eat the bear!
20 Feb 2022 at 4:30 am UTC Likes: 1
Quoting: SamsaiIt is a fun game where you can slice off your own face with an axe and then wear your face on your face, or psionically take over a goat and then have your character be digested by a gelatinous wedge and be doomed to live the rest of your life as a goat. So, basically it's a great experience.And you can also eat an entire bear.
A whole bear.
Eat the bear!
itch.io has another Creator Day today, 100% goes to developers
18 Feb 2022 at 2:09 pm UTC Likes: 2
18 Feb 2022 at 2:09 pm UTC Likes: 2
Good time to remind people that MewnBase, which is part of the sale, just had a major update adding a bunch of new stuff.
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