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Latest Comments by Nezchan
Spiritfarer hits 500K sales with The Lily Update out, Thunder Lotus' most successful game
21 Apr 2021 at 1:58 pm UTC Likes: 2

fans want to know more about Stella and what, ultimately, her quest is about.
Cool, but it's still going to end with
Spoiler, click me
"and it was all a dream"
, which isn't exactly satisfying.

Valheim gets a needed patch, new terrain-modification system and no more draugr in stones
19 Apr 2021 at 5:29 pm UTC Likes: 1

Quoting: slaapliedje
Quoting: DebianUser
Quoting: slaapliedje
Quoting: AkonadySo what really is the graphics about in this game?
They wanted to go for the look of a PS1 game, from my understanding.

I've only seen one Draugr that was stuck in stone, but fortunately he was not an archer. When I returned to the area, he'd popped out of the rock, and was easily dispatched. Though we did beat Yagluth last night. Now our plan is to go through all the bosses a second time so we can hang their heads around our keep!
Oh! it's seems they have a monster powered PS1, or they just forgot about PS1 graphics ! :grin:
https://www.reddit.com/r/valheim/comments/lnsba0/valheim_on_the_ps1/ [External Link]

They are inspired by Zelda BOTW and PS1 graphics, the game is somewhere in the middle, with better light effects.
I wish it had a climbing mechanic like BOTW.

Actually I loved the climbing mechanic in Conan Exiles. It's a shame that game didn't get anywhere near the sales this one did. Conan Exiles was a blast, though if they had a random map generating mode, it'd have gone a long way to make it more fun. I also loved that Conan had a story line to it, but it was one you actually had to play through the game to pick up on it, and a proper ending to it as well.

Valheim, as it stands right now, definitely could use some more recipes for stuff. We have tons and tons of bone fragments, for example, with not much to make with it. There should be bone armor or something!
I would say that the lack of recipes for items you get a lot of (troll hide, bone fragments, maybe something to do with tree seeds?) is probably my biggest issue with the game. You end up just throwing away a lot of material, and that doesn't feel good. So having things you can make with all these extra bits that you quickly outgrow the need for would be nice.

Also, a way to make flat roof pieces that don't degrade quickly as they get rained on would be super.

Seafarer+ now live for wilderness survival roguelike Wayward with a new temperature system
17 Apr 2021 at 4:58 pm UTC

I've had my eye on this for quite a while. Not sure if I want to get it right now, given the new Subnautica game is out next month, but I must say it's powerfully tempting.

OpenRazer 3.0.0 expands with many new Razer devices supported on Linux
30 Mar 2021 at 10:48 pm UTC

Quoting: Schattenspiegel
Quoting: Nezchan
Quoting: scaine
Quoting: NezchanOpenRazer doesn't seem to pick up my Deathadder v2 at all, so Polychromatic has nothing to work with. Bit of a disappointment, really.
It should work after the plugdev fix I mentioned, Nezchan. I was in the same boat - OpenRGB only saw my motherboard's fan, while Polychromatic failed to load. After plugdev and a reboot, it all sprang to life. Now I can use either/or OpenRGB/Polychromatic with my Deathadder v2.

You're on Ubuntu-Mate, while I'm on Pop_OS 20.04, so hopefully there's enough crossover that this can work for you.
Nope. Followed all the steps and still nothing. Although I'm still working with 2.5.0 (the current build hasn't made it to the MATE repository yet) so maybe that's got something to do with it. But I have my doubts.

I'm planning to do a complete reinstall once the new OS version comes out in any case though.
deathadder v2 is supported since openrazer version 2.8 - works fine with policromatic and v3.0 here
I know it's supported, I checked that before I even posted here. But for some unknown reason it's not detecting mine, despite using the fixes suggested on Git.

I'll probably be doing a clean reinstall next month anyhow, so that will hopefully solve the problem.

OpenRazer 3.0.0 expands with many new Razer devices supported on Linux
25 Mar 2021 at 4:45 pm UTC

Quoting: scaine
Quoting: NezchanOpenRazer doesn't seem to pick up my Deathadder v2 at all, so Polychromatic has nothing to work with. Bit of a disappointment, really.
It should work after the plugdev fix I mentioned, Nezchan. I was in the same boat - OpenRGB only saw my motherboard's fan, while Polychromatic failed to load. After plugdev and a reboot, it all sprang to life. Now I can use either/or OpenRGB/Polychromatic with my Deathadder v2.

You're on Ubuntu-Mate, while I'm on Pop_OS 20.04, so hopefully there's enough crossover that this can work for you.
Nope. Followed all the steps and still nothing. Although I'm still working with 2.5.0 (the current build hasn't made it to the MATE repository yet) so maybe that's got something to do with it. But I have my doubts.

I'm planning to do a complete reinstall once the new OS version comes out in any case though.

Epic 2D RPG Chronicon gets a major upgrade, Linux build finally up to date
25 Mar 2021 at 3:50 pm UTC

This is another game I wish I liked better than I do.

I mean it's fun when you get on a roll and you're wasting enemies by the dozen, but it's something of a slog getting to that point, and the amount of loot that basically amounts to junk that you have to pass over really doesn't feel great to me. I tried playing the Berserker and it felt really weak for the first dozen levels or so, which wasn't exactly a spur to play more and see if he got fun later.

OpenRazer 3.0.0 expands with many new Razer devices supported on Linux
25 Mar 2021 at 12:45 pm UTC

OpenRazer doesn't seem to pick up my Deathadder v2 at all, so Polychromatic has nothing to work with. Bit of a disappointment, really.

Dungeon-crawler Tangledeep gets a new streamlined mode, try the devs new game too
24 Mar 2021 at 12:47 pm UTC Likes: 1

Honestly, I think I might like this more. I wanted to really like Tangledeep, but the job system is confusing and poorly explained by the game itself. Hell, I haven't even found a lot of outside sources that make it clear what I'm expected to do there. A more straightforward type of run that does away with it might even make me like the game after all.

Lorwolf is an upcoming virtual pet game you play in a web browser
19 Mar 2021 at 12:47 pm UTC

It's going to be interesting to see how hard they go in on the monetization aspect of virtual pet games. I have friends who have been involved with one for a few years and they've sunk a LOT of cash and time into it.

You can't say it's just cosmetics when cosmetics are really the point of the game.

Lorwolf is an upcoming virtual pet game you play in a web browser
19 Mar 2021 at 12:39 pm UTC Likes: 2

There are two wolves inside your browser...