Latest Comments by Nezchan
The big Rocket League update that kicked out loot boxes is now live
5 Dec 2019 at 12:51 am UTC Likes: 1
5 Dec 2019 at 12:51 am UTC Likes: 1
Quoting: KimyrielleI still have a very low opinion about developers trying to milk their customers in that way.Come, come now. It's not like they're connected to the people who made Fortnite...OH WAIT!
Incredibly clever puzzle-platformer The Pedestrian releasing January 2020 with Linux support
3 Dec 2019 at 1:41 pm UTC
3 Dec 2019 at 1:41 pm UTC
Oh, it's got support now? For quite a while it didn't have the Linux icon on it's coming soon page on Steam, although the original demo ran great.
Guess I'll have to re-add it to my wishlist.
Guess I'll have to re-add it to my wishlist.
The Linux and gaming Sunday round-up paper is here
1 Dec 2019 at 4:44 pm UTC Likes: 1
1 Dec 2019 at 4:44 pm UTC Likes: 1
Mosaic is that soon? Tempting, so tempting...
Impostor Factory, following on from To the Moon has a new trailer and more confusing details
29 Nov 2019 at 1:55 pm UTC
29 Nov 2019 at 1:55 pm UTC
I'll be honest, there's nothing in there that's inconsistent with the previous games. Especially where Dr. Watts is concerned.
I'm assuming that this will finally give us some concrete insight into just what the weirdness surrounding him has been since the end of the first game.
I'm assuming that this will finally give us some concrete insight into just what the weirdness surrounding him has been since the end of the first game.
Hinterland tease new info for the upcoming Survival Mode update to The Long Dark
29 Nov 2019 at 1:45 pm UTC
29 Nov 2019 at 1:45 pm UTC
They refer to a piece of concept art, but all I'm seeing is a screenshot. Is there a link to the original post or something that shows it?
The unique online RPG Book of Travels from the dev of Shelter has been funded
28 Nov 2019 at 12:50 am UTC
28 Nov 2019 at 12:50 am UTC
Not terribly surprised they met their goal. Can't wait for it to come out, it sounds like the sort of thing I could get very absorbed in.
The ridiculously large Stardew Valley 1.4 update is out
27 Nov 2019 at 1:30 pm UTC Likes: 12
27 Nov 2019 at 1:30 pm UTC Likes: 12
The fact that the social tab now tracks which items people like or don't like is actually a big change, which saves constantly having to refer to the wiki for that info. And I like the rice farming mechanic.
But most importantly, the kitty sleeps on your bed! I cannot overstress this.
But most importantly, the kitty sleeps on your bed! I cannot overstress this.
Improve your typing to fight hordes of monsters in retro arcade game Type Knight
27 Nov 2019 at 12:11 am UTC Likes: 1
27 Nov 2019 at 12:11 am UTC Likes: 1
Quoting: scaineI loved Transistor's version of "easy" mode. The base game is played evenly for a while, but you quickly accrue optional "Limiters" which change your, or your enemies capabilities, making each encounter harder. The flipside was that each Limiter added to the experience you accrue from each encounter, so playing a harder battle reaped slightly better rewards overall. You were in control at all times, and it felt seamless, because the Limiters were placed like Functions, so you didn't have to escape out to a control panel and change a slider from "normal" to "easy" - it was all done in context to the main game.To be fair, given the setting, going to a menu to make changes is in context for CrossCode.
Improve your typing to fight hordes of monsters in retro arcade game Type Knight
25 Nov 2019 at 9:32 pm UTC Likes: 2
I think CrossCode handles this very well, with a set of sliders (labled "Assists") for damage, enemy attack frequency, and puzzle timing, that you could adjust at any time during the game. Even during a boss battle. This gives lots of freedom, increases accessibility, doesn't affect the enjoyment of someone who doesn't want to touch them, and neatly sidesteps the idea that "easy mode" is a bad thing for some reason. Win-win!
25 Nov 2019 at 9:32 pm UTC Likes: 2
Quoting: MaathI don't think games need an "easy mode," but if I could just slow the game down a bit, then I could at least have some reasonable chance of completing it. I don't think that is too much to ask of developers.I think developers need to consider more user control over things like speed of input, damage done/received, how long a QT event gives you, etc. so as to avoid the stigma that "easy mode" carries with it in the gaming community. Honestly, there shouldn't be any shame in making the game more accessible for people who need it, or simply want it to seem like fun rather than work. But here we are.
I think CrossCode handles this very well, with a set of sliders (labled "Assists") for damage, enemy attack frequency, and puzzle timing, that you could adjust at any time during the game. Even during a boss battle. This gives lots of freedom, increases accessibility, doesn't affect the enjoyment of someone who doesn't want to touch them, and neatly sidesteps the idea that "easy mode" is a bad thing for some reason. Win-win!
Improve your typing to fight hordes of monsters in retro arcade game Type Knight
24 Nov 2019 at 10:19 pm UTC
24 Nov 2019 at 10:19 pm UTC
Quoting: Liam DaweToo late, the zombie got you.Quoting: dpanter"retro arade" huh? Clever girl... :wink:Fixed.
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