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Latest Comments by Cheeseness
The Linux 2017 GOTY Awards are now over, here's the winners
22 Jan 2018 at 3:43 pm UTC Likes: 1

Preferential voting is maybe something worth looking into, but I think there'd still need to be some kind of popularity contest or admin level curation to keep the numbers down to something manageable.

InnerSpace from PolyKnight Games & Aspyr Media launches with day-1 Linux support, some thoughts
21 Jan 2018 at 8:04 am UTC Likes: 2

Quoting: no_information_here
Quoting: Aspyr_BlairGOG turned it down :(
As others have said, that is really strange.
I can't speak for InnerSpace, but from the projects I've been involved with/other developers I've talked to, it's really not. I don't think I've come across any game from a developer who didn't already have something published on GOG receiving a positive response to asking if they can sell their game on GOG. Their attitude seems to very much be, "Don't call us, we'll call you."

In the case of The Fall, GOG rejected us at launch, and then later after the game had some success, invited Over The Moon to publish it there. There was a also little bit of furor surrounding them rejecting [External Link] a Zachtronics game earlier this year.

Rejecting stuff is par for the course, and for better or worse, is the nature of a tightly curated storefront.

InnerSpace from PolyKnight Games & Aspyr Media launches with day-1 Linux support, some thoughts
18 Jan 2018 at 5:11 am UTC

Quoting: no_information_here
Quoting: CheesenessRegarding DRM free builds, they're already up (seems like they went live on the same day as the game launched, but were pushed live later than other storefronts - this seemed implied in the last Kickstarter update and is understandable since Humble's workflow for uploading stuff is kinda lacking).
It is great that the builds are somewhere in the system, but it still isn't showing for me. I will wait for Humble support to figure it out.

On topic: I still think it is a great game!
Ah, OK! At the time that your first post was made, I didn't have DRM free builds on my download page. Sounds like it's likely a misconfiguration thing where it's gone up for Kickstarter backer download pages, but not others. Hopefully Humble can sort you out!

InnerSpace from PolyKnight Games & Aspyr Media launches with day-1 Linux support, some thoughts
17 Jan 2018 at 10:45 pm UTC Likes: 2

I was happy to see a bunch of comment notifications this morning, expecting to find a bunch of insightful discussion about InnerSpace.

Regarding DRM free builds, they're already up (seems like they went live on the same day as the game launched, but were pushed live later than other storefronts - this seemed implied in the last Kickstarter update and is understandable since Humble's workflow for uploading stuff is kinda lacking).

InnerSpace from PolyKnight Games & Aspyr Media launches with day-1 Linux support, some thoughts
17 Jan 2018 at 11:33 am UTC Likes: 3

I finished my first playthrough earlier today. Super glad to have backed its crowdfunding campaign and helped this game exist.

I was sucked in by the art style, the mechanics, the aural minimalism, the "puzzles," and the charming narrative that simultaneously managed to convey melancholy, hope and wonder.

Humble Bundle has been acquired by IGN
14 Oct 2017 at 1:55 am UTC

Regarding this:
Gamasutra has reported that IGN executive VP Mitch Galbraith said that they don't plan to change anything, "If it's not broken, don't fix it", but then Galbraith also said "We want to stick to the fundamentals in the short term.", the key there is "short term". How long will it be until they start throwing a bit of weight around to change things up?
The second part was actually said by Humble co-founder John Graham (source [External Link] and not Galbraith, but the original article has been misquoted in a bunch of places.

The quote has some different connotations when it's said by someone from Humble rather than someone from IGN, but I still suspect there'll be significant changes moving forward.

Hand of Fate 2 to release on November 7th with Linux support
4 Oct 2017 at 10:56 pm UTC Likes: 4

FWIW, aside from some visual bugs with certain combinations of graphics settings that I believe have just been fixed, HoF2's Linux build feels pretty solid to me.

As I did with HoF1, I'll be doing whatever I can to help make sure that Linux stuff gets any attention it needs.

The Spicy Meatball Saves The Day, a superhero text adventure with first person controls, re-launched
26 Sep 2017 at 1:45 pm UTC

Quoting: GuestOh ok. Thanks for the explanations. I’ll check the readme.txt.
No probs!

There's also an undocumented feature to pause the scrolling "cutscenes". Hold down Space if you find that it's moving too fast (for better or worse, the text speed in the intro and outro ended up far faster than I'd have liked).

The Spicy Meatball Saves The Day, a superhero text adventure with first person controls, re-launched
26 Sep 2017 at 1:30 pm UTC

tuubi, thanks for your kind words. I hope that you enjoy the game even more this time round. It feels like a whole new game with the sounds of fire crackling in your ears :)

Purple Pudding, I've used this update to The Spicy Meatball Saves The Day to expand some of the Icicle engine's feature set (gmepad support, improved keyboard controls, a stack of bug fixes - I'll be giving a more detailed look in my end-of-month Patreon update). Right now, Spicy Meatball is the best showcase of the engine's current state.

I don't have a planned release date for the engine itself, but it'll likely be after Winter's Wake ships. I am inviting developers who're interested in using the engine to email me at [email protected] so that I can chat with them about their needs and consider them as I continue development.

stan, there's a readme.txt in the game folder next to the binary. It doesn't have the exact same text as the in-game "readme", but it should put you on the right track. Eventually, I plan to add separate controls screens to the menu so that they can be viewed without precursory rambling :)

You can only interact with the "objects" that are described, and only when there's an interaction icon present. Capitalisation is used to add emphasis to narrative elements the way that effect is often used in comic books rather than to indicate things you can interact with.

The controls are few:
* Cursor keys or mouse X/Y movement will look around just like a FPS game.
* The interaction button is Enter or Left Mouse.
* You can bring up your inventory by pressing Tab.

Space combat game 'ASTROKILL' has been patched with improved Linux support
8 Sep 2017 at 10:00 pm UTC

Quoting: iiari
Quoting: CheesenessUnlike Freespace 2 and just about every other space combat sim, AstroKill has inertia (you can turn to face a different direction from the one you're travelling in, and it takes extra thrust to counteract that if you want to change directions), and that impacts heavily on how those 6 degrees of freedom can be used.
Actually, if you press 'T,' the automatic inertial compensation goes away and you can play and thust in a completely zero-g fashion! I haven't played the game that way yet, though... Given how fast the action is, it might be tough. I'll be great in missions where you need to strafe fire on capital ships, though!
Isn't this turned off by default? All my playtime has been without automatic inertia compensation (which still ends up using the same amount of deceleration time when changing directions when it's on, you just don't have to manually apply throttle/braking) enabled.