Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by Cheeseness
Another World Now Available for Linux, Plus Cheese's Thoughts And Some Words From Icculus
25 Sep 2014 at 10:03 am UTC

Yeah, it's definitely a different game to Flashback.

The gunplay can be similarly tactical in some places though. Timing shields and laser blasts ends up making for some engaging gameplay.

The "do the right thing at the right time" aspects feels more puzzle oriented than luck oriented as it is in Dragon's Lair.

DoubleFine Ceasing Spacebase DF-9 Development, Releasing Code For Modders
19 Sep 2014 at 5:44 pm UTC

I'd love to get into a detailed discussion of it, but sadly I don't have time. I will recommend that you avoid comparing it to Air Control and that you try to accept that whilst things aren't ideal, it doesn't mean that the game is necessarily going to be abysmal.

Good luck!

DoubleFine Ceasing Spacebase DF-9 Development, Releasing Code For Modders
19 Sep 2014 at 3:52 pm UTC Likes: 1

Quoting: HyeronAre you actually saying I - and others - ought to believe that a game can and will automagically jump from ALPHA 6 to 1.0? Like, in fact, Alpha 7 is beta and the beta is so good it's a full-fledged release?
It sounds like you don't recognise that terms like "alpha" and "beta" are arbitrary.

I do believe that it's possible that a release ready game could come out of what's there right now. I don't know if it will happen, but it's definitely possible.

Quoting: HyeronThey're removing further alphas, skipping beta, and calling it a day.
This is silly "beta" doesn't actually mean anything. I've worked on projects which have gone from "alpha" to release. I've also had projects which have needed more than two distinct pre-release phases and have gotten to gobble up many more letters of the greek alphabet.

Don't get me wrong, I would absolutely love to see the game get another 3 - 6 months' development, and I honestly believe that it has enough potential in it to warrant more than that.

I put money into this project to see a game made. Since that's what's coming out the other end, it seems silly to feel cheated regardless of how disappointing it may be that development won't be stretching out longer (it's also worth noting that this sort of stuff happens often in the industry - we just don't get to hear about it).

Double Fine’s decision to drop Spacebase DF-9 is another huge blow for indie games
19 Sep 2014 at 2:01 pm UTC Likes: 4

Quoting: km3kDoes Spacebase DF-9 work as a game right now or is it horribly broken? I haven't heard of it being broken.
Right now, there are serious performance issues on Linux. These should be sorted out before release though.

Quoting: km3kDo you expect Double Fine not to tweak the game and release bug fixes after 1.0?
Their announcement confirms that they will be.

To me it looks like much of the current dissent is a combination of things. The low level of communication and amount of time between Alpha 5 and 6 put a lot of people on edge. The Alpha 6 video and JP's appearance on SteamLUG Cast suggested there would be more communication and faster updates. The release announcement's timing is quite abrupt, and its wording seems quite poor (as in, given the context, it's the sort of thing that's going to result in negative reactions).

Quoting: tickIt was unavoidable that one day they would say "feature freeze! we squish the bugs, add a tutorial and call it 1.0" How is an editor supposed to do that and not hear that he is abandoning the game ?
They haven't done that though. There'll be more stuff in the final release than there is in the game at the moment.

DoubleFine Ceasing Spacebase DF-9 Development, Releasing Code For Modders
19 Sep 2014 at 2:44 am UTC Likes: 1

Whilst it seems very much that the full potential of this game won't be realised, the game as it stands at the moment (without the next month's worth of improvements) is enjoyable (Linux performance issues aside).

It'd be great if people held off on judging until the final shape of the game is clear.

Another World Now Available for Linux, Plus Cheese's Thoughts And Some Words From Icculus
18 Sep 2014 at 8:48 am UTC

Also, if people haven't spotted the readme yet, Ryan has set up a mailing list [External Link] for discussion about the game (not reporting bugs!).

Another World Now Available for Linux, Plus Cheese's Thoughts And Some Words From Icculus
16 Sep 2014 at 10:58 pm UTC

Quoting: SkullyCheeseness, I am sooo jealous of your presskit!
You and me both. I look at it and I'm still in disbelief ^_^

So, I'm also working on another Another World related piece and I'm hunting for opinions from people who are passionate about the game. If anybody's interested in contributing, please shoot me a message.

If anybody knows someone who is excited about the game, get them to hit me up here, on Twitter or via cheese [at] twolofbees [dot] com