Latest Comments by Cheeseness
Heavy Gear Assault heading to Linux
21 May 2013 at 8:55 pm UTC
Of course, they could be saying that Epic licenced the ability to port the engine and release it on Linux, but that in itself is kinda bizarre (paying a licence for a platform that an engine doesn't support is madness).
After the stunt that Epic pulled, I'm going to view any Unreal 4 Linux talk with a hefty amount of scepticism (and probably not buy them since I'd rather throw my money at developers making their own engines or using other middleware).
21 May 2013 at 8:55 pm UTC
Quoting: muntdefemsI did contact them prior to adding the game to the wiki and they replied this to me:I'm dubious as to the accuracy of those claims. If that were the case, why would Trendy Entertainment have gotten Ryan to port Dungeon Defenders when they could have licenced the engine itself? Also, what about all the UE3 using developers over the years who never once released a Linux client for their game (if support truly did exist and was licenceable, "not many" is actually "zero"), not to mention the Linux friendly developers using UE3 who claim that the engine doesn't support out platform.
Quoting: Stompy Bot ProductionsUE3 actually did support Linux but not many licensees took advantage of that. UE4 will support OpenGL and we plan to take full advantage of that with HGA!
Of course, they could be saying that Epic licenced the ability to port the engine and release it on Linux, but that in itself is kinda bizarre (paying a licence for a platform that an engine doesn't support is madness).
After the stunt that Epic pulled, I'm going to view any Unreal 4 Linux talk with a hefty amount of scepticism (and probably not buy them since I'd rather throw my money at developers making their own engines or using other middleware).
Steam's April hardware survey shows poor Linux statistics!
21 May 2013 at 6:09 am UTC
By the way, World of Goo has run solidly for me in Linux since it became available for Linux in early 2009 ^_^
21 May 2013 at 6:09 am UTC
Quoting: Hayward...seriously stay away from any linux distro if you want to play decent games. Don't blame linux though, blame windows and the lazy developers who either can't be bothered to port or do a piss poor job if they do..But if you stay away, you won't find (as you haven't) those developers who do do decent ports. Is it possible that your steady stream of negative experiences might be caused by something at your end? The number of us who have been having positive Linux gaming experiences should hopefully be cause for at least considering that things might not be as bad as you seem to think.
By the way, World of Goo has run solidly for me in Linux since it became available for Linux in early 2009 ^_^
Humble Double Fine Bundle launches, we were right!
19 May 2013 at 3:21 am UTC
The game itself is fun and cute, but I get the feeling that its target audience is people who fondly remember trick-or-treat... ing?
19 May 2013 at 3:21 am UTC
Quoting: HamishI'm not aware of it being A Thing anywhere in Australia (it certainly wasn't something that happened in Sydney when I was growing up)Quoting: CheesenessI imagine that Costume Quest is probably less appealing to audiences who don't celebrate Halloween (I gave it a try last night, and I feel like I'm missing out on a lot of references).So Halloween has not reached Australia yet? Because I know the Brits have basically adopted it now and I have heard it is making inroads into New Zealand. Although, I would still understand not grasping the full cultural lore behind it. Maybe it has just not reached Tasmania.
The game itself is fun and cute, but I get the feeling that its target audience is people who fondly remember trick-or-treat... ing?
Humble Double Fine Bundle launches, we were right!
18 May 2013 at 4:45 am UTC
It's possible that the additional price tiers are pushing the average up, but significantly lower purchase numbers compared to say, the most recent Android bundle suggest to me that it's more that low payers sitting this one out (though I guess that could be interpreted that lower price payers aren't interested in the bundle for just Pnauts, Stacking and Costume Quest).
18 May 2013 at 4:45 am UTC
Quoting: HamishThe cross platform average across all bundles that I've tracked is $6.49. Excluding the eBook bundle. This is the highest Mac OS has ever been, Linux is 1c behind its highest average (first Humble Indie Bundle), and Windows is a bit under a dollar away from its highest (Botanicula Debut).Quoting: CheesenessI think the notably high averages indicate that Humble's long time audiences and DF's hardcore fanbase are both at work, but some of the more opportunistic Humble contributors (who I speculate are the bulk that pull the averages down) are sitting this one out.That is actually a very interesting point - the average purchase price does seem to be rather higher than for the mainstream Bundles with it currently being around $8.00.
It's possible that the additional price tiers are pushing the average up, but significantly lower purchase numbers compared to say, the most recent Android bundle suggest to me that it's more that low payers sitting this one out (though I guess that could be interpreted that lower price payers aren't interested in the bundle for just Pnauts, Stacking and Costume Quest).
Quoting: HamishAnd it is true that things like the Frozenbyte bundle did not earn that much - but to be fair the Bundles were much younger then (personally the Frozenbyte one was my personal favourite, although I have unfortunately gotten a little wary of Frozenbyte themselves due to the fact that we have not seen a DRM free release of Goblin Menace yet, and they have not responded to any of my inquires on the subject, but that is a story for another thread).I'll agree that if the Frozenbyte bundle had happened today, it would have pulled much more attention that when it happened, but find it hard to believe that it would have been on par with the "Indie" bundles simply because there are people (with poor taste) out there who don't find FB's work appealing.
Quoting: HamishWhen it comes to this one, Stacking is actually the one I am looking forward to playing the most - to get into Costume Quest you probably need to get over the whole "I am playing a kiddie game" aversion and the charm of Brutal Legend is probably lessened if you really do not have any particular interest in heavy metal music from almost thirty years ago, but since I received the Bundle as a birthday gift, I will definitely see what fun can be had with them.I imagine that Costume Quest is probably less appealing to audiences who don't celebrate Halloween (I gave it a try last night, and I feel like I'm missing out on a lot of references). Similarly, as you say, Brutal Legend is less accessible to people who aren't into heavy metal music/culture. Psychonauts (featured in a previous bundle) and Stacking (also the game that I'm most looking forward to spending time with) seem to be the most generally approachable titles in the bundle at the moment.
Humble Double Fine Bundle launches, we were right!
17 May 2013 at 2:24 pm UTC
17 May 2013 at 2:24 pm UTC
I think there are a whole bunch of factors at play. I've heard a lot of murmurings about outstanding bugs in Psychonauts and The Cave making Linux users wary of getting emotionally invested in Double Fine. The pitch video is certainly bound to make anybody not familiar with Tim/Double Fine's character and sense of humour scratch their head in bewilderment. The Windows only bonus titles don't seem to have given this bundle the kick that previous ones have had from cross platform bonus titles.
I think the biggest factor is that this isn't a Humble Indie Bundle. It's a series of games from a single developer - one which may well have an acquired taste (I'm a big fan of Tim, but I can recognise that some of his work and the work he's fostered in Double Fine is a little too zany for the casual observer). The more diverse bundles have the ability to draw in a much more diverse audience than these focused ones. I'd be comparing it more to the Frozenbyte Bundle, the Voxatron Debut or the THQ Bundle than the "Indie" (or even the Android bundles).
That said, between their Kickstarter campaign and longtime fans, DF have a pretty impressive following and I would have thought that their supporters would have been able to garner much greater attention for this bundle (I was expecting it to be closer to $2m by now, and my initial expectations were that we'd get 35k+ Linux purchasers).
So, yeah. I can see a few aspects that would probably be offputting, but I'm still scratching my head as well. I think the notably high averages indicate that Humble's long time audiences and DF's hardcore fanbase are both at work, but some of the more opportunistic Humble contributors (who I speculate are the bulk that pull the averages down) are sitting this one out.
I think the biggest factor is that this isn't a Humble Indie Bundle. It's a series of games from a single developer - one which may well have an acquired taste (I'm a big fan of Tim, but I can recognise that some of his work and the work he's fostered in Double Fine is a little too zany for the casual observer). The more diverse bundles have the ability to draw in a much more diverse audience than these focused ones. I'd be comparing it more to the Frozenbyte Bundle, the Voxatron Debut or the THQ Bundle than the "Indie" (or even the Android bundles).
That said, between their Kickstarter campaign and longtime fans, DF have a pretty impressive following and I would have thought that their supporters would have been able to garner much greater attention for this bundle (I was expecting it to be closer to $2m by now, and my initial expectations were that we'd get 35k+ Linux purchasers).
So, yeah. I can see a few aspects that would probably be offputting, but I'm still scratching my head as well. I think the notably high averages indicate that Humble's long time audiences and DF's hardcore fanbase are both at work, but some of the more opportunistic Humble contributors (who I speculate are the bulk that pull the averages down) are sitting this one out.
Cheese Talks: Linux As A Stretch Goal
15 May 2013 at 11:20 am UTC
My articles are too long for GOL, let alone an RSS feed :D
15 May 2013 at 11:20 am UTC
Quoting: uppa lumpa* make blogs that tries to make promotions of crowdfunding have proper rss feed with full article and images... ;-)Aww, GOL isn't a blog. It's a news site!
My articles are too long for GOL, let alone an RSS feed :D
Cheese Talks: Linux As A Stretch Goal
13 May 2013 at 9:17 pm UTC
13 May 2013 at 9:17 pm UTC
A few have already. Aside from supportive feedback from the developers who provided quotes, I've also received at least one email (haven't got time to get through them all this morning) from a prospective crowdfunding campaign organiser who wrote to say it was of benefit to them. :D
Thanks for the feedback Bumadar. I hope that muntdefems continues with the regular crowdfunding roundup thing. I think it's really positive.
Thanks for the feedback Bumadar. I hope that muntdefems continues with the regular crowdfunding roundup thing. I think it's really positive.
Humble Double Fine Bundle launches, we were right!
10 May 2013 at 11:37 pm UTC
As s_d says, the game is pretty old (by industry standards), and was originally for incompatible platforms - there was never any reason to aim for this kind of cross platform consistency, and so there could be any number of things hiding throughout the codebase which would prevent cross-platform multiplayer from behaving.
This sort of thing is really tough to implement retroactively.
10 May 2013 at 11:37 pm UTC
Quoting: liamdaweWell with Steam being as popular as it is nowadays I won't be surprised if we see more games just hooking into steam's servers and using them for matchmaking.The issue here isn't with matchmaking, it's a combination of incompatible middlewares and that their build processes don't end up giving consistent client side prediction and synchronisation across platforms.
As s_d says, the game is pretty old (by industry standards), and was originally for incompatible platforms - there was never any reason to aim for this kind of cross platform consistency, and so there could be any number of things hiding throughout the codebase which would prevent cross-platform multiplayer from behaving.
This sort of thing is really tough to implement retroactively.
Steam's April hardware survey shows poor Linux statistics!
9 May 2013 at 6:20 am UTC
When I run Windows software in Wine, I'm a Windows user. That's the market I exist in whilst running that stuff, and very little else is relevant.
Also, you know that the the Steam survey is about Steam usage, not OS usage, right?
Edit: Yes, the type of information you're talking about is potentially interesting (as I've previously said), but mixing it in with the current Linux usage stats wouldn't be a good idea, and the Steam survey may not be the best place for that sort of data anyway.
Your attitude here is inappropriate, IMO. Attacking the rationality and character of others just because they have a different perspective on what you're saying is pretty poor behaviour.
9 May 2013 at 6:20 am UTC
Quoting: AnonymousAll I have ever said, and this isn't some insane idea as you folks keep trying to make it out as: if I'm using linux as my OS, my OS should be reported as linux.So, you would also say that when I'm using UAE, I should (in general) count as a Linux user rather than an Amiga user?
When I run Windows software in Wine, I'm a Windows user. That's the market I exist in whilst running that stuff, and very little else is relevant.
Also, you know that the the Steam survey is about Steam usage, not OS usage, right?
Edit: Yes, the type of information you're talking about is potentially interesting (as I've previously said), but mixing it in with the current Linux usage stats wouldn't be a good idea, and the Steam survey may not be the best place for that sort of data anyway.
Quoting: AnonymousYou obviously don't like wine, well neither do I.Actually, what I don't like is people putting words in my mouth. I have nothing but awe and admiration for the accomplishments and feats that the Wine developers have achieved.
Quoting: AnonymousCan't see the forest for the trees, and complains I'm not seeing the whole tree.Since I never complained, I can only assume that you're reading what you want to read rather than what's there :(
Your attitude here is inappropriate, IMO. Attacking the rationality and character of others just because they have a different perspective on what you're saying is pretty poor behaviour.
Garry's Mod will hit Linux Very soon
8 May 2013 at 8:47 pm UTC
8 May 2013 at 8:47 pm UTC
I sincerely hope that Garry gets a pleasant surprise. He's been pretty open about not expecting much to come of Garry's Mod for Linux.
- GOG now using AI generated images on their store [updated]
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Bazzite Linux founder releases statement asking GPD to cease using their name
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck