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Latest Comments by Cheeseness
Leisure Suit Larry remake is coming to Linux!
12 Jan 2013 at 8:08 pm UTC

Quoting: "Bumadar, post: 7616, member: 93"that is not new though, linux was listed on the kickstarter, reason I funded it :)
The Kickstarter project page says that Linux would be amongst additional platforms targeted depending on how beyond the funding goal the campaign was able to go. The January 8th Kickstarter update [External Link] made Linux sound uncertain as well.

Yes, we’re still planning on PC, Mac, iOS, and Android versions. Linux is still a real possibility. Unity 4 makes porting it relatively easy. But it does involve whole additional testing cycles that aren’t in the budget (timewise or moneywise).

Leisure Suit Larry remake is coming to Linux!
12 Jan 2013 at 2:47 pm UTC

Fantastic. I'll have to put that on Game Club's to-play list :D

The Sad State About Japanese Devs And Linux
12 Jan 2013 at 2:43 pm UTC

Is this a dominant culture amongst Japanese developers, or just one dev who doesn't quite understand things (there are plenty of Western developers who think that there's no market for Linux games)?

Since they're talking about domestic (local) market, there's nothing any of us who aren't in Japan can do, I suspect.

The Journey Down: Chapter One adventure game released on Steam
12 Jan 2013 at 3:01 am UTC

If anybody's interested, there's are chat logs from our Game Club sessions with developers Theo and Henrik from SkyGoblin here: http://www.doublefine.com/forums/viewthread/7662/ [External Link]
(sorry for the spam ^_^ )

The Journey Down: Chapter One adventure game released on Steam
12 Jan 2013 at 12:28 am UTC

This is a great game. I played it for the first time last year in preparation for Game Club. Very much looking forward to part 2.

Steam based console "Piston" shown at CES
8 Jan 2013 at 8:18 pm UTC

Is there any indication that this might run Linux at all? Somebody was telling me that it had an AMD graphics chipset (I can't check, their site is down), which makes that seem unlikely :/

Icculus's thoughts on Unreal Engine 3 games on Linux
3 Jan 2013 at 4:23 pm UTC

Quoting: "Bumadar, post: 7480, member: 93"linux/mac/windows aside, why on earth would you as a publisher of an engine want to have 100 or more different version around, all depending if your client did or did not include all or some of a few of none of those code drops....... must be a nightmare to troubleshoot !

I can only guess, but I imagine that it'd be a combination of licencing (if you don't give people free access to all future engine versions, then there's a chance they'll re-licence to get updates), and then the fact that developers who have a published game are probably more interested in keeping their game stable than updating to the latest source drop (if there's nothing in it that's specifically useful to your project, then the value in upgrading is pretty low).

Icculus's thoughts on Unreal Engine 3 games on Linux
3 Jan 2013 at 1:01 am UTC

That's great to hear that some of icculus' prior work had found its way into the official Mac port. When UE3 Mac support was announced, he was under the impression that they'd started from scratch.

Since this didn't happen, it suggests that Epic still consider icculus' prior work to be a usable asset, potentially making a Linux port a more attractive solution (more attractive than starting from scratch) if they ever decided to make that happen.

Cheese Talks: More Cross-platform Humble Bundle Details Than You Ever Wanted To Know!
3 Jan 2013 at 10:35 am UTC

Quoting: "berarma, post: 7477, member: 131"Sorry, I was always referring to the developers. I only mentioned the HB team because I think they could take over the developers in the ports they do, but it's not that they are required to. I hope I haven't messed it up even more.
Ah, that makes more sense ^_^

It'll be interesting to see how things play out with urkle being onboard now.