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Latest Comments by Cheeseness
Defiant Development, makers of Hand of Fate are closing up and moving on
24 Jul 2019 at 11:49 am UTC Likes: 20

Of all the studios I've worked with, they were the one I was most proud of. Their ideals and energy were an inspiration and I will be eternally thankful for the opportunities and friendships I found there.

Today's been enormously hard. For the second time this year, I feel like I've lost a family.

10 years ago GamingOnLinux was created, what a ride it's been
4 Jul 2019 at 11:12 pm UTC Likes: 7

Happy anniversary! I'm nowhere near as active as I used to be, but I'm very happy to have been/to continue to be a part of GOL :)

Honeycomb CRUNCH releases, an example Godot game with sources
26 May 2019 at 9:47 am UTC Likes: 4

Thanks for the kind words, people ^_^

Assault Android Cactus just had a big free update, continuing my love of this twin-stick shooter
30 Apr 2019 at 2:09 pm UTC Likes: 1

Quoting: M@GOidThis is a game, together with Left 4 Dead 2, that once I installed it, never was uninstalled. It is that good (at last to me).

Managed to get the S+ score on all stages and the boss challenge (Boss Rush), and let me tell you, it wasn't easy. Too bad my ranking dropped from 9th to over 30 by now.

Looks like they fixed the problem with double input on Steam configured controllers (PS4 in my case), so the must have updated the Unity engine versions used in the game. That must had bring other improvements too.

I hope their team get together again for a second game, or some good DLC content. It is a game that deserves more attention than it have.
Yeah, new Unity is one of the things that this version has. Should also fix intermittent crashes when moving the window around in windowed mode on Nvidia drivers.

It's something very different from Cactus (which is great - nobody wants to get boxed into making the same stuff, right?), but Witch Beam's next game is Unpacking [External Link]. The presskit doesn't currently mention it, but it'll be shipping on Linux as well :)

If you keep an eye on Tim's Twitter acccount, you can also see some [External Link] of the side [External Link] projects and experiments [External Link] he's messing with from time to time.

Nart [External Link]'s also fiddling with some ideas, but I'm not sure if any of that's been shared anywhere.

Linux Game Jam 2019 is officially live, go make something cool
14 Apr 2019 at 12:34 pm UTC

Quoting: CheesenessYou might also be able to find an artist out there willing to team up.
On this note, mooncube [External Link] dropped into Discord offering to take art requests. If you're keen, you can find them over on Discord [External Link], or you can try hitting them up on Twitter [External Link]/on Mastodon [External Link].

Linux Game Jam 2019 is officially live, go make something cool
12 Apr 2019 at 11:24 pm UTC Likes: 3

Quoting: GoboI just need something to get started and will not enter the competition this time. In the past I used to do some 7 day rogue-likes as those don't even need programmer art, it was all ASCII. Then I leveled up by painting crude shape graphics on the browser canvas. Now that I'm checking out some engines that raises the bar. That's why I think I'm going to restrict the style to 8 to 16 bit era and learn some pixel pushing.

But I agree, better come up with your own creations for the jam.
There were a couple of terminal/ASCII based games submitted last year - ENDUSER [External Link] (made by Samsai, Tumocs and Tuubi) and ~Woguey Wikey~ [External Link] (made by m8vu) were both games we praised in the judges' round table video [External Link]. I've spotted at least one terminal based game being worked on this year. There's no reason to shy away from that if that's your thing!

You might also be able to find an artist out there willing to team up. A couple of people have been hunting for collaborators in Discord, but so far that's mostly been programmers. I was toying with the idea of making some CC0 art across the course of the jam that anybody could use, but unfortunately, I don't have the free time to make that work this year.

If it's helpful at all, I find it better to approach jams as a challenge rather than a competition. Exploring what you can make is much more interesting than exploring not whether you can make something better than other people's work.

Linux Game Jam 2019 is officially live, go make something cool
12 Apr 2019 at 3:46 am UTC

Quoting: GoboThanks for your responses!

Even if the tiles and sprites don't match the game, I guess getting those from the bundle is a good investment to get a project going, using them as placeholder art. And it contains some music and sfx as well, that is a nice bonus.
Going with placeholder stuff to start with, and updating after you have the core of your game running properly if you have time is a good strategy.

I'm not sure if the assets from the Humble thing are likely to fit with the jam's rules though, which state that assets must either be original (created for the jam) or "freely licenced [External Link]".

There's a new release candidate of OBS Studio out with a VAAPI video encoder on Linux
9 Feb 2019 at 11:29 pm UTC Likes: 14

It also includes my fix for name collisions with multiple webcams of the same model \o/

Our top Linux picks released in 2018, the GamingOnLinux editor awards
3 Jan 2019 at 12:03 am UTC

Quoting: CFWhitmanJust a suggestion for the future that it might be a good idea to include a link to each game's review on GamingOnLinux, if one exists, so that readers can easily get more information about titles they are not really familiar with.
Do you mean link from this article to any previous coverage here on the site?

Our top Linux picks released in 2018, the GamingOnLinux editor awards
31 Dec 2018 at 10:25 pm UTC Likes: 1

Quoting: bingusI really wanted to like Hero-U (and still put a number of hours into it) but I fall into the category of people who find it off-putting. I loved the QFG games, but having a timed adventure/RPG was just a kick in the pants.
This is something I struggled with a little about QfG2 when I played it. It's full of timers that are ticking away in the background and I felt a huge sense of pressure/risk of missing out.

Hero-U feels like it has a little more in the way of immediate pressure than Trial by Fire, but it does a *way* better job of signalling important stuff, and Hero-U is more accessible for it IMO.