Latest Comments by Cheeseness
Pontification Announced: Might as well possess the Pope while we are at it
20 Oct 2012 at 12:40 am UTC
20 Oct 2012 at 12:40 am UTC
It's got an interesting style.
Interstellar Marines gets Steam greenlight!
16 Oct 2012 at 8:54 pm UTC
16 Oct 2012 at 8:54 pm UTC
Quoting: "Rustybolts, post: 5795, member: 13"I wonder if AirBuccaneers is from the same team that made the unreal tournament mod of the same name.It [URL='http://www.ludocraft.com/games/airbuccaneers/frequently-asked-questions/#faq1_1']seems so[/URL] :)
Interstellar Marines gets Steam greenlight!
16 Oct 2012 at 6:43 pm UTC
16 Oct 2012 at 6:43 pm UTC
I only upvoted Interstellar Marines because it looked silly with its quadrupedal sharks >_<
Out of the most recently "greenlit" batch, I'm most looking forward to Octodad and AirBuccaneers :)
Out of the most recently "greenlit" batch, I'm most looking forward to Octodad and AirBuccaneers :)
M.O.R.E. - old school turn-based 4X space strategy game.
15 Oct 2012 at 4:22 am UTC
I think the bigger problem (for them at least) is that it creates a $20k gap in stretch goals between $70k and $90k where there's nothing that the Windows portion of their backer base will be interested in. Stretch goals really aren't a good place for cross-platform stuff.
It might just be you. Personally, I don't think there's enough ^_^
And more space flight sims. We need more of them.
15 Oct 2012 at 4:22 am UTC
Quoting: "Anon, post: 5767"Yeah, I got that, I'm just saying that this seems like a cashgrab with the stretch goal, more than anything else. Since they're going to develop for Mac/Linux either way.
I think the bigger problem (for them at least) is that it creates a $20k gap in stretch goals between $70k and $90k where there's nothing that the Windows portion of their backer base will be interested in. Stretch goals really aren't a good place for cross-platform stuff.
Quoting: "Xpander, post: 5766, member: 92"whats going on with all those space games lately..
or its just me...seems too many of them allready
It might just be you. Personally, I don't think there's enough ^_^
And more space flight sims. We need more of them.
M.O.R.E. - old school turn-based 4X space strategy game.
15 Oct 2012 at 12:01 am UTC
The stretch goal is for a simultaneous release (otherwise the Linux and Mac versions will be released sometime after the Windows release).
15 Oct 2012 at 12:01 am UTC
Quoting: "Anon, post: 5764"I'm confused, if they're developing for Mac/Linux either way, why do they need a stretch goal?
The stretch goal is for a simultaneous release (otherwise the Linux and Mac versions will be released sometime after the Windows release).
Legend of the....knightwasher?
8 Oct 2012 at 7:16 pm UTC
8 Oct 2012 at 7:16 pm UTC
This is more awesome that I can possibly comprehend.
More games coming to Linux (via Steam)
7 Oct 2012 at 7:33 am UTC
The Desura client essentially has no function or usefulness beyond providing access to the Desura content servers/online store, so from some perspectives, it does seem fair to say that it's not so cool for the project to be essentially 100% community developed since the source was released. If I didn't personally believe there was hope for changing that situation, I would be probably staying as far away from it as possible.
Is there anything specifically preventing people from applying their own branding to Nixtaller (its sources and assets are available for modification after all)? I was under the impression that most developers/packagers just didn't bother doing so.
7 Oct 2012 at 7:33 am UTC
Quoting: "Hamish, post: 5683, member: 6"Posting this on a Linux forum = epic troll. Picking on something for being open source? Really? :rolleyes:The issue is not that it's open source or that it accepts community contribution, but instead that to many, it appears that the client has been abandoned by the organisation whose business it is meant to support.
The Desura client essentially has no function or usefulness beyond providing access to the Desura content servers/online store, so from some perspectives, it does seem fair to say that it's not so cool for the project to be essentially 100% community developed since the source was released. If I didn't personally believe there was hope for changing that situation, I would be probably staying as far away from it as possible.
Quoting: "Hamish, post: 5683, member: 6"Personally, they both have benefits and flaws. Nixinstaller has more features but looks less professional as it leaves it's own branding in, while Mojosetup is more seamless and does not toot it's own horn. At least, that has been my experience.
Is there anything specifically preventing people from applying their own branding to Nixtaller (its sources and assets are available for modification after all)? I was under the impression that most developers/packagers just didn't bother doing so.
More games coming to Linux (via Steam)
6 Oct 2012 at 11:08 pm UTC
6 Oct 2012 at 11:08 pm UTC
I believe it was [URL='http://nixstaller.sourceforge.net/news.php']Nixstaller[/URL]. It also has the ability to generate .deb, .rpm and a bunch of other package types on the fly that can be registered with distro package managers.
By the way, what do you find annoying about MojoSetup?
By the way, what do you find annoying about MojoSetup?
More games coming to Linux (via Steam)
6 Oct 2012 at 9:30 pm UTC
Personally, I'd much rather see the Humble Bundle guys work on a F/OSS generic self-updater library (Mojo-update? :D ) that that each game could take advantage of than a monolithic launcher/updater.
6 Oct 2012 at 9:30 pm UTC
Quoting: "Guest, post: 5679"See, that's the issue. If DesuraNET relies on outside contributors on writing their applications, they cannot be taken seriously.Those of us contributing to Desurium are hopeful that this will change as the community helps DesuraNET understand how Open Source development works and how direct input from them can inspire/empower additional community development. I don't see that happening without patience and a bit of forgiveness though.
Personally, I'd much rather see the Humble Bundle guys work on a F/OSS generic self-updater library (Mojo-update? :D ) that that each game could take advantage of than a monolithic launcher/updater.
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