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Latest Comments by Cheeseness
More games coming to Linux (via Steam)
6 Oct 2012 at 6:38 pm UTC

Quoting: "Hamish, post: 5673, member: 6"Still, I for one definitely do hope that not everyone gives up on Desura when Steam arrives. It is a good service and I trust it far more than I do Valve - even with their latest overtures.
Valve also aren't currently doing anything on the DRM-free front, and I hope that the presence of steam will not overshadow the value of DRM-free software for the majority of Linux users.

We have very few Desurium contributors, and little to no development support from DesuraNET at the moment. As a result, things are moving pretty slowly at the moment, but we're pretty close to our 0.8 milestone, and restoring cross platform support will be our next major task moving forwards.

More games coming to Linux (via Steam)
6 Oct 2012 at 12:03 pm UTC

Quoting: "liamdawe, post: 5665, member: 1"I tried updating the other day, its a known issue.
Oh, you mean issue #325? In that case, yeah, that's still outstanding.

More games coming to Linux (via Steam)
6 Oct 2012 at 10:48 am UTC

Quoting: "liamdawe, post: 5662, member: 1"or resorting to the buggy Desura client (Desurium still has problems with updating :().
When was the last time you tried updating with Desurium? To my knowledge, lodle's fixes were added to Desurium around/before the official client got its update fixes.

More games coming to Linux (via Steam)
6 Oct 2012 at 9:51 am UTC

Quoting: "Anon, post: 5660"Yeah, that's the list I pointed to. Also, Amnesia is there now, so I guess that's another place I'll install it from and never play.
Oh, sorry. You're right. I didn't spot the link in your first post :)

More games coming to Linux (via Steam)
6 Oct 2012 at 1:07 am UTC

Yeah, I spotted Crusader Kings a couple of days ago (at least, I think it was a couple of days ago). I'd heard nothing about Linux support being considered for it before. I also wasn't aware of Dynamite Jack either ^_^

It's been interesting to watch as each CDR (Content Description Record) with Linux in its validoslist parameter has appeared. For anybody who's not already keeping track of this stuff, a searchable (though, sadly, it's not possible to search specifically for Linux titles) mirror of Steam's CDR database can be found at http://cdr.thebronasium.com [External Link]

Quoting: "FutureSuture, post: 5656, member: 204"Does Trine not have a Linux client? :confused:
There are [URL='http://steamlinux.flibitijibibo.com/index.php?title=Native_Games']many games[/URL] with Linux clients that are also on Steam, but don't have Linux listed in their CDR.

Here's the CDR for Trine if you want to keep an eye on it: http://cdr.thebronasium.com/app/35700 [External Link]

Edit: Ooher, I just discovered that the Marlamin CDR mirror has been updated to allow for Linux title searching: http://marlamin.com/cdr/search.php?s=linux&searchby=os [External Link]

Arakion RPG coming to Linux
3 Oct 2012 at 2:26 am UTC

Quoting: "Anon, post: 5618"Just an off question, how many RPG games from Kickstarters are coming to Linux? And with a target before the end of the year?

If it's helpful, there's this [URL='http://steamlinux.flibitijibibo.com/index.php?title=Kickstarter_Games']community maintained wiki[/URL] of crowdfunded projects promising Linux support.

I thought this project seemed pretty interesting. I'm digging the backstory mechanic.

Stop That Hero an rts game with a difference
1 Oct 2012 at 12:41 pm UTC

Quoting: "GBGames, post: 5603, member: 248"I haven't learned 3D modeling, but ever since reading Programming Linux Games by John Hall many years ago, I liked the idea of taking a 3D model and being able to render 2D sprites from multiple angles automatically.
I first started doing this for FLAT, and it was essential in getting the number of assets ready within our 7 day development schedule. It's also made me reconsider my approach to a few other projects I'm working on.

Thanks for sharing the development videos. It's interesting to see how things have evolved :)

Stop That Hero an rts game with a difference
29 Sep 2012 at 8:46 pm UTC

Quoting: "GBGames, post: 5595, member: 248"I used to have the opinion that game play matters way more than graphics. Otherwise, go watch a movie, like Final Fantasy VII, right (zing!)? But in the last few years, I've realized that aesthetics are a huge part of game design. I realize that the lack of animation and professional quality art hurts this game, but that's partly why it isn't v1.0 yet.

I'd say that aesthetics are more a part of professional polish than a critical aspect of game design - important for a successful game, but still something superficial (which isn't to say that visual design doesn't often give inspiration for game design).

Some suggestions to aid you in your hunt for a more rounded aesthetic:

* If you're comfortable with open licencing, consider [URL='http://opengameart.org/']Open Game Art[/URL] as a place to commission or source stuff. There are potentially really interesting opportunities to engage with a community of artists, and open licencing can help encourage modding.
* For a couple of projects that I've been working on, I've chosen to go with 3D models rendered down to 2D sprites. There's a little more up-front work in modeling, lighting and render times, but it pays off in that animation becomes a lot less effort.
* Aim for visual consistency (this can be tricky if you end up going with Open Game Art stuff or have different artists working on the project for short periods). Right now, your assets seem a little incongruent.
* Troy's advice is good :)

Stop That Hero an rts game with a difference
27 Sep 2012 at 12:19 pm UTC

Quoting: "liamdawe, post: 5583, member: 1"There's a difference between blocky 3d graphics meant to be like that to what this game has.

I will keep watching and hoping for a graphical overhaul as for me unfortunately graphics are an issue.
That not an outlook I can relate to, but to each their own.

Stop That Hero an rts game with a difference
27 Sep 2012 at 11:40 am UTC

You know, I think that 5 years ago, people would have scoffed at Minecraft screenshots, saying that the graphical quality was too low for the game to be enjoyable.

Whilst these graphics don't inspire me at all, I think I'll still give the demo a go and try to judge it for its gameplay.