Latest Comments by ridge
Send help as I have discovered Bloons TD 6
21 Jan 2022 at 5:00 am UTC
21 Jan 2022 at 5:00 am UTC
Used to play the original Bloons TD flash game as a kiddo, great fun!
If anyone is looking for a different spin on the tower defense genre, check out the Anomaly series. Anomaly: Warzone Earth [External Link] is my favourite "tower attack" game by far, as in you control a soldier and deploy attackers in real time. You might recognize the developers, they're currently making Frostpunk 2. It also has a native Linux version, however the last Anomaly game, Anomaly Defenders, does not..
If anyone is looking for a different spin on the tower defense genre, check out the Anomaly series. Anomaly: Warzone Earth [External Link] is my favourite "tower attack" game by far, as in you control a soldier and deploy attackers in real time. You might recognize the developers, they're currently making Frostpunk 2. It also has a native Linux version, however the last Anomaly game, Anomaly Defenders, does not..
Seems no hope for Insurgency: Sandstorm on Steam Deck / Linux
17 Dec 2021 at 3:43 pm UTC
17 Dec 2021 at 3:43 pm UTC
A bummer, but I understand their situation; and respect it. Love Insurgency to bits and hope that they will have this capacity in the future somehow :smile:
Experimental Vulkan support is here for Counter-Strike: Global Offensive
17 Dec 2021 at 3:17 pm UTC
17 Dec 2021 at 3:17 pm UTC
Quoting: kon14The thing is, they already did just that with Source2! They just never bothered to update any of their pre-Dota2 games to use it and just opted to backport certain Source2 features instead.Yeah, you're right; I should have acknowledged the fact Vulkan is in use on Source 2. I forget this as I only played one Source 2 game, haha :grin:
Experimental Vulkan support is here for Counter-Strike: Global Offensive
16 Dec 2021 at 12:46 am UTC
16 Dec 2021 at 12:46 am UTC
Quoting: ElectricPrismGreat points that I didn't consider, makes sense to me. Thank you :smile:Quoting: ridgeI really dislike how Valve relies so much on DXVK, but on the other hand I can acknowledge that adding native Vulkan to the Source engine would proooobably be a big undertaking in lots of old spaghetti code.... maybe, I don't know.Well they did LITERALLY fund DXVK development didn't they?
But from a "stupid user who doesn't know what the Source engine source code looks like" point of view, I really wish they could just implement Vulkan natively.
To me that's no different than them funding and using SDL.
And our community does complain about reinventing the wheel often enough -- IIUC their DXVK bindings are literally paper-thin taking optimized functions and simply redirecting them to the appropriate DXVK function.
Edit: Another argument for their DXVK bindings is that their internal DX functions are already highly optimized, when a parallel code is created it's often not as optimized in the sense that it doesn't get as much time, care, testing, eyeballs, etc...
Experimental Vulkan support is here for Counter-Strike: Global Offensive
15 Dec 2021 at 8:58 pm UTC Likes: 1
15 Dec 2021 at 8:58 pm UTC Likes: 1
I really dislike how Valve relies so much on DXVK, but on the other hand I can acknowledge that adding native Vulkan to the Source engine would proooobably be a big undertaking in lots of old spaghetti code.... maybe, I don't know.
But from a "stupid user who doesn't know what the Source engine source code looks like" point of view, I really wish they could just implement Vulkan natively.
But from a "stupid user who doesn't know what the Source engine source code looks like" point of view, I really wish they could just implement Vulkan natively.
Anger Foot gets more insane in the latest update
9 Dec 2021 at 5:31 am UTC Likes: 5
9 Dec 2021 at 5:31 am UTC Likes: 5
Thank you for bringing this game to my life, Liam.
Good lord it's fun, lol
Good lord it's fun, lol
Two years on, Stadia seems to have no direction left
23 Nov 2021 at 3:51 pm UTC
23 Nov 2021 at 3:51 pm UTC
Bugger me, you'd think Google would be able to push out an ultra-product to rule them all given how much money they're sitting on.
Nevertheless, love to see it. Not fond of the direction Stadia was going, pushing "cloud gaming as the future" :grin:
Nevertheless, love to see it. Not fond of the direction Stadia was going, pushing "cloud gaming as the future" :grin:
Baba Is You gets a level editor in a free update this month
12 Nov 2021 at 5:45 pm UTC Likes: 4
12 Nov 2021 at 5:45 pm UTC Likes: 4
So excited for this!! I translated this game to Norwegian, so if any Norwegian speakers happen to pass by here, give it a shot! :)
XWayland 21.1.3 rolls out supporting NVIDIA 495.44 with the GBM API
11 Nov 2021 at 4:21 am UTC Likes: 1
Nvidia + Plasma Wayland is gonna be a bit weird(er) in the coming weeks or maybe even months, sadly.
11 Nov 2021 at 4:21 am UTC Likes: 1
Quoting: CZiNTrPTCan you use multi monitoring with plasma Wayland now? I always get a black "bar" at the bottom of my screen where desktop wallpaper and application end, but mouse can travel over. So weird I can't even describe itI can, for me all three monitors work as they should with the patch I mentioned. Try asking on KDE's webchat for a possible workaround.
Nvidia + Plasma Wayland is gonna be a bit weird(er) in the coming weeks or maybe even months, sadly.
XWayland 21.1.3 rolls out supporting NVIDIA 495.44 with the GBM API
9 Nov 2021 at 1:59 pm UTC Likes: 1
I was able to log in to Plasma Wayland but the screen wouldn't refresh unless I moved my mouse, I built qtwayland from source with the above patch and it works now. Still glitchy, but it's getting there!
As for why you can't even start it I'm not sure, but waiting is probably gonna pay off.
9 Nov 2021 at 1:59 pm UTC Likes: 1
Quoting: michaldybczakI just updated to Nvidia 495.44 and the Wayland session won't start. Does it mean I must wait for the update of xorg-xwayland 21.1.3 for it to work or something is wrong on my side?The Wayland session in Plasma is a bit broken at the moment, I don't know if egl-wayland still needs an update but I know for sure qtwayland does; for which there's currently a merge conflict: https://codereview.qt-project.org/c/qt/qtwayland/+/373473 [External Link]
I was able to log in to Plasma Wayland but the screen wouldn't refresh unless I moved my mouse, I built qtwayland from source with the above patch and it works now. Still glitchy, but it's getting there!
As for why you can't even start it I'm not sure, but waiting is probably gonna pay off.
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- Sunshine game streaming tool adds Vulkan encoding plus XDG, Pipewire, and KWin direct screencast capture
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