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Latest Comments by tuubi
Dead Age, an Early Access Zombie survival RPG is now on Linux
4 Nov 2016 at 7:48 pm UTC Likes: 2

"Early Access", "Zombie", "survival"... Three strikes, I'm out.

Steam Dev Days 2016 videos are now up, something to watch over the weekend
4 Nov 2016 at 5:59 pm UTC Likes: 1

The Vulkan panel confirms what we already knew: The big engines are currently built around abstractions modeled after DX11 (or even DX9), and all of them use HLSL shaders internally, producing their GLSL with all sorts of automated converters. No wonder their Linux/OpenGL implementations aren't exactly optimal. Of course there are genuine problems with the OpenGL infrastructure, but the development bias--while understandable--is clear and Linux performance suffers as a result.

But that is all changing. All of these people really like Vulkan, and all of the engines are being or will be redesigned to make better use of its functionality and benefits. That's what we want to hear. The future is bright for us penguins.

Quoting: stickyparadigmI won't pretend I understand the details but I think the gist of it is that they (Croteam) implemented Vulkan support as a kind of wrapper without any real kind of optimisation and still saw big performance gains on Linux, which (correct me if I'm wrong) points to the poor quality of GPU drivers on Linux.
Maybe. We don't really know about the quality of Croteam's own OpenGL code so it might not be that clear-cut.

Gunmetal Arcadia Zero gets a wide release and brings along generous servings of nostalgia
4 Nov 2016 at 9:03 am UTC

I'm not really a fan of the retro-for-the-sake-of-retro aesthetic (and I don't have nostalgia for NES graphics or the NTSC-tinged colours), but Pittman has proven he can create a mean platformer. I'm not too happy that the sequel is picking up roguelike stuff though, especially if it means permadeath.

That came out a bit negative, didn't it? I am interested and will very likely buy and enjoy both games at some point. I'm just not thrilled about the design.

Unity working towards more multithreading and better Vulkan support soon
4 Nov 2016 at 8:29 am UTC

Quoting: GoLBuzzkillWhy did you ignore the only situation that Iam aiming at? On purpose? Not number one priority, not last priority, but same priority.
I didn't ignore it. I just think it's a silly thing to expect at this point, and I didn't think that was indeed what you were "aiming for". I simply countered your claim that they don't really support Linux if they invest more on other, more profitable platforms.

'Oh...Sir!! The Insult Simulator' has taught me how fun arguments are, play it
3 Nov 2016 at 10:05 pm UTC Likes: 2

A very pythonesque idea for a game and brilliantly executed.

Unity working towards more multithreading and better Vulkan support soon
3 Nov 2016 at 5:43 pm UTC Likes: 2

Quoting: GoLBuzzkillThey are in bed big time with M$, FB, mobile, and you are still buying their "we support linux" crap.
What are you on about? We should not like the progress they make on Linux because they also work on proprietary platforms? Or maybe we should hate them because Linux isn't likely to be their number one priority? Bah. You do the hating, I'm much more interested in gaming.

Deus Ex: Mankind Divided Linux system requirements revealed, Nvidia only for now
3 Nov 2016 at 8:54 am UTC

Quoting: BelarriusWaw... My GTX 960 2GB seems out for this game... Because 2GB is so low no?
A 2GB Nvidia 680 is given as the minimum, so your 960 should be enough to run the game comfortably. I certainly hope so, seeing as I've got a 2GB 960 as well.

Mortido, an Unreal Engine 4 game about exploring the afterlife, is seeking funding
3 Nov 2016 at 8:35 am UTC Likes: 1

Beautiful and ambitious certainly. Hope they have the design chops to shape it into an enjoyable game and not just an interactive art project.

Unity working towards more multithreading and better Vulkan support soon
2 Nov 2016 at 11:51 am UTC Likes: 3

Awesome progress for Unity.

Quoting: BeamboomI'm more and more convinced that Unity is the game engine for the future.
That's not what we want though. We want several competing engines all pushing each other to innovate. Also we probably want specialized engines for different types of projects instead of one that tries to do it all. Also, free and open source engines like godot for free and open source game projects, but that's another discussion.

Mesa 13 released, featuring OpenGL 4.5 for all vendors and AMD gains Vulkan
2 Nov 2016 at 8:58 am UTC

Quoting: ShmerlMay be it will change once radeonsi will becomes clearly better than closed OpenGL from AMD and Nvidia will notice that Linux gamers are ditching it more and more.
It won't change until Nvidia sees this affecting their business. And that won't happen as long as their enterprise clients and--less importantly--most Linux gamers are willing to use their proprietary blob. Let's hope AMD's efforts bear fruit and Nvidia is forced to notice. This is about corporate inertia, not malice.

I'm not endorsing Nvidia here, by any means. I'm chuffed that AMD is finally getting back into the game so to speak, and I love that the next time I'm in the market for a GPU, I've actually got a choice that isn't so clearly between freedom and performance.