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Latest Comments by tuubi
User Stats Page updated again, come check out the refresh stats and new distro graph
31 Jul 2016 at 9:21 pm UTC Likes: 1

Quoting: redshiftAlways wondered if we truly need 64vs32 question. Why does it matter?
Of course it matters, to any game developer at least. It shows how important it is to build 64bit binaries.

Quoting: hardpenguinI'll throw an old joke: Ubuntu is an ancient african word, meaning 'I can't configure Debian.'
Well here's a new one: I run Mint (and previously Xubuntu) on my desktops because one day, several years past, I found myself bored of configuring Gentoo. Tweaking my system was fun back when that was pretty much all the fun Linux had to offer. I've found other, more entertaining pastimes since.

Debian's an excellent distribution, and my server distro of choice, but please don't be an elitist, even as a joke. It gets old quickly.

Hands-on with action puzzler BFF or Die, point & click COLUMNAE, and other crowdfunding campaigns
31 Jul 2016 at 12:25 pm UTC Likes: 1

COLUMNAE SEEMS CO... oh, sorry. COLUMNAE seems cool, even without the shouty all-caps title.

Looks like Shadow of Mordor has bad graphical bugs with Nvidia 364.12
31 Jul 2016 at 7:44 am UTC

Quoting: GuestStill no patch.
Yeah, I really hope this one wasn't sidelined due to later ports. The bug is quite game-breaking after all, and not everyone can be expected to look for an environment variable hack online. I finally tried the game a couple of days ago and emailed Feral support immediately as suggested by Edwin here and elsewhere on the web. Hopefully they'll answer at some point. I can play with the hack but a patch would be appreciated.

Epic Games founder thinks Microsoft will essentially break Steam in later versions of Windows 10
30 Jul 2016 at 8:59 am UTC Likes: 1

Quoting: Kuduzkehpanwhat if they make games only runnable under windows if they are sold via windows store?
I don't think they'd ever go this far in their desktop OS, but they might add additional hoops for you to jump through to run "untrusted software". Like some setting somewhere in the control panel you need to check. As if the idiotic popups in W7 weren't annoying enough. (Haven't used 8 or 10 enough to remember if they were even more annoying.)

What I think they might do is make some of their future API's UWP only like the rumours said about DX12 before launch, but this won't happen until the platform is important enough for developers to care.

Headlander, the new game from Double Fine Productions will not come to Linux
29 Jul 2016 at 8:37 am UTC Likes: 1

Quoting: SelthusIt's sad, but if Mac never allows some kind of Vulkan support or Directx12 gains a significant foothold in the industry, could this be a convenient excuse to shun Linux support for companies going forward due to the need of supporting 3 instead of 2 APIS?
I haven't really done the research as I have no interest in Apple's products, but if I've understood correcly, MoltenVK is some sort of a source-level wrapper or translation layer, which means that even if they wanted to, Apple won't block games that use it under the hood. Not that they're against portability, seeing as most of the games available for Macs are not exclusive to their OS. DX12 won't go anywhere soon, but the Apple side of things seems pretty much solved.

Also, seeing as the API designs are extremely similar, porting a DX12 game to Vulkan should be slightly easier than porting to Metal, although this very much depends on the infrastructure. I don't see the point of going with DX12 of course if portability is a primary concern, but we all know how often it isn't.

Headlander, the new game from Double Fine Productions will not come to Linux
28 Jul 2016 at 3:40 pm UTC

Quoting: amonobeaxMolten provide a way to "translate" Vulkan code to Metal code.
Such things isn't possible the other way around, I wonder why....
Of course it's possible. It's just a wrapper after all. Might be harder the other way around though, who knows. And why would anyone bother?

Quoting: amonobeaxDon't you guys try to find a logical explanation for this move cause there isn't one (at least not a logical explanation that isn't shaddy AF).
Yeah, sure. Developers do this out of spite. Anyone who doesn't give us what we want must surely hate us. Whoa! My parents were never poor, they just never loved me! Sob...

Headlander, the new game from Double Fine Productions will not come to Linux
28 Jul 2016 at 12:35 pm UTC

Quoting: zilot>metal

I thought this API was a joke. Why the hell someone would support Apple idiocy instead of forcing them to implement vulkan ?
Haha, seriously? Double Fine using Vulkan instead of Metal would force Apple to support Vulkan? :D

In case you weren't joking: Metal's not that bad as an API, even if it's completely unnecessary and everyone would be better off without it. And if there was any hope of Apple supporting Vulkan, MoltenVK would not be a thing.

Dying Light finally adds a Chromatic Aberration toggle in the latest patch
28 Jul 2016 at 9:01 am UTC

Quoting: echazarencIncredible, only 15fps in max settings and 30 fps in min settings with GTX1060 !!! unplayable
Must be the same driver bug that's making Feral's latest port crawl on Pascal GPU's.

Headlander, the new game from Double Fine Productions will not come to Linux
28 Jul 2016 at 8:49 am UTC Likes: 1

Guys, I agree that Vulkan/MoltenVK is the right way to go for maximum coverage, but MoltenVK in particular is barely out of the oven. I'd be surprised to see any commercial venture even touch it at this point unless they've already got their product running on Vulkan. And the Vulkan infrastructure (tooling, documentation etc.) has a long way to go to match the competition. We'll get there, quite soon I think, but we're not there yet. Of course there's also the fact that platform coverage isn't exactly the primary concern for many developers.

Fancy playing Quake with the Vulkan API? Now you can
28 Jul 2016 at 8:13 am UTC

Quoting: ElectricPrismCool I can't wait to get 1100 FPS :P
No, you want the original Doom at 2200 FPS. Or even better, Wolfenstein 3D at 3300 FPS. Anyone writing a Vulkan backend yet?